com um clique
uloop-launch
Use when Unity Editor is not running or needs a clean restart.
Instalar com Codex ou Claude Copie este prompt, cole no Codex, Claude ou outro assistente e deixe que ele revise a página da skill e instale para você.
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Use when Unity Editor is not running or needs a clean restart.
Instalar com Codex ou Claude Copie este prompt, cole no Codex, Claude ou outro assistente e deixe que ele revise a página da skill e instale para você.
Baseado na classificação ocupacional SOC
Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.
Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.
Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.
Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.
Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.
Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.
| name | uloop-launch |
| description | Use when Unity Editor is not running or needs a clean restart. |
Launch Unity Editor with the correct version for a project.
npx --yes uloop-cli@2.2.0 launch is not fire-and-forget. When Unity needs to start or restart, the command waits
until Unity is actually ready for CLI operations before it exits.
npx --yes uloop-cli@2.2.0 launch [project-path] [options]
| Parameter | Type | Description |
|---|---|---|
project-path | string | Optional. Use only when the target Unity project is not in the current directory. |
-r, --restart | boolean | Kill running Unity and restart |
-p, --platform <P> | string | Build target (e.g., StandaloneOSX, Android, iOS) |
--max-depth <N> | number | Search depth when project-path is omitted (default: 3, -1 for unlimited) |
-a, --add-unity-hub | boolean | Add to Unity Hub only (does not launch) |
-f, --favorite | boolean | Add to Unity Hub as favorite (does not launch) |
# Search for Unity project in current directory and launch
npx --yes uloop-cli@2.2.0 launch
# Launch specific project
npx --yes uloop-cli@2.2.0 launch /path/to/project
# Restart Unity (kill existing and relaunch)
npx --yes uloop-cli@2.2.0 launch -r
# Launch with build target
npx --yes uloop-cli@2.2.0 launch -p Android
# Add project to Unity Hub without launching
npx --yes uloop-cli@2.2.0 launch -a