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modern-move-syntax

Use when writing Move code on Sui to ensure 2024 edition syntax is used. Applies to method calls, string literals, vector operations, option handling, loops, and struct unpacking. Use whenever writing Move code to avoid legacy function-call syntax patterns.

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MystenLabs/skills
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6 de outubro de 2026 às 16:03
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SKILL.md
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modern-move-syntax
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Use when writing Move code on Sui to ensure 2024 edition syntax is used. Applies to method calls, string literals, vector operations, option handling, loops, and struct unpacking. Use whenever writing Move code to avoid legacy function-call syntax patterns.
# modern-move-syntax > **MCP tool:** When available in your environment, also query the Sui documentation MCP server (`https://sui.mcp.kapa.ai`) for up-to-date answers. Use it for verification and for details not covered by these reference files. ## Overview The Move 2024 edition introduced method syntax and several convenience features. AI agents frequently fall back to pre-2024 function-call patterns from training data. This skill covers every modern syntax pattern. All patterns sourced from https://move-book.com/guides/code-quality-checklist ## Method Syntax for Common Operations Use method-call syntax (dot notation) instead of module function calls. ### Coin and Balance ```move // WRONG — legacy function-call syntax let value = coin::value(&payment); let balance = coin::into_balance(payment); balance::join(&mut pool.reserve, balance); let coin = coin::from_balance(balance::split(&mut pool.reserve, amount), ctx); // CORRECT — method syntax let value = payment.value(); let balance = payment.into_balance(); pool.reserve.join(balance); let coin = coin::from_balance(pool.reserve.split(amount), ctx); // BEST — chained method calls let balance = payment.split(amount, ctx).into_balance(); ``` ### TxContext ```move // WRONG tx_context::sender(ctx) // CORRECT ctx.sender() ``` ### UID and Object ```move // WRONG object::delete(id); // CORRECT id.delete(); ``` ## String Literals Use quoted string literals directly, not `std::string::utf8()` or byte-string conversion. ```move // WRONG use std::string; let s = string::utf8(b"hello"); // ALSO WRONG — unnecessary conversion let s = b"hello".to_string(); // CORRECT — direct string literals (2024 edition) let s = "hello"; // String (UTF-8) let ascii = "hello"; // also works for ASCII strings let s = b"hello".to_string(); // still valid but prefer quoted form let ascii = b"hello".to_ascii_string(); // explicit ASCII when needed ``` ## Vector Literals and Methods Use vector literal syntax and method calls instead of module functions. ```move // WRONG let mut v = vector::empty(); vector::push_back(&mut v, 10); let first = vector::borrow(&v, 0); let len = vector::length(&v); // CORRECT let mut v = vector[10]; let first = &v[0]; let len = v.length(); v.push_back(20); ``` ### Collection Index Syntax ```move // WRONG let val = vec_map::get(&map, &key); // CORRECT let val = &map[&key]; ``` ## Option Macros Use macros instead of manual `is_some` / `destroy_some` patterns. ```move // WRONG if (opt.is_some()) { let value = opt.destroy_some(); call_function(value); }; // CORRECT opt.do!(|value| call_function(value)); ``` ### Default values ```move // WRONG let value = if (opt.is_some()) { opt.destroy_some() } else { default }; // CORRECT let value = opt.destroy_or!(default); ``` ## Loop Macros ```move // WRONG — manual counter loop let mut i = 0; while (i < 32) { do_action(); i = i + 1; }; // CORRECT — do! macro 32u8.do!(|_| do_action()); ``` ### Range-based loops ```move // Iterate over a numeric range let mut sum = 0; 10u64.do!(|i| { sum = sum + i }); // i goes 0..9 // With index for more complex logic let mut results = vector[]; 5u64.do!(|i| results.push_back(i * i)); // [0, 1, 4, 9, 16] ``` ### Vector iteration ```move // WRONG let mut i = 0; while (i < vec.length()) { call_function(&vec[i]); i = i + 1; }; // CORRECT vec.do_ref!(|e| call_function(e)); ``` ### Vector creation from range ```move // WRONG let mut v = vector[]; let mut i = 0; while (i < 32) { v.push_back(i); i = i + 1; }; // CORRECT let v = vector::tabulate!(32, |i| i); ``` ### Fold and filter ```move // fold let sum = source.fold!(0, |acc, v| { acc + v }); // filter (requires T: drop) let filtered = source.filter!(|e| e > 10); ``` ## Struct Unpacking: `..` Syntax Use `..` to ignore unused fields when destructuring in 2024 edition. ```move // WRONG let MyStruct { id, field_1: _, field_2: _, field_3: _ } = value; // CORRECT let MyStruct { id, .. } = value; ``` ## Renamed Standard Library Functions Some standard library functions have been renamed. Using the old name produces a deprecation warning or compile error. ```move // WRONG — deprecated, renamed dynamic_field::exists_(&id, key) // CORRECT dynamic_field::exists(&id, key) ``` ## Positional Fields (Tuple Structs) Structs can use positional fields instead of named fields: ```move // Named fields (traditional) public struct Wrapper has copy, drop, store { value: u64 } // Positional fields (2024 edition) public struct Wrapper(u64) has copy, drop, store; // Access by position let w = Wrapper(42); let val = w.0; ``` Positional structs are useful for newtype wrappers and dynamic field keys (see `naming-conventions` skill). ## Public Structs The `public` keyword on structs controls visibility of the struct's fields. Without `public`, fields are module-private — only the defining module can construct or destructure the struct. ```move // Fields visible only within this module struct Config has key { id: UID, admin: address } // Fields visible to other modules public struct Token has key, store { id: UID, value: u64 } ``` Use `public` when other modules need to read fields or construct/destructure the struct. Omit it for encapsulation. ## Enums Move 2024 supports enum types: ```move public enum Color { Red, Green, Blue, Custom(u8, u8, u8), } public fun is_red(c: &Color): bool { match (c) { Color::Red => true, _ => false, } } ``` Enums can have variants with positional fields, named fields, or no fields. Use `match` expressions for exhaustive pattern matching. Enums cannot have the `key` ability — they cannot be objects directly, but they can be stored as fields inside objects. ## Quick Reference | Legacy Pattern | Modern 2024 Syntax | |---|---| | `coin::value(&c)` | `c.value()` | | `coin::into_balance(c)` | `c.into_balance()` | | `balance::join(&mut b, v)` | `b.join(v)` | | `balance::split(&mut b, n)` | `b.split(n)` | | `tx_context::sender(ctx)` | `ctx.sender()` | | `object::delete(id)` | `id.delete()` | | `string::utf8(b"x")` | `"x"` (or `b"x".to_string()`) | | `vector::empty()` | `vector[]` | | `vector::push_back(&mut v, x)` | `v.push_back(x)` | | `vector::length(&v)` | `v.length()` | | `opt.is_some() + destroy_some` | `opt.do!(\|v\| ...)` | | `while (i < n) { ... i++ }` | `n.do!(\|_\| ...)` | | `let S { a, b: _ } = x` | `let S { a, .. } = x` |
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