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lucid-renderer-interop

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Atualizado21 de julho de 2026 às 12:08

Work across Lucid's two rendering backends — Mayfly (WebGL/GLSL, lucid/mayfly/) and Stinkyfish (WebGPU/WGSL, lucid/stinkyfish/) — and the code that unifies them: the shared JSON→shader codegen (core/json-codegen.js, core/wgsl-codegen.js), the <lucid-renderer backend="auto"> web component, and the uniform/param plumbing. Use this when a scene looks right in one backend but wrong/blank in the other, when adding a node type or expression operator (it must be implemented in BOTH codegens), when touching the renderer public API or backend switching, or when deciding which backend a feature can rely on. Includes the GLSL↔WGSL capability parity matrix.

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