Skip to main content
Execute qualquer Skill no Manus
com um clique

physics

Estrelas13
Forks1
Atualizado10 de junho de 2026 às 23:20

Build or debug Lens Studio physics — gravity, collisions, joints, raycast input, trigger zones, force-driven motion, and physics-driven AR (objects colliding with face/hand/world mesh). Use when wiring `BodyComponent`/`ColliderComponent`/`ConstraintComponent`/`WorldComponent`, building ragdolls, vehicles, breakables, or draggable props, debugging tunneling/constraints, or using `Physics.ForceMode`/`createGlobalProbe`/`addPointConstraint`/`WorldSettingsAsset`/`Matter`/`Filter`. Fires on `.esproj` with `Physics.*` or code like `body.addForce`/`probe.rayCast`. SKIP for other engines (Unity, Unreal, three.js, matter.js, Cannon, Rapier, Godot), non-physics LS work (visual-only face mesh, materials, TouchEvent with no body), and Hair/Cloth sim.

Instalação

Instalar com Codex ou Claude Copie este prompt, cole no Codex, Claude ou outro assistente e deixe que ele revise a página da skill e instale para você.

Explorador de arquivos
6 arquivos
SKILL.md
readonly