Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/XucroYuri/how-to-make-script --skill interactive-branching명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
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SKILL.md 표시 중
| name | interactive-branching |
| description | 需要分支选择结构或交互式叙事地图时使用。 |
Use this skill when player or audience choice must have tracked consequences.
interactive_branch_map: a branch structure with meaningful choices, consequences, and convergence points.When certainty = lost:
Ask: "What is the one choice in this story that would genuinely hurt to make?" Real branches start from decisions that cost something. Do not map until that choice is named.
When source = discover:
Start from the player's emotional stakes, not from the branch diagram. "What would a player regret choosing?" is more generative than a binary tree at this stage.
When source = construct:
Apply the full workflow: define choice question → track state and consequences → design expansion and convergence. Each branch must differ in value, state, or relationship outcome, not just in surface narrative.
When focus = event:
Primary activation context. Branch structure is fundamentally event-layer work: causality, consequence tracking, and convergence logic. Load ka.medium-branching-interactive and ka.causality-chain first.
When focus = character:
Character-state tracking is what makes interactive branching feel coherent. Ensure each branch records what the player now knows, feels, or owes — not just what happened.
wp.interactive-branch-maprb.interactive-branch-mapka.causality-chainka.cross-protocol-referral-edgeska.medium-branching-interactiveka.medium-game-narrativeka.theme-pressureSOC 직업 분류 기준