Instalar com Codex ou Claude Copie este prompt, cole no Codex, Claude ou outro assistente e deixe que ele revise a página da skill e instale para você.
Um comando direto ignora o prompt de revisão. Verifique a origem antes de executá-lo.
Instruções da origem · Visualização somente leitura
license
Apache-2.0
name
microservices-patterns
description
Microservice architecture patterns — service decomposition, inter-service communication, API gateway, saga pattern, event-driven architecture, service mesh, circuit breaker, CQRS, event sourcing. Activate on "microservices", "service decomposition", "saga pattern", "API gateway", "event-driven", "service mesh", "circuit breaker", "CQRS", "event sourcing", "bounded context", "strangler fig", "distributed transactions", "choreography vs orchestration". NOT for monolith design, serverless functions, or Kubernetes infrastructure.
allowed-tools
Read,Write,Edit,Bash,Grep,Glob
metadata
{"category":"DevOps & Site Reliability","tags":["microservices","patterns","service-decomposition","saga-pattern"],"pairs-with":[{"skill":"api-architect","reason":"Inter-service communication design (REST, gRPC, events) is core to microservice architecture"},{"skill":"docker-containerization","reason":"Each microservice is typically containerized and independently deployable"},{"skill":"code-architecture","reason":"Service internal architecture patterns (hexagonal, clean) apply within each microservice"},{"skill":"background-job-orchestrator","reason":"Saga patterns and event-driven workflows use background job queues for orchestration"}]}
The craft of decomposing systems into independent services and making them work reliably together. Covers decomposition strategies, communication patterns, data ownership, and the resilience patterns that keep a distributed system from cascading into total failure.
When to Use
Use for:
Deciding whether to decompose a monolith and where to start
Designing service boundaries using bounded contexts and domain-driven design
Choosing between synchronous (REST/gRPC) and asynchronous (events) communication
Implementing saga pattern for distributed transactions
Designing API gateways and backend-for-frontend (BFF) layers
Applying circuit breaker, bulkhead, and retry patterns
Core Decision: Monolith vs Microservices vs Modular Monolith
flowchart TD
Start[New project or architecture review] --> TeamSize{Team size?}
TeamSize -->|1-8 engineers| Small[Modular monolith first]
TeamSize -->|9-25| Medium{Domain complexity?}
TeamSize -->|25+| Large{Independent deploy needed?}
Small --> S1[Build well-factored modules with clear boundaries]
S1 --> S2{Growing pains?}
S2 -->|No| S1
S2 -->|Yes: deploy conflicts, team coupling| Extract[Extract services at natural seams]
Medium -->|Simple, few domains| Modular[Modular monolith]
Medium -->|Complex, many bounded contexts| MicroQ{Org structure?}
MicroQ -->|Teams align to domains| Micro[Microservices]
MicroQ -->|Teams are cross-functional| Modular
Large -->|Yes, teams blocked waiting for each other| Micro
Large -->|No, deploys are coordinated| Modular
Micro --> Check{Check: do services deploy independently?}
Check -->|No, they must release together| Problem[You have a distributed monolith]
Check -->|Yes| Proceed[Proceed with microservices]
When Microservices Are Worth the Cost
The benefits of microservices: independent scaling, independent deployment, technology diversity, fault isolation. The cost: distributed systems complexity, eventual consistency, operational overhead, network latency.
Microservices make sense when:
Different parts of the system have dramatically different scaling requirements
Teams are large enough that a single codebase creates coordination overhead
Domains are stable enough that service boundaries will not change constantly
The team has the operational maturity to manage distributed systems (observability, deployment automation, on-call)
A startup with 4 engineers shipping features daily almost certainly should not be building microservices. A company with 200 engineers where the checkout team is blocked waiting for the catalog team to release — that is a microservices situation.
Service Decomposition
Bounded Context
A bounded context is the explicit boundary within which a domain model applies. Language, concepts, and rules inside the boundary are consistent. At boundaries, explicit translation happens.
Order Service:
- "customer" = { id, shippingAddress, paymentMethod }
- "product" = { id, price, quantity }
Catalog Service:
- "product" = { id, name, description, images, attributes, category }
- "customer" — not a concept here at all
Recommendation Service:
- "customer" = { id, browsingHistory, purchaseHistory }
- "product" = { id, category, tags }
The same word ("product") means different things in each context. This is correct — forcing a single shared model across all services creates tight coupling.
Strangler Fig Pattern
The safe way to decompose a monolith: route traffic through a facade, extract functionality piece by piece, never do a big-bang rewrite.
flowchart LR
Client --> Facade[API Gateway / Facade]
Facade --> Monolith[(Monolith)]
Facade --> NewService[New Service]
subgraph "Phase 1: Identify seam"
Monolith
end
subgraph "Phase 2: Route new traffic"
NewService
end
subgraph "Phase 3: Migrate & delete"
Monolith -->|Sunset| Deleted[Deleted]
end
Steps:
Identify a seam — a module in the monolith with clear inputs/outputs and minimal internal dependencies
Stand up the new service — implement the same functionality independently
Route new traffic to the new service; old traffic still goes to monolith
Migrate old data and traffic gradually
Delete the monolith code once confidence is high
Never try to extract the whole monolith at once. One seam at a time.
Communication Patterns
Synchronous vs Asynchronous
flowchart TD
Decision[Choosing communication] --> Need{Does caller need an immediate response?}
Need -->|Yes, and can fail if downstream is down| Sync[Synchronous: REST or gRPC]
Need -->|No, or needs to tolerate downstream outages| Async[Asynchronous: events/messages]
Sync --> SyncQ{Protocol?}
SyncQ -->|CRUD operations, public APIs| REST[REST/HTTP]
SyncQ -->|Internal, high throughput, streaming| GRPC[gRPC]
Async --> AsyncQ{Pattern?}
AsyncQ -->|Fire and forget, fan-out| Events[Event bus: Kafka, NATS, SNS]
AsyncQ -->|Work queue, at-least-once delivery| Queue[Message queue: SQS, RabbitMQ]
AsyncQ -->|Multi-step transaction coordination| Saga
Circuit Breaker
Prevents a slow/down downstream service from taking out the caller.
States:
CLOSED (normal) → requests pass through
OPEN (tripped) → requests fail fast without calling downstream
HALF-OPEN (probe) → one request allowed through to test recovery
Transitions:
CLOSED → OPEN: failure threshold exceeded (e.g., 5 failures in 10 seconds)
OPEN → HALF-OPEN: after timeout (e.g., 30 seconds)
HALF-OPEN → CLOSED: probe request succeeds
HALF-OPEN → OPEN: probe request fails
// Example using opossum (Node.js circuit breaker library)constCircuitBreaker = require('opossum');
const options = {
timeout: 3000, // If function takes longer than 3s, trigger failureerrorThresholdPercentage: 50, // Open circuit when 50% of requests failresetTimeout: 30000, // Try again after 30s
};
const breaker = newCircuitBreaker(callPaymentService, options);
breaker.on('open', () =>console.log('Circuit open — payment service unreachable'));
breaker.on('halfOpen', () =>console.log('Testing payment service recovery'));
breaker.on('close', () =>console.log('Circuit closed — payment service recovered'));
// Fallback when circuit is open
breaker.fallback(() => ({ status: 'pending', message: 'Payment queued for retry' }));
Bulkhead
Isolate failures: give each downstream service its own thread pool/connection pool so one slow service cannot exhaust all resources.
// Naive: single shared pool — one slow dependency starves everythingconst pool = newDatabasePool({ max: 50 });
// Bulkhead: separate pools per serviceconst pools = {
payments: newPool({ max: 10 }), // Max 10 concurrent payment callscatalog: newPool({ max: 20 }), // Catalog can use morenotifications: newPool({ max: 5 }), // Limit low-priority work
};
Saga Pattern: Distributed Transactions
Sagas replace distributed ACID transactions (which require 2-phase commit and are expensive) with a sequence of local transactions, each publishing events or messages to trigger the next step. If a step fails, compensating transactions undo previous steps.
Orchestration Saga
A central orchestrator (saga coordinator) tells each service what to do and handles failure by issuing compensating commands.
sequenceDiagram
participant O as Order Saga Orchestrator
participant OS as Order Service
participant IS as Inventory Service
participant PS as Payment Service
participant NS as Notification Service
O->>OS: CreateOrder
OS-->>O: OrderCreated
O->>IS: ReserveInventory
IS-->>O: InventoryReserved
O->>PS: ProcessPayment
alt Payment succeeds
PS-->>O: PaymentProcessed
O->>NS: SendConfirmation
NS-->>O: NotificationSent
O->>OS: MarkOrderComplete
else Payment fails
PS-->>O: PaymentFailed
O->>IS: ReleaseInventory [compensating transaction]
O->>OS: CancelOrder [compensating transaction]
end
When to use orchestration: Complex workflows with many steps and conditional branching. The saga state and failure handling are explicit and centralized. Easier to observe (one place to look), but creates a central coordinator that knows too much.
Choreography Saga
No central coordinator. Each service listens for events and decides what to do, then emits its own events.
sequenceDiagram
participant OS as Order Service
participant IS as Inventory Service
participant PS as Payment Service
participant NS as Notification Service
participant EB as Event Bus
OS->>EB: OrderCreated
EB->>IS: OrderCreated (consumed)
IS->>EB: InventoryReserved
EB->>PS: InventoryReserved (consumed)
alt Payment succeeds
PS->>EB: PaymentProcessed
EB->>NS: PaymentProcessed (consumed)
NS->>EB: NotificationSent
EB->>OS: NotificationSent (consumed)
OS->>OS: MarkOrderComplete
else Payment fails
PS->>EB: PaymentFailed
EB->>IS: PaymentFailed (consumed)
IS->>IS: ReleaseInventory [compensating]
IS->>EB: InventoryReleased
EB->>OS: InventoryReleased (consumed)
OS->>OS: CancelOrder [compensating]
end
When to use choreography: Simpler workflows with few steps. Services are more autonomous — no service knows the overall flow. Harder to observe (must trace across services), but more decoupled.
Anti-Pattern: Distributed Monolith
Novice: Splits the application into 8 services, but every release requires deploying all 8 simultaneously because they share a database schema or make synchronous calls that break if versions mismatch.
Expert: Microservices that must be deployed together are not microservices — they are a distributed monolith with all the downsides of both architectures and the benefits of neither. Real microservices deploy independently, tolerate version skew through backward-compatible APIs and event schemas, and own their data exclusively. If you cannot answer "can I deploy Service A without touching Service B?" with "yes," you have not finished the decomposition.
Detection: Your deploy runbook says "deploy these services in this order." Your integration tests fail when services run different versions. Teams coordinate release dates across service boundaries.
Anti-Pattern: Synchronous Call Chains
Novice: User request hits API Gateway → Order Service → calls Inventory Service → which calls Warehouse Service → which calls Shipping Service. All synchronous HTTP.
Expert: A chain of 4 synchronous calls multiplies latency and availability failure. If each service has 99.9% availability, a chain of 4 gives 99.6% availability — 3.5 hours of downtime per month. Latency compounds: 4 services at 50ms each = 200ms minimum, plus network overhead. Use asynchronous events for operations that do not need to block the user, and apply the circuit breaker pattern on every synchronous call. If a chain is longer than 2-3 hops, redesign the data ownership — the caller is probably missing data it should own.
Detection: Request waterfalls in distributed traces where service A is waiting for B, B is waiting for C. p99 latency much worse than p50 (cascading tail latency).
Anti-Pattern: Shared Database
Novice: Microservices share a PostgreSQL database to avoid the complexity of cross-service data access.
Expert: A shared database is tight coupling at the storage layer. Any schema change must be coordinated across all services that touch that table. One service's slow query can lock rows that another service needs. You cannot independently scale services with different data access patterns. Each service must own its data store — schema, indexes, and all. Cross-service data access goes through the owning service's API or via events. Yes, this means you cannot do a JOIN across service boundaries. That is the constraint that forces clean data ownership.
Detection: Service A's tests fail because Service B modified a shared table schema. Services are using the same database connection credentials. Schema migrations require downtime for multiple services simultaneously.
CQRS and Event Sourcing
CQRS (Command Query Responsibility Segregation)
Separate the write model (commands, enforces invariants) from the read model (queries, optimized for display).
Write side: Read side:
POST /orders → OrderService GET /orders/{id} → OrderQueryService
Validates business rules Materialized view, denormalized
Writes to order aggregate Updated from events
Emits OrderPlaced event No business logic, just data
CQRS is valuable when read patterns are radically different from write patterns — e.g., write validates complex business rules but reads need denormalized views spanning multiple aggregates.
Event Sourcing
Instead of storing current state, store the sequence of events that produced that state. Current state is derived by replaying events.
// Traditional: store current stateawait db.update('orders', { id, status: 'SHIPPED', shippedAt: newDate() });
// Event sourcing: store what happenedawait eventStore.append('order-' + id, {
type: 'OrderShipped',
payload: { orderId: id, carrier: 'FedEx', trackingNumber: '9400...' },
timestamp: newDate(),
version: 4, // optimistic concurrency control
});
// Derive current state by replayingasyncfunctiongetOrderState(orderId) {
const events = await eventStore.getEvents('order-' + orderId);
return events.reduce(applyEvent, { status: null, items: [], history: [] });
}
Event sourcing provides a complete audit log, time travel (replay to any point), and the ability to derive new read models from historical events. The tradeoff: querying is harder (must use projections), and event schema evolution requires careful versioning.
API Gateway and BFF
API Gateway Responsibilities
Authentication/authorization: validate JWT, check scopes before forwarding
Rate limiting: per-client, per-endpoint limits
Request routing: route to appropriate service based on path/header
Protocol translation: external REST to internal gRPC, or vice versa
Response aggregation: fan out to multiple services, merge results
One generic API gateway becomes a problem: mobile clients need small payloads, web clients need rich data, and the gateway is making tradeoffs for everyone. BFF creates a separate gateway per client type.
Mobile App → BFF-Mobile → [User Service, Order Service]
(small payloads, battery-conscious)
Web App → BFF-Web → [User Service, Order Service, Recommendation Service]
(rich data, aggregated views)
Third-party API → Public API Gateway → (rate-limited, versioned, documented)
Service Discovery
Client-Side Discovery
Clients query a service registry (Consul, Eureka) and load balance themselves.
Load balancer (nginx, AWS ALB, Kubernetes Service) handles discovery. Clients call the load balancer, which routes to healthy instances. This is simpler for clients — use it in Kubernetes (Kubernetes Services do this for you).
Saga Orchestration: State Machine Design
When to build your own vs use a framework
Use Temporal.io or AWS Step Functions for production sagas. They solve durable execution, crash recovery, and visibility for you. Building your own saga engine is justified only when: (a) you need <10ms step latency that Temporal's persistence overhead doesn't allow, or (b) your org can't adopt another infrastructure dependency.
If the user is building their own, guide them with this design:
State Model
Every saga persists a state record after each step transition. This is the recovery mechanism — if the coordinator crashes, it reads the last persisted state and resumes.
interfaceSagaState {
sagaId: string;
status: 'running' | 'compensating' | 'completed' | 'failed';
currentStepIndex: number;
completedSteps: string[]; // Step names that succeededcompensatedSteps: string[]; // Step names that were compensatedcontext: Record<string, unknown>; // Accumulates results from each stepstartedAt: string; // ISO timestampupdatedAt: string;
failureReason?: string;
}
Persist this to a database (Postgres JSONB column is fine) — not Redis, not in-memory. If the coordinator crashes, the state must survive.
Execution Rules
Forward execution: Run steps in order. After each step succeeds, persist state with currentStepIndex++ and the step's result merged into context. The persist-then-advance ordering matters — if the process crashes between step execution and persist, the step re-runs on recovery. Steps MUST be idempotent.
Failure triggers compensation: When a step fails, set status: 'compensating' and run compensations in reverse order starting from the last completed step. Only compensate steps that are in completedSteps and not already in compensatedSteps.
Compensation is also persisted: After each compensation succeeds, add the step name to compensatedSteps and persist. If the coordinator crashes during compensation, it resumes compensating from where it left off — never double-compensating a step.
Per-step timeouts: Each step declares its own timeout. A payment capture might need 30s; an email notification needs 5s. Wrap step execution in Promise.race([step.command(context), timeout(step.timeoutMs)]). On timeout, treat as failure and begin compensation.
Resume logic: On coordinator startup, query for sagas with status: 'running' or status: 'compensating'. For running, re-execute the step at currentStepIndex (idempotent, so safe). For compensating, continue compensating from the first un-compensated step (reverse order).
Example: Order Saga
Steps (forward):
1. reserveInventory → compensate: releaseInventory
2. chargePayment → compensate: refundPayment
3. shipOrder → compensate: cancelShipment
4. sendConfirmation → compensate: sendCancellationEmail
If chargePayment fails:
→ compensate releaseInventory (only step 1 completed)
→ set status: 'failed', record failureReason
If shipOrder fails:
→ compensate refundPayment (step 2)
→ compensate releaseInventory (step 1)
→ reverse order matters: refund before releasing inventory
What NOT to do
Don't use an in-memory state machine — it dies with the process and your saga is stuck half-executed with no way to recover.
Don't compensate in forward order — if you refund after releasing inventory, another customer may have claimed that inventory. Reverse order preserves logical consistency.
Don't retry indefinitely — compensations can also fail. After 3 compensation retries, raise an alert for human intervention. A saga stuck in compensating for hours is worse than one that fails loudly.
Don't skip idempotency — the entire crash-recovery mechanism depends on it. reserveInventory called twice with the same saga ID must produce the same result, not double-reserve.
References
references/communication-patterns.md — Consult for: REST vs gRPC decision matrix, async messaging brokers (Kafka vs RabbitMQ vs SQS), idempotency patterns, saga choreography vs orchestration tradeoffs, CQRS read model patterns