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DY-2026
Perfil de criador do GitHub

DY-2026

Visão por repositório de 14 skills coletadas em 2 repositórios do GitHub.

skills coletadas
14
repositórios
2
atualizado
2026-07-14
explorador de repositórios

Repositórios e skills representativas

game-concept-architect
Desenvolvedores de software

将一句话游戏创意扩展为可验证的游戏设计蓝图:从 concept seed、玩家动词、design nucleus options、动作-目标对齐、assumption ledger、玩家承诺、核心循环、scope gate 到 validation plan。适用于真实项目、私有项目、客户项目、公开案例或 synthetic cases;仓库示例发布规则由 CONTRIBUTING.md 管理。

2026-07-14
game-design-book-translator
Redatores técnicos

用于翻译、润色、整理或质检英文游戏设计、游戏研发、系统设计、UX、Game Studies 与设计理论书籍、章节、PDF、OCR、Markdown、图表、图注和术语表;强调专业术语、中文可读性、图片结构与版权边界。Use for professional game-design translation and QA.

2026-07-14
game-design-proposal-writer
Desenvolvedores de software

将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope gate、里程碑、风险、决策请求和下一步投入条件;不替代上游创意生成或体验诊断。

2026-07-14
game-design-source-curator
Designers gráficos

用于把游戏设计文章、视频、作者、栏目和网站策展为可持续的本地知识库:包括来源调研、候选筛选、证据门审核、规范入库、增量更新、来源目录、HTML 归档和灵感卡。不要用于一次性摘要、随手推荐、普通新闻浏览或不入库的纯翻译任务。

2026-07-14
game-experience-analyzer
Designers gráficos

用于把游戏截图、本地录屏、PV、买量素材、商店页或视频链接分析为中文证据链诊断报告,包含样本范围门、证据索引、拆解诊断包、模式路由、品类敏感建议、验证计划和可执行优化建议。

2026-07-14
game-experience-density-optimizer
Desenvolvedores de software

当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveops 参与问题,编译成可上线、可埋点、可复盘、可回滚的一周 ED 实验包时使用。Use when converting game experience-density and engagement problems into rollback-ready ED experiments.

2026-07-14
paranoia-ai-system-evolver
Outras ocupações de informática

用于升级 AI 系统、agent workflow、Codex skill、prompt、memory、RAG、tool routing、schema、eval set 或 feedback loop;也用于把 AI 工作单从指令单升级为意图单,并对研究、检索、测试和 AI 对话做 VOI 决策门审计。需要 Intent Work Order、WOOP 任务准入、决策对象、VOI/EVPI/EVSI、OODA、eval、Human Gate、versioning 与 rollback 的受控演化时使用。Use when controlled AI system evolution or a decision-oriented information audit is needed.

2026-07-14
game-design-proposal-writer
Designers gráficos

将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope gate、里程碑、风险、决策请求和下一步投入条件;不替代上游创意生成或体验诊断。

2026-06-09
game-experience-density-optimizer
Designers de interfaces web e digitais

当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveops 参与问题,编译成可上线、可埋点、可复盘、可回滚的一周 ED 实验包时使用。Use when converting game experience-density and engagement problems into rollback-ready ED experiments.

2026-06-09
paranoia-ai-system-evolver
Outras ocupações de informática

用于升级 AI 系统、agent workflow、Codex skill、prompt、memory、RAG、tool routing、schema、eval set 或 feedback loop;需要 WOOP 任务准入、VOI/OODA、eval、Human Gate、versioning 与 rollback 的受控演化时使用。Use when controlled AI system evolution is needed.

2026-06-06
game-design-book-translator
Redatores técnicos

Use when translating, polishing, structuring, or QA-checking English game design, game development, system design, UX, game studies, design theory books, chapters, PDFs, OCR text, Markdown drafts, diagrams, figure captions, terminology tables, or Chinese manuscripts that need professional game-design terminology.

2026-06-05
game-design-source-curator
Professores do ensino superior, todos os outros

Use when curating game design sources into a durable local knowledge base: source research, candidate screening, evidence-gated review, canonical ingestion, incremental updates, source catalogs, HTML archives, and design inspiration cards. Do not use for one-off summaries, casual recommendations, general news browsing, or translation-only tasks without knowledge-base ingestion.

2026-06-05
game-experience-analyzer
Artistas de efeitos especiais e animadores

Use when analyzing game screenshots, local gameplay recordings, trailers/PVs, paid creatives, store pages, or video links into Chinese evidence-linked diagnosis reports with sample scope gates, evidence indexes, game dissection diagnosis packs, mode routing, genre-sensitive recommendations, validation plans, and actionable game design recommendations.

2026-06-05
game-concept-architect
Designers gráficos

将一句话游戏创意扩展为可验证的游戏设计蓝图:从 concept seed、玩家动词、design nucleus options、动作-目标对齐、assumption ledger、玩家承诺、核心循环、scope gate 到 validation plan。适用于真实项目、私有项目、客户项目、公开案例或 synthetic cases;仓库示例发布规则由 CONTRIBUTING.md 管理。

2026-06-03
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