| name | agentic-gamedev-skills |
| description | Discover, select, and safely install focused skills from abagames/agentic-gamedev-skills. Use when a user explicitly wants that upstream collection, needs to choose among its mini-game design, Godot, crisp-game-lib, presentation, telemetry, or agent-workflow skills, or wants a pinned selective bundle install. Triggers on: agentic-gamedev-skills, abagames skills, install gamedev skill bundle, designing-mini-games, or upstream game skill inventory.
|
| allowed-tools | Bash Read Write Edit Glob Grep |
| compatibility | Git, Bash, and an Agent Skills-compatible skill directory |
| metadata | {"tags":"game-development, agent-skills, godot, browser-games, skill-installer, abagames","version":"1.0.0","source":"https://github.com/abagames/agentic-gamedev-skills"} |
Agentic Gamedev Skills
When to use this skill
- List or install one or more skills from
abagames/agentic-gamedev-skills.
- Choose the narrowest upstream workflow for mini-game design, implementation, presentation, tuning, or workflow research.
- Pin and refresh a local copy while preserving existing skills.
Do not activate this bundle wrapper for ordinary game implementation when a dedicated installed skill already owns the work. Select that skill directly. This wrapper owns discovery and safe installation of the upstream collection.
Instructions
Step 1: Classify the request
Choose exactly one mode:
- Inventory — list available upstream skill names.
- Selective install — install named skills only.
- Full bundle — install every upstream skill after conflict review.
- Refresh — update explicitly selected skills from a pinned ref.
- Route only — identify the best sub-skill without installing anything.
Step 2: Inspect the inventory
bash .agent-skills/agentic-gamedev-skills/scripts/install-upstream.sh --list
Use references/inventory.md for lane descriptions. Prefer one narrow skill. Examples:
- rules and control loops →
designing-mini-games or designing-minimal-game-rules;
- Godot scaffolding/CLI/audio → the corresponding Godot skill;
- browser implementation and checks →
developing-with-crisp-game-lib, smoke-testing-web-games, or probing-web-game-mechanics;
- presentation →
directing-game-visuals, maximizing-game-feel, typography, or sound-kit skills;
- telemetry tuning →
evaluating-gameplay-balance;
- reusable workflow extraction → the extraction, gating, or refinement skills.
Step 3: Preview conflicts before mutation
The installer never overwrites an existing destination unless --force is explicit. Set an alternate root for project-local staging:
SKILLS_ROOT="$PWD/.agents/skills" \
bash .agent-skills/agentic-gamedev-skills/scripts/install-upstream.sh \
--skill designing-mini-games --skill evaluating-gameplay-balance
For a full bundle, list and compare names first; do not let --all --force replace locally customized skills without review.
Step 4: Pin reproducible installs
REF=d632732fa0f09dfac9bb4d5fa2e5c8872f41cc10 \
bash .agent-skills/agentic-gamedev-skills/scripts/install-upstream.sh \
--skill designing-mini-games
The script stages a shallow checkout, validates each payload's SKILL.md, and then copies it. It does not install the upstream repository's separately referenced external skills.
Step 5: Verify installed payloads
For every selected skill:
- confirm
<skills-root>/<name>/SKILL.md exists and is non-empty;
- confirm frontmatter name matches the destination;
- preserve any referenced
assets/, references/, scripts/, tools/, or agents/ directories;
- invoke the installed skill with one representative prompt;
- record the upstream ref used.
Step 6: Route out when another family owns the task
Use unity-gamedev-skill-pack for Unity/C#, web-game-development for broader Three.js game systems, game-vfx for engine-neutral effect design, and rfxgen for chiptune SFX generation. Do not install a broad bundle merely to answer a narrow conceptual question.
Examples
List only
bash .agent-skills/agentic-gamedev-skills/scripts/install-upstream.sh --list
Install two skills globally without overwriting
bash .agent-skills/agentic-gamedev-skills/scripts/install-upstream.sh \
--skill designing-mini-games \
--skill smoke-testing-web-games
Best practices
- Prefer selective installs over the full collection.
- Pin a commit in CI or shared-team setup.
- Never silently overwrite an existing skill.
- Keep upstream support directories intact.
- Separate bundle management from actually executing a selected sub-skill.
References
references/inventory.md — current 25-skill inventory and routing summary.
references/upstream.md — provenance, version, license, and update policy.
- abagames/agentic-gamedev-skills