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makepad-2-0-layout

CRITICAL: Use for Makepad 2.0 layout system. Triggers on: makepad layout, makepad width, makepad height, makepad flex, makepad flow, makepad padding, makepad margin, makepad spacing, makepad align, makepad sizing, Fill, Fit, Inset, Flow.Down, Flow.Right, ScrollXView, ScrollYView, 布局, 对齐, 间距, 填充, 排版, 滚动视图, 尺寸, 宽度, 高度

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makepad-2.0-layout
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CRITICAL: Use for Makepad 2.0 layout system. Triggers on: makepad layout, makepad width, makepad height, makepad flex, makepad flow, makepad padding, makepad margin, makepad spacing, makepad align, makepad sizing, Fill, Fit, Inset, Flow.Down, Flow.Right, ScrollXView, ScrollYView, 布局, 对齐, 间距, 填充, 排版, 滚动视图, 尺寸, 宽度, 高度
# Makepad 2.0 Layout System Makepad uses a **layout turtle** system -- not CSS flexbox, not CSS grid. The turtle walks through children one by one, placing each widget according to two core concepts: - **Walk** -- how a widget sizes itself (width, height, margin) - **Layout** -- how a container arranges its children (flow, spacing, padding, align) Every container widget (View, SolidView, RoundedView, ScrollYView, etc.) has both Walk properties (its own size) and Layout properties (how it lays out children). --- ## Walk System (Widget Sizing) Walk controls how an individual widget claims space inside its parent. ### width / height | Syntax | Meaning | |--------|---------| | `width: Fill` | Fill all remaining horizontal space (default) | | `width: Fit` | Shrink to fit content | | `width: 200` | Fixed 200 pixels | | `width: Fill{min: 100 max: 500}` | Fill with constraints | | `width: Fit{max: Abs(300)}` | Fit content, capped at 300px | | `height: Fill` | Fill all remaining vertical space (default) | | `height: Fit` | Shrink to fit content | | `height: 100` | Fixed 100 pixels | ``` use mod.prelude.widgets.* // Fill: takes all available width View{ width: Fill height: Fit flow: Down Label{text: "I stretch to fill the width"} } // Fit: shrinks to content View{ width: Fit height: Fit padding: 10 Label{text: "I am only as wide as this text"} } // Fixed: exact pixel size View{ width: 300 height: 200 Label{text: "I am exactly 300x200 pixels"} } // Constrained Fill: fills but within bounds View{ width: Fill{min: 200 max: 600} height: Fit flow: Down padding: 16 Label{text: "I fill available space but stay between 200-600px"} } ``` ### CRITICAL: height: Fit on Containers **This is the number one layout bug in Makepad.** The default height is `Fill`. When your output renders inside a `Fit` container, `Fill` inside `Fit` creates a circular dependency and resolves to **0 pixels**. Your entire UI becomes invisible. **Rule: ALWAYS set `height: Fit` on every View, SolidView, RoundedView, and similar container unless the parent has a fixed or Fill height.** ``` // CORRECT -- height: Fit makes the container visible View{ width: Fill height: Fit flow: Down padding: 10 Label{text: "I am visible"} } // WRONG -- defaults to height: Fill, resolves to 0px, invisible View{ width: Fill flow: Down padding: 10 Label{text: "I am invisible (0px tall)"} } ``` **Exceptions where height: Fill is acceptable:** 1. Inside a fixed-height parent: ``` View{ height: 400 View{ height: Fill Label{text: "I fill the 400px parent"} } } ``` 2. Inside a `height: Fill` chain that ultimately reaches a known size (e.g., Window body). 3. ScrollYView always uses `height: Fill` because it must fill its parent to scroll. ### margin Margin adds space around the outside of a widget. ``` // Uniform margin on all sides Label{text: "Hello" margin: 10} // Selective margin with Inset Label{ text: "Indented" margin: Inset{top: 5 bottom: 5 left: 20 right: 20} } // Zero margin (note the trailing dot for float literal) Label{text: "Flush" margin: 0.} ``` --- ## Layout System (Child Arrangement) Layout controls how a container positions its children. ### flow (Direction) | Syntax | Meaning | CSS Equivalent | |--------|---------|----------------| | `flow: Right` | Left-to-right, single line (default) | `flex-direction: row` | | `flow: Down` | Top-to-bottom, single column | `flex-direction: column` | | `flow: Overlay` | Stack children on top of each other | `position: absolute` stacking | | `flow: Flow.Right{wrap: true}` | Left-to-right with wrapping | `flex-wrap: wrap` | | `flow: Flow.Down{wrap: true}` | Top-to-bottom with wrapping | column wrap | ``` use mod.prelude.widgets.* // Vertical stack (most common) View{ width: Fill height: Fit flow: Down spacing: 10 Label{text: "First"} Label{text: "Second"} Label{text: "Third"} } // Horizontal row View{ width: Fill height: Fit flow: Right spacing: 10 Label{text: "Left"} Label{text: "Center"} Label{text: "Right"} } // Overlay -- children stacked on top of each other View{ width: Fill height: 200 flow: Overlay Image{width: Fill height: Fill fit: ImageFit.Biggest} View{ width: Fill height: Fit align: Align{x: 0.5 y: 1.0} padding: 10 Label{text: "Caption overlay" draw_text.color: #fff} } } // Wrapping flow -- like a tag cloud or grid of cards View{ width: Fill height: Fit flow: Flow.Right{wrap: true} spacing: 8 padding: 10 Label{text: "Tag 1" margin: 4} Label{text: "Tag 2" margin: 4} Label{text: "Tag 3" margin: 4} Label{text: "Tag 4" margin: 4} } ``` ### spacing Gap between children. A single number applies uniformly. ``` View{ flow: Down spacing: 12 Label{text: "12px gap below me"} Label{text: "12px gap above and below me"} Label{text: "12px gap above me"} } ``` ### padding Inner space between the container edge and its children. ``` // Uniform padding View{ width: Fill height: Fit padding: 20 Label{text: "20px padding on all sides"} } // Selective padding with Inset View{ width: Fill height: Fit padding: Inset{top: 10 bottom: 10 left: 24 right: 24} Label{text: "Different padding per side"} } ``` ### align (Child Alignment) Alignment positions children within the remaining space of the container. Values range from 0.0 (start) to 1.0 (end) on each axis. #### Alignment Reference Table | Shorthand | Equivalent | Description | |-----------|-----------|-------------| | `Center` | `Align{x: 0.5 y: 0.5}` | Center on both axes | | `HCenter` | `Align{x: 0.5 y: 0.0}` | Horizontal center, top-aligned | | `VCenter` | `Align{x: 0.0 y: 0.5}` | Left-aligned, vertical center | | `TopLeft` | `Align{x: 0.0 y: 0.0}` | Top-left corner (default) | | `Align{x: 1.0 y: 0.0}` | -- | Top-right corner | | `Align{x: 0.0 y: 1.0}` | -- | Bottom-left corner | | `Align{x: 1.0 y: 1.0}` | -- | Bottom-right corner | | `Align{x: 0.5 y: 1.0}` | -- | Bottom center | ``` use mod.prelude.widgets.* // Center everything View{ width: Fill height: 300 align: Center Label{text: "I am centered"} } // Horizontal center only (children flow from top) View{ width: Fill height: Fit flow: Down align: HCenter Label{text: "I am horizontally centered"} } // Vertically center children in a horizontal row View{ width: Fill height: 60 flow: Right spacing: 10 align: Align{y: 0.5} Label{text: "Vertically centered" draw_text.text_style.font_size: 14} Label{text: "Small text" draw_text.text_style.font_size: 9} } ``` ### clip_x / clip_y Controls whether overflowing content is clipped. ``` // Clip overflow (default behavior) View{ width: 200 height: 100 clip_x: true clip_y: true Label{text: "Very long text that will be clipped at the container boundary"} } // Allow overflow to be visible View{ width: 200 height: 100 clip_x: false clip_y: false Label{text: "This text can overflow beyond the container"} } ``` **Important boundary:** `clip_x: false` / `clip_y: false` only allow a local child to paint outside its parent. They do NOT turn that child into a true window-level overlay. If the UI element is a popup/menu/tooltip that should float independently of the local layout tree, use a top-level `Modal`/overlay owner instead of relying on local overflow. ### Overlay Popups: `walk.abs_pos` vs `margin` For popup-style positioning inside an overlay (`Modal`, tooltip layer, popup owner), prefer `walk.abs_pos` over runtime `margin` tweaks. - `margin` is layout spacing. It is best for nudging normal flow children. - `walk.abs_pos` is an explicit turtle anchor for overlay-style placement. - `button.area().clipped_rect(cx)` gives you the trigger's actual screen-space rect, including `view_shift` and clipping. - For overlay content, compute the popup's absolute screen-space target, then write that into `popup.walk.abs_pos = Some(dvec2(x, y))`. ```rust let button_rect = button.area().clipped_rect(cx); let popup_pos = dvec2(button_rect.pos.x, button_rect.pos.y - 294.0); if let Some(mut popup) = self.view(cx, ids!(popup)).borrow_mut() { popup.walk.abs_pos = Some(popup_pos); } ``` **Rule of thumb:** - Popup inside normal layout tree, only slight overflow needed: local child + `clip_x/clip_y: false` - Popup anchored to a button but visually outside the component: top-level overlay + `walk.abs_pos` **Common mistake:** Using `script_apply_eval!` to push `margin.top` / `margin.left` on overlay content and expecting stable popup coordinates. That often produces misleading results because you are still negotiating with layout, not explicitly anchoring the popup. --- ## Inset Syntax The `Inset` type is used for both `padding` and `margin`. It supports two forms: ``` // Bare number -- uniform on all four sides padding: 10 margin: 5 // Inset struct -- specify individual sides padding: Inset{top: 10 bottom: 10 left: 20 right: 20} margin: Inset{top: 0 bottom: 8 left: 0 right: 0} // Zero (use trailing dot for float literal) margin: 0. // You can omit sides you do not need -- they default to 0 padding: Inset{left: 16 right: 16} ``` Both `padding` and `margin` accept the same Inset syntax. Padding is inside the container, margin is outside. --- ## Scrollable Containers Makepad provides three scrollable view variants. They inherit all View properties and add scrollbar behavior. | Widget | Scroll Direction | Typical Use | |--------|-----------------|-------------| | `ScrollYView` | Vertical only | Long lists, page content | | `ScrollXView` | Horizontal only | Wide tables, timelines | | `ScrollXYView` | Both axes | Maps, canvases, large content | ``` use mod.prelude.widgets.* // Vertical scrolling -- the most common pattern // Note: ScrollYView uses height: Fill (not Fit) to define the scroll viewport ScrollYView{ width: Fill height: Fill flow: Down padding: 10 spacing: 8 Label{text: "Item 1"} Label{text: "Item 2"} Label{text: "Item 3"} Label{text: "Item 4"} Label{text: "Item 5"} Label{text: "Item 6"} } // Horizontal scrolling ScrollXView{ width: Fill height: 60 flow: Right spacing: 10 padding: 10 align: Align{y: 0.5} Label{text: "Tab 1"} Label{text: "Tab 2"} Label{text: "Tab 3"} Label{text: "Tab 4"} } // Both-axis scrolling ScrollXYView{ width: Fill height: Fill Label{text: "Large content that can be scrolled in both directions"} } ``` **When to use which:** - `ScrollYView` -- page body, lists, vertical content. **This is what you need 90% of the time.** - `ScrollXView` -- horizontal tab bars, code scrolling, timeline views. - `ScrollXYView` -- 2D canvases, maps, spreadsheet-style content. **Important:** Scrollable views use `height: Fill` (not `height: Fit`) because they need a fixed viewport to scroll within. The content inside grows beyond the viewport. --- ## Filler (Spacer Widget) `Filler{}` is equivalent to `View{width: Fill height: Fill}`. It pushes siblings apart. **Critical rule: Only use Filler between `width: Fit` siblings.** Do NOT use `Filler{}` next to a `width: Fill` sibling. Both compete for remaining space, splitting it 50/50 and clipping text. ``` use mod.prelude.widgets.* // CORRECT: Filler between Fit siblings View{ width: Fill height: Fit flow: Right align: Align{y: 0.5} Label{text: "Left side"} Filler{} Label{text: "Right side"} } // WRONG: Filler next to a Fill sibling -- text gets clipped View{ width: Fill height: Fit flow: Right Label{width: Fill text: "This gets clipped to half width"}
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