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GitHub 저장소

Kaynexis-Agentic-Game-Studio

Kaynexis-Agentic-Game-Studio에는 YenidoganKursat에서 수집한 skills 46개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
46
Stars
3
업데이트
2026-03-30
Forks
0
직업 범위
직업 카테고리 15개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

combat-loop
특수 효과 아티스트 및 애니메이터

Design or tune a combat loop including enemy roles, feedback, pacing, damage model, and skill expression. Use for combat-heavy slices and balance passes.

2026-03-30
engine-setup
소프트웨어 개발자

Audit or frame engine-specific project setup, folder conventions, packages/plugins, and build assumptions. Use for Godot, Unity, or Unreal setup and repo structure decisions.

2026-03-30
mechanic-design
특수 효과 아티스트 및 애니메이터

Specify a single player mechanic with verbs, inputs, feedback, tuning surfaces, edge cases, and testability. Use for movement, abilities, interactions, or systemic verbs.

2026-03-30
ui-flow
특수 효과 아티스트 및 애니메이터

Design or implement one UI flow with screen states, transitions, copy needs, and validation. Use for menus, HUD flows, settings, or onboarding screens.

2026-03-30
accessibility-audit
소프트웨어 품질 보증 분석가·테스터

Audit a feature or build for control, readability, timing, color, subtitle, and assist-option risks. Use during feature review or release prep.

2026-03-27
architecture-decision
소프트웨어 개발자

Write or revise an ADR for technical decisions with significant maintenance, performance, or pipeline impact. Do not use for tiny local refactors.

2026-03-27
art-style-pack
아트 디렉터

Create a lightweight art direction pack with pillars, references, asset priorities, readability, and pipeline constraints. Use early in visual development or when coherence drifts.

2026-03-27
audio-style-pack
음향 기술자

Create an audio direction pack covering pillars, mix hierarchy, sonic language, and implementation priorities. Use early or when the game lacks coherent sound direction.

2026-03-27
backend-foundation
소프트웨어 개발자

Frame service contracts, auth assumptions, matchmaking/persistence scope, and operational boundaries. Use before serious backend implementation or live features.

2026-03-27
bug-triage
소프트웨어 품질 보증 분석가·테스터

Convert a vague bug into reproducible steps, hypotheses, severity, owner, and next action. Use for crash, regression, UI, gameplay, or content bugs.

2026-03-27
build-pipeline
소프트웨어 개발자

Design or harden CI/build/package flows, environment assumptions, versioning, and artifacts. Use for reproducible builds and release engineering.

2026-03-27
community-ops
시장조사 분석가·마케팅 전문가

Plan playtests, betas, patch-note communication, feedback intake, and community moderation loops. Use around demos, betas, and release updates.

2026-03-27
compliance-age-rating
변호사

Review content and product structure for age-rating, disclosure, privacy, and player-safety implications. Use when shipping publicly across stores or regions.

2026-03-27
console-cert-readiness
소프트웨어 품질 보증 분석가·테스터

Audit a build and process for certification-style requirements, submission evidence, and likely blockers. Use for console or tightly regulated platform releases.

2026-03-27
content-pipeline
소프트웨어 개발자

Shape how assets, scripts, dialogue, or level content move from authoring into the game safely and repeatably. Use when content throughput or consistency is weak.

2026-03-27
data-telemetry
소프트웨어 개발자

Define event schemas, funnels, metrics, and privacy-safe instrumentation. Use when a feature needs measurement, balancing data, or live observation.

2026-03-27
economy-balance
특수 효과 아티스트 및 애니메이터

Design or rebalance currencies, sinks, progression prices, drop rates, and anti-exploit safeguards. Use for shops, crafting, meta loops, or F2P economies.

2026-03-27
feature-brief
프로젝트 관리 전문가

Turn a feature idea into a buildable contract with player outcome, acceptance criteria, risks, and validation. Use before implementing anything non-trivial.

2026-03-27
gameplay-slice
소프트웨어 개발자

Implement one validated gameplay slice with acceptance criteria, touched files, and explicit validation. Use for scoped mechanics, interactions, or player-facing feature work.

2026-03-27
intake-router
소프트웨어 개발자

Triage an incoming request and recommend the best next skill, agents, docs, and validation plan. Use first when the task is ambiguous, broad, or cross-functional. Do not use for already well-scoped single-step edits.

2026-03-27
level-blockout
특수 효과 아티스트 및 애니메이터

Frame a level blockout with routing, pacing, encounter slots, visibility, gating, and teaching beats. Use before detailed art or scripting.

2026-03-27
liveops-calendar
프로젝트 관리 전문가시장조사 분석가·마케팅 전문가

Plan a lightweight live-ops cadence with beats, offers/events, rewards, and operational risks. Use for service-like updates without overengineering.

2026-03-27
localization-pass
통역사·번역가편집자

Prepare text, UI, formatting, glossary, and extraction workflow for localization. Use before shipping in multiple languages or when text structure changes heavily.

2026-03-27
marketing-beat-brief
시장조사 분석가·마케팅 전문가

Create a concise beat plan for announce/demo/update moments, with core message, assets, proof points, and community follow-up. Use for festivals, demos, betas, or patch launches.

2026-03-27
metaprogression-loop
특수 효과 아티스트 및 애니메이터

Shape between-run or long-term progression with unlocks, retention beats, reset value, and pacing. Use for roguelites, service games, or multi-session arcs.

2026-03-27
mobile-optimization
소프트웨어 개발자

Adapt a feature or build for mobile performance, controls, memory, battery, and session design. Use for iOS/Android releases or mobile-focused slices.

2026-03-27
monetization-guardrails
시장조사 분석가·마케팅 전문가

Review monetization design for fairness, player trust, platform constraints, and ethical guardrails. Use for F2P offers, bundles, ads, battle passes, or economy pressure.

2026-03-27
multiplayer-slice
소프트웨어 개발자

Design or implement one multiplayer feature slice with authority model, sync expectations, latency assumptions, and desync validation. Use for online or co-op work.

2026-03-27
narrative-pipeline
작가·저자

Organize story beats, dialogue production, branching constraints, and implementation-ready narrative docs. Use for narrative-heavy features or content pipelines.

2026-03-27
patch-hotfix
소프트웨어 개발자

Frame and execute a minimal-risk hotfix with rollback posture, targeted validation, and communication notes. Use for urgent crashes, blockers, or severe regressions.

2026-03-27
perf-pass
소프트웨어 개발자

Frame a performance investigation or optimization pass with budgets, measurements, bottlenecks, and smallest high-impact fixes. Use for FPS, load times, memory, thermal, or battery issues.

2026-03-27
porting-plan
소프트웨어 개발자

Map a PC/console/mobile/web port into concrete deltas for input, performance, compliance, assets, and release sequencing. Use before or during porting work.

2026-03-27
postmortem
프로젝트 관리 전문가

Capture what happened, what worked, what failed, and what should change after a sprint, milestone, incident, or release. Use after meaningful outcomes.

2026-03-27
project-radar
소프트웨어 품질 보증 분석가·테스터

Scan the repository for the highest-impact gaps across code, docs, tests, build pipeline, and release risk. Use when you need a fast health check before starting work.

2026-03-27
puzzle-design
특수 효과 아티스트 및 애니메이터

Design puzzle logic, affordances, hinting, failure recovery, and readability. Use for spatial, systemic, or sequence puzzles.

2026-03-27
qa-matrix
소프트웨어 품질 보증 분석가·테스터

Create a lean but meaningful test matrix from a feature or milestone. Use before calling a feature done or preparing a playtest/release.

2026-03-27
quest-flow
특수 효과 아티스트 및 애니메이터

Shape mission/quest structure with objectives, branching, dependencies, fail states, and recovery logic. Use for narrative or systemic missions.

2026-03-27
release-gate
건축·공학 관리자

Run a ship/no-ship review that aggregates quality, cert, performance, and communication readiness into a clear recommendation. Use before demo, beta, or launch.

2026-03-27
save-system
소프트웨어 개발자

Design or implement save/load behavior, checkpoints, migrations, and corruption recovery. Use whenever state persistence changes.

2026-03-27
scope-rescue
프로젝트 관리 전문가

Reduce an overgrown milestone into a realistic vertical slice with explicit cuts, preserves, and risks. Use when the plan is too broad, behind schedule, or internally inconsistent.

2026-03-27
이 저장소에서 수집된 skills 46개 중 상위 40개를 표시합니다.