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zustand-entities
Use Zustand as a simple state store for entity management (not a true ECS).
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Use Zustand as a simple state store for entity management (not a true ECS).
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Poll for changes to any value and trigger React re-renders when it changes.
Day-to-day coding style and patterns for R3F game development with Miniplex ECS.
Verekia's preferred project setup with Next.js Pages Router, Tailwind 4, oxfmt, oxlint, and TypeScript.
Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.
Shake the camera when the player takes damage or on impacts for visual feedback.
Display floating damage numbers that animate upward and fade out, with support for critical hits.
| name | zustand-entities |
| description | Use Zustand as a simple state store for entity management (not a true ECS). |
Use Zustand as a simple state store for entity management.
Store entities in a Zustand store array. Systems read from the store directly (non-reactively) in useFrame, while React components subscribe to the store for re-rendering when entities are added or removed.
create()getState() in systems for non-reactive access (no re-renders)useStore(selector) in components for reactive updatesconst useWorldStore = create(() => ({
characters: [] as CharacterEntity[],
}))
// In systems (non-reactive)
useFrame(() => {
for (const char of useWorldStore.getState().characters) {
char.position.x += 0.01
}
})
// In React (reactive)
const characters = useWorldStore(s => s.characters)
return characters.map(c => <Character key={c.id} entity={c} />)
This skill is part of verekia's r3f-gamedev.