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webgpu-wgsl-builtins

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Atualizado20 de maio de 2026 às 00:22

Use when calling WGSL builtin functions (math, geometric, integer, pack) or declaring builtin input and output values in shaders. Prevents shader-creation errors from stage-restricted builtins and wrong builtin value types. Covers WGSL builtin functions by category and the builtin values per shader stage with their direction and type. Keywords: WGSL builtin, dot, cross, normalize, mix, clamp, pow, atomicAdd, dpdx, pack4x8unorm, builtin position, global_invocation_id, vertex_index, builtin value, what WGSL functions are available.

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