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hatayama
GitHub creator profile

hatayama

Repository-level view of 68 collected skills across 3 GitHub repositories, including approximate occupation coverage.

skills collected
68
repositories
3
occupation fields
1
updated
2026-05-21
occupation focus
Major fields detected across this creator.
repository explorer

Repositories and representative skills

#001
unity-cli-loop
37 skills37534updated 2026-05-21
54% of creator
uloop-launch
소프트웨어 개발자

Use when Unity Editor is not running or needs a clean restart.

2026-05-21
uloop-clear-console
소프트웨어 개발자

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

2026-05-21
uloop-compile
소프트웨어 개발자

Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.

2026-05-21
uloop-control-play-mode
소프트웨어 개발자

Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.

2026-05-21
uloop-execute-dynamic-code
소프트웨어 개발자

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.

2026-05-21
uloop-find-game-objects
소프트웨어 개발자

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

2026-05-21
uloop-get-hierarchy
소프트웨어 개발자

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

2026-05-21
uloop-get-logs
소프트웨어 개발자

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, or dynamic code to inspect logs, warnings, errors, and stack traces.

2026-05-21
Showing top 8 of 37 collected skills in this repository.
#002
uLoopMCP-extensions-sample
16 skills10updated 2025-12-28
24% of creator
uloop-control-play-mode
소프트웨어 개발자

Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) Pause play mode for debugging.

2025-12-28
uloop-get-unity-info
소프트웨어 개발자

Returns the Unity version. Use this tool to check Unity environment information.

2025-12-28
uloop-hello-world
소프트웨어 개발자

Returns a simple 'Hello World' message. Use this tool for testing MCP connection.

2025-12-28
uloop-capture-unity-window
소프트웨어 개발자

Capture Unity EditorWindow and save as PNG image. Use when you need to: (1) Take a screenshot of Game View, Scene View, Console, Inspector, etc., (2) Capture visual state for debugging or verification, (3) Save editor output as an image file.

2025-12-28
uloop-clear-console
소프트웨어 개발자

Clear Unity console logs via uloop CLI. Use when you need to: (1) Clear the console before running tests, (2) Start a fresh debugging session, (3) Clean up log output for better readability.

2025-12-28
uloop-compile
소프트웨어 개발자

Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for compile errors or warnings, (3) Validate script changes before running tests.

2025-12-28
uloop-execute-dynamic-code
소프트웨어 개발자

Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.

2025-12-28
uloop-execute-menu-item
소프트웨어 개발자

Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts.

2025-12-28
Showing top 8 of 16 collected skills in this repository.
#003
unity-ai-cli-bridge
15 skills51updated 2026-03-08
22% of creator
unity-ai-cli-bridge
소프트웨어 개발자

Interact with a local Unity Editor through `unity-ai-cli`. Use when you need to: (1) Discover available Unity tools dynamically, (2) Execute `unity-ai-cli` tools with JSON arguments, (3) Expose the Unity Editor as an MCP server for AI clients.

2026-03-08
uloop-clear-console
소프트웨어 개발자

Clear all Unity Console log entries. Use when you need to: (1) Clear console before running tests or compilation, (2) Start a fresh debugging session, (3) Remove noisy logs to isolate specific output.

2026-03-07
uloop-compile
소프트웨어 개발자

Compile Unity project and report errors/warnings. Use when you need to: (1) Verify code compiles after C# file edits, (2) Check for compile errors before testing, (3) Force full recompilation with Domain Reload. Returns error and warning counts.

2026-03-07
uloop-control-play-mode
소프트웨어 개발자

Control Unity Editor play mode (play/stop/pause). Use when you need to: (1) Start play mode to test game behavior, (2) Stop play mode to return to edit mode, (3) Pause play mode for frame-by-frame inspection.

2026-03-07
uloop-execute-dynamic-code
소프트웨어 개발자

Execute C# code dynamically in Unity Editor. Use when you need to: (1) Wire prefab/material references and AddComponent operations, (2) Edit SerializedObject properties and reference wiring, (3) Perform scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.

2026-03-07
uloop-execute-menu-item
소프트웨어 개발자

Execute Unity Editor menu commands programmatically. Use when you need to: (1) Trigger menu commands like save, build, or refresh, (2) Automate editor actions via menu paths, (3) Run custom menu items defined in project scripts.

2026-03-07
uloop-find-game-objects
소프트웨어 개발자

Find GameObjects in the active scene by various criteria. Use when you need to: (1) Search for objects by name, regex, or path, (2) Find objects with specific components, tags, or layers, (3) Get currently selected GameObjects in Unity Editor. Returns matching GameObjects with hierarchy paths and components.

2026-03-07
uloop-focus-window
소프트웨어 개발자

Bring Unity Editor window to front via uloop CLI. Use when you need to: (1) Focus Unity Editor before capturing screenshots, (2) Ensure Unity window is visible for visual checks, (3) Bring Unity to foreground for user interaction.

2026-03-07
Showing top 8 of 15 collected skills in this repository.
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