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YenidoganKursat
GitHub 제작자 프로필

YenidoganKursat

1개 GitHub 저장소에서 수집된 46개 skills를 저장소 단위로 보여줍니다.

수집된 skills
46
저장소
1
업데이트
2026-03-30
저장소 탐색

저장소와 대표 skills

combat-loop
특수 효과 아티스트 및 애니메이터

Design or tune a combat loop including enemy roles, feedback, pacing, damage model, and skill expression. Use for combat-heavy slices and balance passes.

2026-03-30
engine-setup
소프트웨어 개발자

Audit or frame engine-specific project setup, folder conventions, packages/plugins, and build assumptions. Use for Godot, Unity, or Unreal setup and repo structure decisions.

2026-03-30
mechanic-design
특수 효과 아티스트 및 애니메이터

Specify a single player mechanic with verbs, inputs, feedback, tuning surfaces, edge cases, and testability. Use for movement, abilities, interactions, or systemic verbs.

2026-03-30
ui-flow
특수 효과 아티스트 및 애니메이터

Design or implement one UI flow with screen states, transitions, copy needs, and validation. Use for menus, HUD flows, settings, or onboarding screens.

2026-03-30
accessibility-audit
소프트웨어 품질 보증 분석가·테스터

Audit a feature or build for control, readability, timing, color, subtitle, and assist-option risks. Use during feature review or release prep.

2026-03-27
architecture-decision
소프트웨어 개발자

Write or revise an ADR for technical decisions with significant maintenance, performance, or pipeline impact. Do not use for tiny local refactors.

2026-03-27
art-style-pack
아트 디렉터

Create a lightweight art direction pack with pillars, references, asset priorities, readability, and pipeline constraints. Use early in visual development or when coherence drifts.

2026-03-27
audio-style-pack
음향 기술자

Create an audio direction pack covering pillars, mix hierarchy, sonic language, and implementation priorities. Use early or when the game lacks coherent sound direction.

2026-03-27
이 저장소에서 수집된 skills 46개 중 상위 8개를 표시합니다.
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