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compiled-model-app-scaffolding

Build a new Android app (Kotlin, Compose) around a verified LiteRT model using the CompiledModel API - the app architecture, the inference-layer lifecycle rules, model delivery, and the UI traps that masquerade as model bugs. Use when turning a converted and device-verified model into a demo or product app, when an app's inference layer leaks memory or blocks the UI, or when a model that verified clean looks wrong inside an app.

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google-ai-edge/litert-samples
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7 de outubro de 2026 às 04:30
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compiled-model-app-scaffolding
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Build a new Android app (Kotlin, Compose) around a verified LiteRT model using the CompiledModel API - the app architecture, the inference-layer lifecycle rules, model delivery, and the UI traps that masquerade as model bugs. Use when turning a converted and device-verified model into a demo or product app, when an app's inference layer leaks memory or blocks the UI, or when a model that verified clean looks wrong inside an app.
# CompiledModel app scaffolding An app around a verified model is done when three things hold, in this order: 1. the app reproduces the model recipe's verification numbers on the accelerator the recipe verified — **before any UI exists**, 2. inference is confined and leak-free: one dispatcher owns the model, every buffer is closed, benchmarks include the readback, 3. the inference code is liftable — another app could take the helper file unchanged. Scope: this scaffolds a **new** app from a model recipe. Migrating an existing TFLite Interpreter app to CompiledModel is a different task with its own skill, `litert-compiled-model-migration`. LLMs are served through the LiteRT-LM Engine rather than raw CompiledModel — `samples/litert/text_to_speech_lm` is the reference for that case; everything below is the non-LLM CompiledModel app. ## Step 0: prove parity before building UI The first milestone has no UI: a bare harness that loads the `.tflite`, runs the recipe's verification input on the target accelerator, and reproduces the numbers recorded in the recipe README (correlation, residency). If they do not reproduce, stop — that is an `on-device-verification` problem, and no amount of app code fixes it. Only then build the ViewModel and the screen. ## The shape One sample = one standalone Gradle project, four layers: ``` app/src/main/java/<pkg>/ <Task>Helper.kt inference infra: owns the CompiledModel and its buffers; pre/post-processing; NO Android UI types MainViewModel.kt state machine: drives the helper on a confined dispatcher, exposes UiState UiState.kt one immutable data class MainActivity.kt ComponentActivity + setContent, nothing else view/ Screen.kt, Theme.kt, Color.kt — Compose only app/src/main/res/values/ strings.xml etc. — no UI strings in Kotlin ``` The worked example of the full shape is `samples/litert/image_segmentation/kotlin_cpu_gpu/android` (litert 2.3.0: the GPU accelerator ships in `litert-gpu`, so declare `litert:2.3.0` and `litert-gpu:2.3.0`; without the second the runtime logs `GPU accelerator could not be loaded and registered` and a GPU + CPU set runs on the CPU — Galaxy S26. The sample keeps Kotlin 2.2.21 with `-Xskip-metadata-version-check`; the 2.3.0 classes carry Kotlin 2.4 metadata). The layer boundary that matters most is the helper's: pre/post-processing is part of the model contract (it must match what the recipe exported against), so it lives with the model, not in the screen. Reusable inference code is worth more than UI polish — a reader will lift `<Task>Helper.kt` and delete the rest. ## Inference-layer rules 1. **One serial dispatcher owns the model.** `Dispatchers.IO.limitedParallelism(1, "ModelDispatcher")` in the helper (the named form needs kotlinx-coroutines 1.9+; `litert-api` 2.3.0 pulls in 1.8.0); create, run, and close the model only inside `withContext(modelDispatcher)` — it serializes calls without pinning a thread. Not a bare executor in the Activity, and never the main thread. 2. **Buffers are created once, reused every frame, and closed.** `TensorBuffer` is `AutoCloseable`; forgetting the buffers leaks native memory even when the model itself is closed. Close in `onCleared()` on the dispatcher of rule 1 (`viewModelScope` is already cancelled there, so a `launch` never runs). The vendored `CompiledModelRunner` (below) gets the buffer lifecycle right. 3. **`run()` enqueues; the readback waits.** `run()` may return before the GPU finishes — the output read is the synchronization point. Benchmark run + readback together, never `run()` alone. 4. **Warm up once at init.** The first GPU inference includes shader compilation. Run one inference on dummy input right after create, so the first user action is not the compile, and no first-run number ever gets quoted as latency. 5. **Ask for the strict accelerator the recipe verified.** `Accelerator.GPU` alone makes `create` throw when the GPU cannot take the graph (Kotlin `LiteRtException` `Failed to compile model`, Galaxy S26, litert 2.2.0 and 2.3.0). Surface it as a visible error and route it back to the model recipe; do not paper over it with a CPU fallback that makes a slow app look like a working one. The exception: a node the delegate declines while building (`TopK requires src tensor C dimension to be divisible by 4`, 2.2.0 and 2.3.0 wheels on a Mac) runs on the CPU with only a log line — also read the runtime's `operations will run on the GPU` line. 6. **Stateful and multi-graph models: move references, not data.** Feed step N's output buffers as step N+1's inputs (buffer ping-pong) instead of copying state through the host. When one app creates many `CompiledModel`s (pipelines, chunked models), create one `Environment` and pass it to every `CompiledModel.create` call, and close per-run buffers. An `Environment` created and closed per model reloads the GPU accelerator library each time (one reload aborted the process, once in 50 loads, Galaxy S26, litert 2.2.0). Treat the GPU program-cache option (`GpuOptions` key `SERIALIZE_PROGRAM_CACHE`) as untested per device, and note that the compiler-cache environment option targets NPU JIT, not GPU shader caching. ## Vendor the helpers, don't rewrite them `utilities/common/kotlin/` holds the canonical copies of the code every app needs and every app gets subtly wrong when written from scratch: | File | What it provides | |---|---| | `CompiledModelRunner.kt` | the buffer lifecycle of rules 2–3 (its factories take no `Environment`; create the model yourself when rule 6 applies) | | `ImageTensor.kt` | Bitmap → float tensor; mean/std, NCHW/NHWC, RGB/BGR, letterbox with coordinate mapping back | | `AudioCapture.kt` | 16 kHz mono `AudioRecord` loop delivering float chunks | | `RealtimeCameraPipeline.kt` | CameraX capture → pooled Bitmap incl. rotation | | `MathOps.kt` | softmax, argmax, IoU, NMS | Vendor a copy with `utilities/tools/sync_common.py --apply` (it writes the provenance line), keep model-specific values in constructor arguments, and fix bugs in the canonical first — `--check` is the drift gate (exit 1 on a diverged copy). The preprocessing arguments **are** the model contract: a wrong mean/std or RGB/BGR looks exactly like a broken model, and it is the first thing to diff against the recipe's export script when app output is subtly wrong. ## Model delivery Weights are never committed. - **Bundleable models**: fetch at build with a `download_model.gradle` (Hugging Face URL → `assets/`), and set `androidResources { noCompress += "tflite" }` (Kotlin DSL) so the asset stays mmappable. Worked example: `samples/litert/image_segmentation/kotlin_cpu_gpu/android`. - **Models too big to bundle**: stage into the app's private `filesDir` with an `install_to_device.sh` (`adb push` to `/data/local/tmp`, then `run-as <pkg> cp`, debug builds only), and load with the from-file path. Worked example: `samples/litert/text_to_speech/kotlin_cpu_gpu/android`. Link the model recipe (`models/<family>/<model>/`) from the app README; conversion and verification scripts belong to the recipe, not the app. ## UI traps that masquerade as model bugs - **The tiny-output trap.** `Image(contentScale = Fit)` with `fillMaxWidth()` inside a `verticalScroll` renders the bitmap at native pixel size: with no height constraint the row is exactly as tall as the bitmap and Fit never upscales, so a 256-px model output looks broken on a 1080-px screen. Drop the scroll and give each image `weight(1f)` in the Column. - **Audio I/O belongs to the ViewModel.** Mic capture and `AudioTrack` playback run on their own serial dispatcher in the ViewModel, not the model's (a blocking `AudioRecord.read` loop would hold inference); the screen only requests permission (`rememberLauncherForActivityResult`) and renders state. For file input use `OpenDocument` with audio MIME types — the photo picker cannot see audio. - **A "slow model" is often the UI thread.** If the app stutters, check that every helper call site goes through the ViewModel's dispatcher before profiling the model — a verified model that benchmarked fine in step 0 did not get slower by being in an app. ## Output layout ``` samples/litert/<task>/kotlin_cpu_gpu/android/ app/src/main/java/... the four layers above app/download_model.gradle or install_to_device.sh at the app root README.md what it demos, which model recipe it consumes, device + accelerator it was verified on ``` State the device the app was verified on, the same way the model recipe does. An app README that names no device inherits none of the recipe's verification.
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