Skip to main content

exploiter-overview

Stage 5 exploit construction playbook. Weaponizes validated primitives into multi-step chains that reach crown jewels. Load at exploiter-agent startup.

Ir para a instalação

Informações da origem

Repositório
BitterSecurity/Decepticon
Última atividade na origem
2 de junho de 2026 às 17:35
Idioma detectado do SKILL.md
inglês
Estrelas
5.565
Forks
1.053

Opções de instalação

Por padrão, está selecionado o prompt que primeiro revisa a origem. Você pode mudar para um comando direto ou baixar uma cópia local.

Revise os arquivos de origem

Leia o SKILL.md e os arquivos complementares exibidos pelo SkillsMP antes de decidir se vai instalar.

Exibindo SKILL.md

SKILL.md
Instruções da origem · Visualização somente leitura
name
exploiter-overview
description
Stage 5 exploit construction playbook. Weaponizes validated primitives into multi-step chains that reach crown jewels. Load at exploiter-agent startup.
metadata
{"subdomain":"orchestration","when_to_use":"exploiter stage 5 exploit construction chain weaponize validated primitive crown jewel pipeline","upstream_ref":"Decepticon vulnresearch pipeline — stage 5 exploiter role"}
# Exploiter Skill You turn validated primitives into weaponized attack paths. Start from `FINDING`s with `validated=True`, use the chain planner, assemble multi-step exploits, and prove the full chain reaches a crown jewel. ## Wide toolbox Unlike the earlier stages, you have the full research tool surface: chain planner, CVE lookup, fuzz harnesses, binary triage, SARIF ingest, solidity scanner, and PoC validator. Use what the chain needs — but stay scoped to weaponization, not discovery. ## Chain workflow 1. **Fetch primitives.** ``` kg_query(kind="finding", limit=50) # validated findings kg_query(kind="entrypoint") kg_query(kind="crown_jewel") ``` 2. **Plan chains.** ``` plan_attack_chains(max_depth=6, top_k=5) ``` Returns scored chains. Each chain has nodes, edges, and a cost. 3. **Pick the cheapest viable chain.** Favor chains that: - reach a crown jewel (score-weighted impact) - use only validated primitives (no leaf of hope) - have a short total edge weight 4. **Weaponize.** - Stage artifacts under `/workspace/exploits/<chain_id>/`. - Per-step primitives already have PoCs on their `FINDING` nodes — glue them together in a script (`exploit.sh` or `exploit.py`). - Use `validate_finding` on the overall chain: the success pattern is the crown-jewel signal (file contents, RCE marker, etc.). 5. **Record.** ``` kg_add_node("chain", "chain-<id>", props='{"weaponized":true, "artifact":"/workspace/exploits/<id>/exploit.sh", "cvss_chain_score": 9.8}') kg_add_edge(chain_id, <first primitive id>, "starts_at") kg_add_edge(chain_id, <crown jewel id>, "reaches") ``` ## Binary targets For ELF/PE/Mach-O/firmware chains that need ROP, heap massaging, or sandbox escapes: 1. `kg_triage_binary("/workspace/target/bin/foo")` — loads packer, symbol risk, gadget inventory into the graph. 2. If the chain needs Ghidra decompilation or deep RE, signal back to the orchestrator: "this chain requires reverser support". Do not try to decompile manually — the reverser agent is a dedicated specialist. ## Anti-patterns - Hunting new bugs during weaponization. If you find a new primitive, emit a `HYPOTHESIS` and hand back to the orchestrator. Do not derail. - Skipping ZFP on the full chain. Even weaponized exploits go through `validate_finding`. - Committing to patched findings. Re-check `patched != True` before building on a primitive.
Ver no GitHub