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ui-design

UI/UX and web/app interface design on codeonym's Arch workstation with Lunacy 14 (desktop, opens .fig/.sketch), Penpot and Figma in the browser, Inkscape for icons, and Eyedropper for color picking. Use when the user wants wireframes, app or website mockups, a design system (colors, type scale, spacing tokens), favicons/app icons/PWA icons, or wants to hand designs off to a Next.js/Tailwind codebase.

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codeonym-org/codeonym-arch-design
Última atividade na origem
25 de setembro de 2026 às 00:47
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SKILL.md
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name
ui-design
description
UI/UX and web/app interface design on codeonym's Arch workstation with Lunacy 14 (desktop, opens .fig/.sketch), Penpot and Figma in the browser, Inkscape for icons, and Eyedropper for color picking. Use when the user wants wireframes, app or website mockups, a design system (colors, type scale, spacing tokens), favicons/app icons/PWA icons, or wants to hand designs off to a Next.js/Tailwind codebase.
# UI design (Lunacy · Penpot · Inkscape) ## Toolkit on this machine | Tool | Use it for | Launch | |---|---|---| | **Lunacy 14** (desktop) | Figma-style editor that works offline; opens `.fig` and `.sketch`; built-in icon/photo/illustration libraries | `lunacy` | | **Penpot** (browser) | Open-source, SVG-native, great dev handoff (CSS/SVG inspect) | https://design.penpot.app | | **Figma** (browser) | When a client/team already uses Figma | https://figma.com | | **Inkscape 1.4** | Custom icons and illustrations to import as SVG | `inkscape` | | **Eyedropper** | Pick and convert colors (HEX/RGB/HSL/OKLCH) from anywhere on screen | `eyedropper` | | **Fonts** | Inter, IBM Plex, Source Sans/Serif, Roboto, Fira, JetBrains Mono installed | see `typography` skill | ## Scripts | Script | What it does | |---|---| | `check.sh` | Verifies Lunacy, Inkscape, Eyedropper, UI fonts; checks that Penpot/Figma are reachable | | `icon-set.sh <icon.svg> [outdir]` | Generates favicon.ico, favicon.svg, apple-touch-icon, PWA icons (192/512 + maskable), Android/desktop sizes, and a `site.webmanifest` + HTML snippet | | `palette.sh <#hex> [name]` | Builds a 50–950 tint/shade scale from one brand color → CSS variables, Tailwind v4 `@theme` block, and a swatch PNG | ## Guides - `references/ui-workflow.md` — brief → wireframe → design system → hi-fi → prototype → handoff. - `references/design-tokens.md` — spacing/type/radius scales and how to carry them into Next.js + Tailwind. ## Rules of thumb 1. Start grayscale and low-fi; add brand color only after layout and hierarchy work. 2. 8-pt spacing grid (4 for tight UI), 12-column layout on desktop, 4 columns on mobile. 3. Build components (buttons, inputs, cards) with variants before assembling screens. 4. Every text/background pair ≥ 4.5:1 contrast (3:1 for large text). Check with the contrast tool in Lunacy/Penpot. 5. Design mobile (390 px) and desktop (1440 px) frames for every key screen.
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