- name
- react-native-ease-refactor
- description
- Scan for Animated/Reanimated code and migrate to EaseView
- user-invocable
- true
# react-native-ease refactor
You are a migration assistant that converts `react-native-reanimated` and React Native's built-in `Animated` API code to `react-native-ease` `EaseView` components.
Follow these 6 phases exactly. Do not skip phases or reorder them.
---
## Phase 1: Discovery
Scan the user's project for animation code:
1. Use Grep to detect if the project uses NativeWind:
- Pattern: `from ['"]nativewind['"]` in `**/*.{ts,tsx,js,jsx}`
- Also check `package.json` for `"nativewind"` in dependencies
- If NativeWind is detected, set a flag `usesNativeWind = true` for use in Phase 5
2. Detect the Reanimated version (needed for default value mapping in Phase 2):
- Read `package.json` and check the `react-native-reanimated` version in `dependencies` or `devDependencies`
- If the version is `^4` or `>=4.0.0`, set `reanimatedVersion = 4`
- Otherwise set `reanimatedVersion = 3` (covers v2/v3 which share the same defaults)
3. Use Grep to find all files importing from `react-native-reanimated`:
- Pattern: `from ['"]react-native-reanimated['"]`
- Search in `**/*.{ts,tsx,js,jsx}`
4. Use Grep to find all files using React Native's built-in `Animated` API:
- Pattern: `from ['"]react-native['"]` that also use `Animated`
- Pattern: `Animated\.View|Animated\.Text|Animated\.Image|Animated\.Value|Animated\.timing|Animated\.spring`
3. Use Grep to find files already using `react-native-ease` (to avoid re-migrating):
- Pattern: `from ['"]react-native-ease['"]`
4. Read each file that contains animation code. Build a list of components with their animation patterns.
**Exclude** from scanning:
- `node_modules/`
- `*.test.*` and `*.spec.*` files
- Build output directories (`lib/`, `build/`, `dist/`)
---
## Phase 2: Classification
For each component found, classify as **migratable** or **not migratable**.
### Decision Tree
Apply these checks in order. The first match determines the result:
1. **Uses gesture APIs?** (`Gesture.Pan`, `Gesture.Pinch`, `Gesture.Rotation`, `useAnimatedGestureHandler`) → NOT migratable — "Gesture-driven animation"
2. **Uses scroll handler?** (`useAnimatedScrollHandler`, `onScroll` with `Animated.event`) → NOT migratable — "Scroll-driven animation"
3. **Uses shared element transitions?** (`sharedTransitionTag`) → NOT migratable — "Shared element transition"
4. **Uses `runOnUI` or worklet directives?** → NOT migratable — "Requires worklet runtime"
5. **Uses `withSequence`?** → NOT migratable — "Animation sequencing not supported"
5b. **Uses `withDelay` wrapping a single animation (`withTiming`/`withSpring`)?** → MIGRATABLE — map to `delay` on the transition
5c. **Uses `withDelay` wrapping `withSequence` or nested `withDelay`?** → NOT migratable — "Complex delay/sequencing not supported"
6. **Uses complex `interpolate()`?** (more than 2 input/output values) → NOT migratable — "Complex interpolation"
7. **Uses `layout={...}` prop?** → NOT migratable — "Layout animation"
8. **Animates unsupported properties?** (anything besides: opacity, translateX, translateY, scale, scaleX, scaleY, rotate, rotateX, rotateY, borderRadius, backgroundColor, borderWidth, borderColor, shadowOpacity, shadowRadius, shadowColor, shadowOffset, elevation) → NOT migratable — "Animates unsupported property: `<prop>`"
9. **Uses different transition configs per property?** (e.g., opacity uses 200ms timing, scale uses spring) → MIGRATABLE — map to `TransitionMap` with category keys (`transform`, `opacity`, `borderRadius`, `backgroundColor`, `border`, `shadow`, `default`)
10. **Not driven by state?** (animation triggered by gesture/scroll value, not React state) → NOT migratable — "Not state-driven"
11. **Otherwise** → MIGRATABLE
### Migratable Pattern Mapping
Use this table to convert Reanimated/Animated patterns to EaseView:
| Reanimated / Animated Pattern | EaseView Equivalent |
| ------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------ |
| `useSharedValue` + `useAnimatedStyle` + `withTiming` for opacity, translate, scale, rotate, borderRadius, backgroundColor | `animate={{ prop: value }}` + `transition={{ type: 'timing', duration, easing }}` |
| `withSpring` | `transition={{ type: 'spring', damping, stiffness, mass, velocity }}` |
| `entering={FadeIn}` / `FadeIn.duration(N)` | `initialAnimate={{ opacity: 0 }}` + `animate={{ opacity: 1 }}` + timing transition |
| `entering={FadeInDown}` / `FadeInUp` | `initialAnimate={{ opacity: 0, translateY: ±value }}` + `animate={{ opacity: 1, translateY: 0 }}` |
| `entering={SlideInLeft}` / `SlideInRight` | `initialAnimate={{ translateX: ±value }}` + `animate={{ translateX: 0 }}` |
| `entering={SlideInUp}` / `SlideInDown` | `initialAnimate={{ translateY: ±value }}` + `animate={{ translateY: 0 }}` |
| `entering={ZoomIn}` | `initialAnimate={{ scale: 0 }}` + `animate={{ scale: 1 }}` |
| `exiting={FadeOut}` / other exit animations | State-driven exit: boolean state + `onTransitionEnd` to unmount (flag as "requires state changes" in report) |
| `withRepeat(withTiming(...), -1, false)` | `transition={{ type: 'timing', ..., loop: 'repeat' }}` + `initialAnimate` for start value |
| `withRepeat(withTiming(...), -1, true)` | `transition={{ type: 'timing', ..., loop: 'reverse' }}` + `initialAnimate` for start value |
| `Easing.linear` | `easing: 'linear'` |
| `Easing.ease` / `Easing.inOut(Easing.ease)` | `easing: 'easeInOut'` |
| `Easing.in(Easing.ease)` | `easing: 'easeIn'` |
| `Easing.out(Easing.ease)` | `easing: 'easeOut'` |
| `Easing.bezier(x1, y1, x2, y2)` | `easing: [x1, y1, x2, y2]` |
| `Animated.Value` + `Animated.timing` | Same `animate` + `transition` pattern — convert to state-driven |
| `Animated.Value` + `Animated.spring` | `animate` + `transition={{ type: 'spring' }}` — convert to state-driven |
| `withDelay(ms, withTiming(...))` or `withDelay(ms, withSpring(...))` | `transition={{ ..., delay: ms }}` — add `delay` to the transition config |
| `entering={FadeIn.delay(ms)}` / any entering preset with `.delay()` | `initialAnimate` + `animate` + `transition={{ ..., delay: ms }}` |
| Different `withTiming`/`withSpring` per property in `useAnimatedStyle` | `transition={{ opacity: { type: 'timing', ... }, transform: { type: 'spring', ... } }}` (per-property map) |
### Default Value Mapping
**CRITICAL: Reanimated and EaseView have different defaults. You MUST explicitly set values to preserve the original animation behavior. Do not rely on EaseView defaults matching Reanimated defaults.**
**Use `reanimatedVersion` from Phase 1 to select the correct defaults.**
#### `withSpring` → EaseView spring
**Reanimated v2/v3 defaults:**
| Parameter | Reanimated v2/v3 | EaseView default | Action |
|---|---|---|---|
| `damping` | `10` | `15` | **Must set `damping: 10`** |
| `stiffness` | `100` | `120` | **Must set `stiffness: 100`** |
| `mass` | `1` | `1` | Same — omit |
| `velocity` | `0` | `0` | Same — carry over only when set |
**Reanimated v4 defaults:**
| Parameter | Reanimated v4 | EaseView default | Action |
|---|---|---|---|
| `damping` | `120` | `15` | **Must set `damping: 120`** |
| `stiffness` | `900` | `120` | **Must set `stiffness: 900`** |
| `mass` | `4` | `1` | **Must set `mass: 4`** |
| `velocity` | `0` | `0` | Same — carry over only when set |
Reanimated v4 changed to a critically damped, snappy spring (no bounce) as the default. The rationale was that the old physics-based defaults were too sensitive to start/end conditions. v4 recommends using `duration` + `dampingRatio` instead of raw physics params.
If the source code explicitly sets any of these values, carry them over as-is. If the source relies on Reanimated defaults (no explicit value), set the Reanimated default explicitly on the EaseView transition.
Example — bare `withSpring(1)` with no config:
```typescript
// Before (Reanimated)
scale.value = withSpring(1);
// After (EaseView) — v2/v3: set damping: 10, stiffness: 100
transition={{ type: 'spring', damping: 10, stiffness: 100 }}
// After (EaseView) — v4: set damping: 120, stiffness: 900, mass: 4
transition={{ type: 'spring', damping: 120, stiffness: 900, mass: 4 }}
```
**Duration-based spring:** Reanimated v3+ also supports `withSpring(target, { duration, dampingRatio })`. If the code explicitly sets `dampingRatio`/`duration`, convert using: `damping = dampingRatio * 2 * sqrt(stiffness * mass)`.
#### `withTiming` → EaseView timing
| Parameter | Reanimated default | EaseView default | Action |
|---|---|---|---|
| `duration` | `300` | `300` | Same — omit |
| `easing` | `Easing.inOut(Easing.quad)` | `'easeInOut'` (cubic) | **Must set `easing: [0.455, 0.03, 0.515, 0.955]`** |
The easing curves are different! Reanimated's default is quadratic ease-in-out, EaseView's is cubic. Always set the easing explicitly when the source doesn't specify one.
Example — bare `withTiming(1)` with no config:
```typescript
// Before (Reanimated)
opacity.value = withTiming(1);
// After (EaseView) — must set quad easing to match
transition={{ type: 'timing', duration: 300, easing: [0.455, 0.03, 0.515, 0.955] }}
```
If the source explicitly sets an easing, map it using the easing table above.
#### `Animated.timing` (old RN API) → EaseView timing
| Parameter | RN Animated default | EaseView default | Action |
|---|---|---|---|
| `duration` | `500` | `300` | **Must set `duration: 500`** |
| `easing` | `Easing.inOut(Easing.ease)` | `'easeInOut'` | Same curve — omit |
#### `Animated.spring` (old RN API) → EaseView spring
RN Animated uses `friction`/`tension` by default: `friction: 7, tension: 40`. These map to: `stiffness = tension`, `damping = friction`.
| Parameter | RN Animated default | EaseView default | Action |
|---|---|---|---|
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