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lucid-rigging-and-physics

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Atualizado20 de julho de 2026 às 16:55

Work with Lucid's constraint/rig layer (core/rig-evaluator.js) and its physics stacks (core/physics/*.js) — the systems that drive scene parameters from expressions, phase-coupled animation, bounds, and XPBD simulation, and feed the results into the renderer as uniforms. Use this when authoring or debugging a scene's `rig` or `physics` block, when a physics scene behaves oddly (jitter, double simulation), when wiring parameters to be driven/constrained, or when you need to know what the rig binding-state badges (phys/constrained/driver/ expr) actually mean. Covers the integration points between rig, physics, params, and the render loop — including two known architectural rough edges.

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