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vello-parley-rendering

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Atualizado21 de junho de 2026 às 09:55

Render GPU-accelerated 2D vector graphics (bezier paths, fills, strokes, gradients) and high-quality shaped text in Rust with the Linebender stack: Vello (compute-based vector renderer on wgpu) + Parley (text shaping/layout) + kurbo (geometry) + peniko (brushes/color). Covers winit+wgpu surface setup, building a Scene every frame, feeding Parley glyph runs into Vello, the retained-vs-immediate question, vsync/frame pacing, and the version-pinning minefield between vello/wgpu/parley. Activate on: "Vello", "Parley", "Linebender", "GPU vector rendering in Rust", "render text with wgpu", "kurbo bezier", "peniko brush", "draw_glyphs", "Scene::fill", "custom 2D GPU canvas". NOT for: 3D rendering (use wgpu directly or bevy), Metal shader authoring (use metal-text-pipeline / metal-shader-expert), web canvas (use Canvas2D/WebGL), or native OS widgets (use gpui/egui/iced).

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