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scienceworld-circuit-builder

This skill constructs a simple electrical circuit by connecting components like batteries, wires, and light bulbs. Use when the agent needs to test electrical conductivity or create a functional circuit for an experiment. The input is a set of available components, and the output is a fully connected circuit ready for activation.

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zjunlp/SkillNet
최근 소스 활동
2026년 3월 16일 16:23
감지된 SKILL.md 언어
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SKILL.md
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name
scienceworld-circuit-builder
description
This skill constructs a simple electrical circuit by connecting components like batteries, wires, and light bulbs. Use when the agent needs to test electrical conductivity or create a functional circuit for an experiment. The input is a set of available components, and the output is a fully connected circuit ready for activation.
# Instructions ## 1. Objective Your goal is to build a functional electrical circuit to test the conductivity of a target object (e.g., a metal pot). The circuit's success is indicated by a light bulb turning on. ## 2. Prerequisites & Setup * **Location:** You must be in the **workshop**. If not, teleport there. * **Components:** Ensure the following are present on the table: * A battery * A light bulb (e.g., blue light bulb) * At least two wires (e.g., orange, yellow, green) * The target object to test (e.g., metal pot) * A blue box (for conductive objects) and an orange box (for non-conductive objects) * **Inventory:** The target object must be in your inventory. If not, locate and pick it up. ## 3. Core Procedure Follow these steps to construct the series circuit. Use the exact `connect` actions as shown. 1. **Place the Target Object:** Drop the target object from your inventory onto the floor of the workshop. 2. **Connect Power Source:** * `connect battery anode to <Wire1> terminal 1` (e.g., `orange wire`) * `connect battery cathode to <Wire2> terminal 1` (e.g., `yellow wire`) 3. **Connect Light Bulb:** * `connect <Wire1> terminal 2 to <LightBulb> cathode` (e.g., `blue light bulb`) * `connect <Wire3> terminal 2 to anode in <LightBulb>` (e.g., `green wire`) 4. **Integrate Target Object into Circuit:** * `connect <TargetObject> terminal 1 to <Wire2> terminal 2` * `connect <TargetObject> terminal 2 to <Wire3> terminal 1` ## 4. Testing & Conclusion 1. **Observe:** After completing the connections, `wait1` for 1-2 iterations. 2. **Check Result:** `look around`. If the light bulb is **on**, the target object is **electrically conductive**. 3. **Final Action:** Based on the result: * If **conductive**: `move <TargetObject> to blue box` * If **non-conductive**: `move <TargetObject> to orange box` ## 5. Key Principles * **Circuit Logic:** This builds a simple series circuit: Battery -> Wire1 -> Light Bulb -> Wire3 -> Target Object -> Wire2 -> Battery. * **Action Precision:** Use the exact object names and connection points (anode, cathode, terminal 1/2) as observed in the environment. * **Error Handling:** If a component is missing, examine the room (`look around`) to identify available substitutes before proceeding. ## 6. Example **Task:** Test whether a metal pot is electrically conductive. 1. `teleport to workshop` 2. `pick up metal pot` 3. `connect battery anode to orange wire terminal 1` 4. `connect battery cathode to yellow wire terminal 1` 5. `connect orange wire terminal 2 to blue light bulb cathode` 6. `connect green wire terminal 2 to anode in blue light bulb` 7. `connect metal pot terminal 1 to yellow wire terminal 2` 8. `connect metal pot terminal 2 to green wire terminal 1` 9. `wait1` — observe if the light bulb turns on 10. Light bulb is on → `move metal pot to blue box` (conductive)
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