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playcanvas-avatar-navigation
Physics-based avatar movement, colliders, and camera follow in PlayCanvas + Ammo.js scenes
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Physics-based avatar movement, colliders, and camera follow in PlayCanvas + Ammo.js scenes
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Bundle entry for the exported VIVERSE PlayCanvas Toolkit workflow pack. Use when you want bundled VIVERSE PlayCanvas Toolkit skills, prompts, catalogs, and helper assets in one standalone package.
Collision detection patterns for Three.js games without physics engines
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VIVERSE Login SDK integration for user authentication and SSO
| name | playcanvas-avatar-navigation |
| description | Physics-based avatar movement, colliders, and camera follow in PlayCanvas + Ammo.js scenes |
| prerequisites | ["PlayCanvas engine","Ammo.js physics","HTML canvas"] |
| tags | ["playcanvas","physics","avatar","navigation","ammo.js"] |
Physics-first avatar movement for PlayCanvas + Ammo.js with crash-safe lifecycle rules.
Use this when a project needs:
window.pc is available if runtime expects global enginepc.Application(canvas) synchronously.entity.destroy() on physics entities; use safe cleanup pattern..at() issues); follow compatibility pattern.