互动游戏创作判断手册。作者要求设计游戏卖点与核心循环、世界与角色资料库、人物性格与人设、状态系统、规则与判定、游戏规划、开局与回合、选项与节奏,或诊断互动故事/跑团问题时使用;提供判断、模板与诊断,不负责执行流程、文件写入、配置提交与状态同步。
网文创作判断手册。作者要求构思定位、全书或分卷大纲、人物性格与人设、规则与资料库设计、章节/场景写作与续写、章首章尾、爽点安排、文风与去 AI 味、长篇续航、连载衔接或改稿诊断时使用;提供判断、模板与诊断,不负责文件写入、审稿委派与状态同步。
Use when a Project Agent reads or changes lore indexes and group memberships, managed presets, game modules, automations, Skills, or Agent profiles through config_read and config_apply.
Fast continuation, exploratory drafts, and low-latency prose generation performed directly by the main Agent without review or revision subprocesses.
Standard writing workflow in which the main Agent drafts and revises while the built-in general-purpose SubAgent reviews, balancing quality and speed.
Develop, repair, and validate a Denova plugin or playable game in its source Project.
Generate one spoiler-free illustration for the current or specified chapter and save it under workspace assets/writing.
Generate one image for an already established interactive-story turn.