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cua-control

Mouse, keyboard, and scroll primitives for cua_click / cua_type / cua_key / cua_scroll. Reference for action shapes, modifier keys, key chord syntax, and screenshot-driven targeting workflows.

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code-yeongyu/pi-cua-integration
Última atividade na origem
13 de maio de 2026 às 11:20
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SKILL.md
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name
cua-control
description
Mouse, keyboard, and scroll primitives for cua_click / cua_type / cua_key / cua_scroll. Reference for action shapes, modifier keys, key chord syntax, and screenshot-driven targeting workflows.
# Cua control primitives These tools target the active Cua sandbox (or localhost when in that mode). Always take a `cua_screenshot` first when you need coordinates; never guess pixel positions blindly. ## Coordinates Coordinates are in pixels from the top-left of the target display. The default sandbox display is 1024x768 (XGA) which matches Anthropic's recommended computer-use resolution. Cua handles Retina/HiDPI scaling internally on macOS. ## `cua_click` ```jsonc cua_click({ x: 320, y: 180 }) // left click cua_click({ x: 320, y: 180, button: "right" }) // right click cua_click({ x: 320, y: 180, clicks: 2 }) // double click ``` Supported buttons: `left`, `right`, `middle`. ## `cua_type` ```jsonc cua_type({ text: "hello world" }) ``` Types one character at a time on the underlying surface. Newlines in the text are typed as Return. ## `cua_key` Press a single chord or a sequence of chords: ```jsonc cua_key({ keys: "Return" }) cua_key({ keys: "ctrl+s" }) cua_key({ keys: ["cmd+space", "Return"] }) // Spotlight + Enter ``` Common chord names: `Return`, `Escape`, `Tab`, `BackSpace`, `Delete`, `Up`, `Down`, `Left`, `Right`, `Page_Up`, `Page_Down`, `Home`, `End`, `F1` .. `F12`, `ctrl+a`, `ctrl+c`, `ctrl+v`, `cmd+s` (macOS), `super+l` (Linux). ## `cua_scroll` ```jsonc cua_scroll({ x: 400, y: 300, dy: -5 }) // scroll down cua_scroll({ x: 400, y: 300, dy: 5 }) // scroll up cua_scroll({ x: 400, y: 300, dx: 3 }) // scroll right ``` Use `dx` / `dy` wheel deltas. Positive `dx` means right; negative `dy` means down. `scrollX` / `scrollY` are still accepted aliases. ## Screenshot-driven workflow The canonical pattern: ``` 1. cua_screenshot() // see the current state 2. <find target visually> // identify x, y of the element 3. cua_click({ x, y }) / cua_type 4. cua_screenshot() // verify the change 5. repeat ``` Take a fresh screenshot after every state-changing action. The model's internal memory of the screen is unreliable after typing or clicking.
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