| name | uloop-capture-unity-window |
| description | Capture Unity EditorWindow and save as PNG image. Use when you need to: (1) Take a screenshot of Game View, Scene View, Console, Inspector, etc., (2) Capture visual state for debugging or verification, (3) Save editor output as an image file. |
uloop capture-unity-window
Capture any Unity EditorWindow by name and save as PNG image.
Usage
uloop capture-unity-window [--window-name <name>] [--resolution-scale <scale>]
Parameters
| Parameter | Type | Default | Description |
|---|
--window-name | string | Game | Window name to capture (e.g., "Game", "Scene", "Console", "Inspector", "Project", "Hierarchy", or any EditorWindow title) |
--resolution-scale | number | 1.0 | Resolution scale (0.1 to 1.0) |
Window Name
The window name is the text displayed in the window's title bar (tab). The user (human) will tell you which window to capture. Common window names include:
- Game: Game View window
- Scene: Scene View window
- Console: Console window
- Inspector: Inspector window
- Project: Project browser window
- Hierarchy: Hierarchy window
- Animation: Animation window
- Animator: Animator window
- Profiler: Profiler window
- Audio Mixer: Audio Mixer window
You can also specify custom EditorWindow titles (e.g., "EditorWindow Capture Test").
Examples
uloop capture-unity-window
uloop capture-unity-window --window-name Game --resolution-scale 0.5
uloop capture-unity-window --window-name Scene
uloop capture-unity-window --window-name Console
uloop capture-unity-window --window-name Inspector
uloop capture-unity-window --window-name Project
uloop capture-unity-window --window-name "My Custom Window"
Output
Returns JSON with:
CapturedCount: Number of windows captured
CapturedWindows: Array of captured window info, each containing:
ImagePath: Absolute path to the saved PNG image
FileSizeBytes: Size of the saved file in bytes
Width: Captured image width in pixels
Height: Captured image height in pixels
When multiple windows of the same type are open (e.g., multiple Inspector windows), all matching windows are captured with numbered filenames (e.g., Inspector_1_*.png, Inspector_2_*.png).
Notes
- Use
uloop focus-window first if needed
- Target window must be open in Unity Editor
- Window name matching is case-insensitive