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team-workflow-design
需要跨人类、代理或混合团队的剧本协作蓝图时使用。
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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需要跨人类、代理或混合团队的剧本协作蓝图时使用。
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
| name | team-workflow-design |
| description | 需要跨人类、代理或混合团队的剧本协作蓝图时使用。 |
Use this skill when the user asks how a writing room, story team, director-writer pod, campaign strike team, interactive narrative cell, or hybrid human-agent team should actually operate.
team_workflow_blueprint: team mode, role map, artifact ladder, handoff rules, human checkpoints, failure modes, and mode-switch triggers.expert_subagent_cast.subagent_dispatch_plan.When certainty = lost:
Ask: "Who is responsible when something goes wrong in the current process — and do they know it?" One accountability gap is the right entry point for a workflow design conversation. Do not produce a blueprint yet.
When certainty = certain:
Apply the full workflow: project container and stage → team mode → roles, lanes, handoffs, checkpoints → return a blueprint with merge control and failure modes explicit.
When certainty = exploring:
Offer two workflow shapes: one that preserves creative dissent until a deliberate convergence gate, one that converges at every stage. State when each is appropriate.
When source = construct:
Primary activation context. Workflow design is inherently a construct-mode activity. Parallelism is a liability if the blueprint does not also define merge control.
When focus = audience:
Audience-response feedback loops should be explicit in the workflow design. If audience proxies or test readers are part of the process, name when they enter and what their gate authority is.
wp.team-workflow-blueprintrb.team-workflow-blueprintka.cross-protocol-referral-edgeska.dissent-preservation-loopka.handoff-contract-disciplineka.human-checkpoint-gateska.parallel-lane-governanceka.room-artifact-ladderka.team-mode-recipeska.team-topology-selection剧本创作根编排技能。按意图-媒介-阶段-输出-约束进行路由,加载最小化协议+规范+原子组件。覆盖叙事、商业和交互式剧本。
在起草前需要具体的受众匹配诊断或目标段落说明时使用。
需要明确的硬边界、软约束和后期审查门控地图时使用。
在大纲前需要更强的角色、关系或世界观规则时使用。
需要广告、品牌或短视频转化导向的脚本时使用。
任务需要在生成前制定受限的上下文加载计划,或当前加载策略有上下文腐蚀风险时使用。