Skip to main content
Manus에서 모든 스킬 실행
원클릭으로
hatayama
GitHub 제작자 프로필

hatayama

3개 GitHub 저장소에서 수집된 57개 skills를 저장소 단위로 보여줍니다.

수집된 skills
57
저장소
3
업데이트
2026-07-04
저장소 탐색

저장소와 대표 skills

uloop-clear-console
소프트웨어 개발자

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

2026-07-04
uloop-compile
소프트웨어 개발자

Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.

2026-07-04
uloop-control-play-mode
소프트웨어 개발자

Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.

2026-07-04
uloop-execute-dynamic-code
소프트웨어 개발자

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.

2026-07-04
uloop-find-game-objects
소프트웨어 개발자

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

2026-07-04
uloop-focus-window
소프트웨어 개발자

Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.

2026-07-04
uloop-get-hierarchy
소프트웨어 개발자

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

2026-07-04
uloop-get-logs
소프트웨어 개발자

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, or dynamic code to inspect logs, warnings, errors, and stack traces.

2026-07-04
이 저장소에서 수집된 skills 39개 중 상위 8개를 표시합니다.
uloop-get-unity-info
소프트웨어 개발자

Returns the Unity version. Use this tool to check Unity environment information.

2026-01-30
uloop-hello-world
소프트웨어 개발자

Returns a simple 'Hello World' message. Use this tool for testing MCP connection.

2026-01-30
uloop-control-play-mode
소프트웨어 개발자

Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) Pause play mode for debugging.

2025-12-28
uloop-capture-unity-window
소프트웨어 개발자

Capture Unity EditorWindow and save as PNG image. Use when you need to: (1) Take a screenshot of Game View, Scene View, Console, Inspector, etc., (2) Capture visual state for debugging or verification, (3) Save editor output as an image file.

2025-12-28
uloop-clear-console
소프트웨어 개발자

Clear Unity console logs via uloop CLI. Use when you need to: (1) Clear the console before running tests, (2) Start a fresh debugging session, (3) Clean up log output for better readability.

2025-12-28
uloop-compile
소프트웨어 개발자

Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for compile errors or warnings, (3) Validate script changes before running tests.

2025-12-28
uloop-execute-dynamic-code
소프트웨어 개발자

Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.

2025-12-28
uloop-execute-menu-item
소프트웨어 개발자

Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts.

2025-12-28
이 저장소에서 수집된 skills 16개 중 상위 8개를 표시합니다.
저장소 3개 중 3개 표시
모든 저장소를 표시했습니다