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wanghaisheng
GitHub 제작자 프로필

wanghaisheng

7개 GitHub 저장소에서 수집된 173개 skills를 저장소 단위로 보여줍니다.

수집된 skills
173
저장소
7
업데이트
2026-06-07
저장소 지도

skills가 있는 위치

수집된 skill 수가 많은 주요 저장소와 이 제작자 카탈로그 내 비중, 직업 분포를 보여줍니다.

#01
openaiworkhorse-design-team
skills 59개 · 2026-04-24
웹·디지털 인터페이스 디자이너프로젝트 관리 전문가소프트웨어 개발자웹 개발자그래픽 디자이너소프트웨어 품질 보증 분석가·테스터
직업 카테고리 12개 · 100% 분류됨
34%비중
#02
OpenAgenticGame-Studios
skills 37개 · 2026-03-11
특수 효과 아티스트 및 애니메이터소프트웨어 개발자시장조사 분석가·마케팅 전문가프로젝트 관리 전문가상업·산업 디자이너작가·저자
직업 카테고리 9개 · 100% 분류됨
21%비중
#03
web3-scaffold-app-monorepo
skills 29개 · 2026-04-15
소프트웨어 개발자소프트웨어 품질 보증 분석가·테스터기타 컴퓨터 관련 직업웹 개발자정보 보안 분석가프로젝트 관리 전문가
직업 카테고리 6개 · 100% 분류됨
17%비중
#04
cloudflare-workers-d1-r2-expo-turborepo-trpc-workflows-astro-cleark
skills 26개 · 2026-03-29
시장조사 분석가·마케팅 전문가그래픽 디자이너소프트웨어 개발자
직업 카테고리 3개 · 100% 분류됨
15%비중
#05
zhognhuayidian
skills 18개 · 2026-02-25
시장조사 분석가·마케팅 전문가서비스 영업 대표(광고, 보험, 금융 서비스 및 여행 제외)PR 전문가법률 보조사소프트웨어 개발자작가·저자
직업 카테고리 6개 · 100% 분류됨
10%비중
#06
open-ai-workhorse-skill-Spec
skills 3개 · 2026-03-14
보육 근무자소프트웨어 개발자프로젝트 관리 전문가
직업 카테고리 3개 · 100% 분류됨
1.7%비중
#07
repetition-369-manifestation-app
skills 1개 · 2026-06-07
소프트웨어 개발자
직업 카테고리 1개 · 100% 분류됨
0.6%비중
저장소 탐색

저장소와 대표 skills

designer-role
웹·디지털 인터페이스 디자이너

扮演设计师角色,完成从用户研究、UX策略、UI设计到交互设计的全流程设计任务。支持设计研究、设计系统、原型测试、设计运营等多维度职责。

2026-04-24
design-debate
웹·디지털 인터페이스 디자이너

Use when a design direction is uncertain, when the team could go multiple ways, or when the user wants to see competing approaches argued before committing — orchestrates structured debate between agents who advocate for different directions

2026-04-24
design-memory
웹·디지털 인터페이스 디자이너

Use when starting a new project or when taste decisions are made — accumulates the user's aesthetic preferences, recurring patterns, and design instincts across projects so each new project starts with what the system already knows about their taste

2026-04-24
design-retrospective
아트 디렉터

Use after shipping or completing a design project — structured reflection on what worked, what didn't, what taste decisions landed, and what to carry forward. Feeds learnings back into design-memory so the next project is sharper

2026-04-24
harm-anticipation
정보 보안 분석가

Proactively identifying failure modes, misuse, and unintended consequences.

2026-04-24
multimodal-orchestration
소프트웨어 개발자

Coordinating text, image, voice, and tool-use modalities in a single interaction.

2026-04-24
state-management
소프트웨어 개발자

Managing shared context, memory, and state across multiple agents.

2026-04-24
accessible-content
웹·디지털 인터페이스 디자이너

编写或构建任何面向用户的内容时使用 - 界面副本、标签、错误消息、帮助文本、标题、alt文本、链接文本或表单说明 - 确保内容对每个人都是可读、可导航和有意义的。

2026-04-23
이 저장소에서 수집된 skills 59개 중 상위 8개를 표시합니다.
aesthetic-direction-framework
특수 효과 아티스트 및 애니메이터

Define the sensory identity of a game — how it looks, sounds, and feels in service of the vision and pillars. The bridge between design intent and sensory execution. Use this skill when: (1) establishing the visual, audio, and tactile identity for a new project, (2) a game "feels wrong" and the sensory layer may be misaligned with mechanics or vision, (3) pillar changes require aesthetic re-evaluation (bidirectional with Skill 2), (4) defining art direction or audio direction pillars, (5) establishing game feel targets (juice, responsiveness, weight), (6) ensuring sensory coherence across all elements, (7) defining component aesthetics for tabletop (table presence, material quality). Co-equal with Design Pillars (Skill 2) at Tier 2. Medium-agnostic.

2026-03-11
brainstorm
특수 효과 아티스트 및 애니메이터

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

2026-03-11
cocos-skills
소프트웨어 개발자

Cocos Creator 命令行自动化工具。支持场景管理、资源操作、节点创建、组件绑定、属性设置等常用开发流程。从dev/cocos-skills-main整合的Cocos Creator CLI自动化工具,提供HTTP-based编辑器控制和程序化开发支持。

2026-03-11
competitive-analysis
시장조사 분석가·마케팅 전문가

Game industry competitive analysis framework for product managers. Provides structured methodologies for analyzing competing games, studios, and market positioning. Use when: (1) mapping the competitive landscape for a game genre or product, (2) building feature comparison matrices across competing titles, (3) analyzing positioning, monetization, or UA strategy differences, (4) conducting win/loss analysis on player acquisition and churn, (5) identifying market trends, genre shifts, and platform changes, (6) creating competitive intelligence briefs with web research. Triggers: "competitive analysis", "competitor research", "竞品分析", "竞争对手", "竞品调研", "市场分析", "competitor comparison", "market positioning", "feature matrix", "win loss analysis", "genre analysis", "品类分析", "竞品报告", "市场调研", "对标分析"

2026-03-11
core-loop-designer
상업·산업 디자이너

Define the fundamental action cycle — what the player does repeatedly and why it stays engaging. The heartbeat of the game. Use this skill when: (1) translating pillars and experience targets into a concrete gameplay cycle, (2) diagnosing why a game feels repetitive or disengaging, (3) designing nested loop structures (moment-to-moment, session, meta/campaign), (4) identifying attrition risk points where players disengage, (5) evaluating whether a proposed mechanic serves the core loop or fragments it, (6) designing how the loop evolves over time to sustain long-term engagement. Medium-agnostic — works for digital, tabletop, and hybrid games.

2026-03-11
design-coherence-engine
특수 효과 아티스트 및 애니메이터

Meta-skill that wraps the Game Design Skill Suite (21 skills, 8 tiers). Manages change propagation, coherence checking, priority arbitration, and adaptive flow between game design skills. Use this skill when: (1) starting a new game design project and determining which skills to activate, (2) a design change in one area may affect other areas, (3) checking whether all design elements are still aligned with vision and pillars, (4) resolving conflicts between competing design demands, (5) re-entering the design process after a playtest or discovery invalidates assumptions, (6) the designer wants to start from a non-standard entry point (e.g., starting from a mechanic idea rather than vision).

2026-03-11
design-iteration-tracker
특수 효과 아티스트 및 애니메이터

Track what changed, why it changed, and what the result was. Prevent circular design and build institutional memory. Use this skill when: (1) logging design decisions with rationale and supporting data, (2) detecting when a proposed change moves back toward a previously rejected state, (3) tracking the impact chain of changes across systems, (4) maintaining version history of key design parameters, (5) building a searchable history of design evolution, (6) onboarding new team members who need to understand why things are the way they are. Medium-agnostic — works for digital, tabletop, and hybrid games.

2026-03-11
design-pillars-architect
상업·산업 디자이너

Distill a game vision into 3-5 actionable design pillars that constrain and guide every design decision. Pillars are the filter — if a feature doesn't serve a pillar, it gets cut. Use this skill when: (1) a game vision exists but needs translating into actionable constraints, (2) the team needs a shared framework for evaluating design decisions, (3) feature creep threatens and the project needs refocusing, (4) aesthetic direction challenges require pillar re-evaluation (bidirectional with Skill 3), (5) a pillar is suspected of no longer serving the vision. Co-equal with Aesthetic Direction (Skill 3) at Tier 2. Medium-agnostic.

2026-03-11
이 저장소에서 수집된 skills 37개 중 상위 8개를 표시합니다.
1k-analytics
소프트웨어 개발자

Analytics event tracking for OneKey. Use when adding tracking events, logging to server, user behavior tracking, or business metrics. Covers the @LogToServer decorator pattern, logger scope/scene architecture, and common pitfalls. Triggers on "埋点", "统计", "打点", "数据追踪", "日志", "analytics", "tracking event", "Mixpanel", "LogToServer", "trackEvent", "defaultLogger".

2026-04-15
1k-app-upgrade-test
소프트웨어 개발자

Create test versions to verify app auto-update functionality and version migration.

2026-04-15
1k-bundle-release
소프트웨어 개발자

Release branch management — checkout from release, prepare builds, pre-release diff checks, publish tracking, and sync back to x. Use this skill when managing release branches, creating branches for bundle releases, running pre-release diff checks, finalizing releases, or syncing release changes to x. Triggers on "bundle release", "release diff", "release publish", "release sync", "release checkout", "发布管理", "release 分支", "release management", "bundle-release", "bundle branch".

2026-04-15
1k-code-quality
소프트웨어 품질 보증 분석가·테스터

Code quality standards — lint (eslint/oxlint), type check (tsc), pre-commit hooks, and comment conventions. All comments must be in English.

2026-04-15
1k-code-review-pr
소프트웨어 품질 보증 분석가·테스터

Comprehensive PR code review for OneKey monorepo. Use when reviewing PRs, code changes, or diffs — covers security (secrets/PII leakage, supply-chain, AuthN/AuthZ), code quality (hooks, race conditions, null safety, concurrent requests), and OneKey-specific patterns (Fabric crashes, MIUI, BigNumber). Triggers on "review PR", "review this PR", "code review", "check this diff", "审查 PR", "代码审查", "review

2026-04-15
1k-coding-patterns
소프트웨어 개발자

Coding patterns and best practices — React components, promise handling, and TypeScript conventions.

2026-04-15
1k-create-pr
소프트웨어 개발자

Creates a Pull Request from current changes for OneKey app-monorepo. Use when user wants to create PR, submit changes, or merge feature branch. Handles branch creation, commit, push, and PR creation with conversation context extraction for code review AI.

2026-04-15
1k-cross-platform
소프트웨어 개발자

Cross-platform development patterns — platform-specific code (.native.ts/.web.ts/.desktop.ts/.ext.ts) and platformEnv usage.

2026-04-15
이 저장소에서 수집된 skills 29개 중 상위 8개를 표시합니다.
iosdev-cn
소프트웨어 개발자

通用 iOS App 开发、构建、签名、测试与 App Store 上架流程(中国区)指南。用于当用户询问 iOS 开发/上架/审核/签名/TestFlight/App Store Connect/隐私合规/订阅配置,或输入触发词 iosdev 时。

2026-03-29
iosdev-cn
소프트웨어 개발자

通用 iOS App 开发、构建、签名、测试与 App Store 上架流程(中国区)指南。用于当用户询问 iOS 开发/上架/审核/签名/TestFlight/App Store Connect/隐私合规/订阅配置,或输入触发词 iosdev 时。

2026-03-29
android-design-guidelines
그래픽 디자이너

Material Design 3 and Android platform guidelines. Use when building Android apps with Jetpack Compose or XML layouts, implementing Material You, navigation, or accessibility. Triggers on tasks involving Android UI, Compose components, dynamic color, or Material Design compliance.

2026-03-29
ios-design-guidelines
그래픽 디자이너

Apple Human Interface Guidelines for iPhone. Use when building, reviewing, or refactoring SwiftUI/UIKit interfaces for iOS. Triggers on tasks involving iPhone UI, iOS components, accessibility, Dynamic Type, Dark Mode, or HIG compliance.

2026-03-29
ipados-design-guidelines
그래픽 디자이너

Apple Human Interface Guidelines for iPad. Use when building iPad-optimized interfaces, implementing multitasking, pointer support, keyboard shortcuts, or responsive layouts. Triggers on tasks involving iPad, Split View, Stage Manager, sidebar navigation, or trackpad support.

2026-03-29
macos-design-guidelines
그래픽 디자이너

Apple Human Interface Guidelines for Mac. Use when building macOS apps with SwiftUI or AppKit, implementing menu bars, toolbars, window management, or keyboard shortcuts. Triggers on tasks involving Mac UI, desktop apps, or Mac Catalyst.

2026-03-29
tvos-design-guidelines
그래픽 디자이너

Apple Human Interface Guidelines for Apple TV. Use when building tvOS apps with focus-based navigation, Siri Remote input, or living room viewing experiences. Triggers on tasks involving Apple TV, tvOS, 10-foot UI, or media playback.

2026-03-29
visionos-design-guidelines
그래픽 디자이너

Apple Human Interface Guidelines for Apple Vision Pro. Use when building spatial computing apps, implementing eye/hand input, or designing immersive experiences. Triggers on tasks involving visionOS, RealityKit, spatial UI, or mixed reality.

2026-03-29
이 저장소에서 수집된 skills 26개 중 상위 8개를 표시합니다.
content-reviewer
시장조사 분석가·마케팅 전문가소프트웨어 개발자

Reviews influencer content submissions for brand safety, messaging accuracy, creative quality, and compliance before publication. Provides structured feedback to ensure content meets standards while respecting creative vision.

2026-02-25
contract-helper
법률 보조사

Helps draft and review influencer agreements covering compensation, deliverables, usage rights, exclusivity, and compliance requirements. Ensures both parties are protected with clear terms.

2026-02-25
outreach-manager
서비스 영업 대표(광고, 보험, 금융 서비스 및 여행 제외)

Manages influencer outreach including personalized pitch creation, follow-up sequences, negotiation strategies, and relationship tracking. Helps secure partnerships efficiently while building genuine connections.

2026-02-25
content-amplifier
시장조사 분석가·마케팅 전문가

Develops strategies to amplify influencer content through paid media, including whitelisting, boosting, and repurposing for ads. Maximizes reach and impact of best-performing organic content.

2026-02-25
landing-optimizer
서비스 영업 대표(광고, 보험, 금융 서비스 및 여행 제외)

Optimizes landing pages for influencer-driven traffic to maximize conversions. Ensures consistency between influencer content and landing experience for better performance.

2026-02-25
ugc-repurposer
작가·저자PR 전문가

Transforms influencer content into multiple formats for use across channels including ads, website, email, and social. Maximizes the value of every piece of content created.

2026-02-25
audience-analyzer
서비스 영업 대표(광고, 보험, 금융 서비스 및 여행 제외)

Analyzes target audience demographics, psychographics, behaviors, and platform preferences to inform influencer selection and campaign strategy. Essential foundation for effective influencer marketing.

2026-02-25
niche-researcher
시장조사 분석가·마케팅 전문가

Deep-dives into specific niche communities to understand their culture, key voices, content preferences, and unwritten rules. Essential for authentic influencer partnerships in specialized markets.

2026-02-25
이 저장소에서 수집된 skills 18개 중 상위 8개를 표시합니다.
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