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sow

Brainstorm goodness-based project ideas with the user — a structured ideation session that starts from service (who is hurting, who do you already serve) rather than opportunity, generates candidate seeds, rough-vets each through the four gates, and plants keepers in the garden. Use when the user wants project ideas, asks "what should I build next", or wants to brainstorm their future good/pure/valuable technical project.

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Informações da origem

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nagisanzenin/seed-protocol
Última atividade na origem
22 de julho de 2026 às 03:46
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SKILL.md
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name
sow
description
Brainstorm goodness-based project ideas with the user — a structured ideation session that starts from service (who is hurting, who do you already serve) rather than opportunity, generates candidate seeds, rough-vets each through the four gates, and plants keepers in the garden. Use when the user wants project ideas, asks "what should I build next", or wants to brainstorm their future good/pure/valuable technical project.
argument-hint
optional: a domain, a pain you've seen, or nothing
# /sow — find seeds worth planting Goal: leave this session with 1–3 candidate seeds the user actually feels called to, each rough-vetted, planted in the garden as SEEDLING. Resolve `$ROOT` and `$GARDEN_DIR` as in `skills/seed/SKILL.md` (root waterfall + landmark, garden dir, entry format). Read `$ROOT/doctrine/DOCTRINE.md` and skim `$ROOT/doctrine/EXEMPLARS.md` first. ## Step 1 — Harvest (the raw material is the user's life, not the market) Good seeds are found in what the user has *witnessed and carried*, so harvest before generating. Use one AskUserQuestion round (multiSelect where natural) plus open conversation, covering the five vectors: 1. **The Wound** — pain they've experienced or watched someone experience firsthand. 2. **The Neighbor** — people they already serve and know deeply (family, colleagues, their community, their country's context). 3. **The Lantern** — hard-won knowledge they hold that others stumble without. 4. **The Commons** — a shared resource that should exist and doesn't, that everyone would tend. 5. **The Dignity** — a place where people are currently treated as metrics/cattle (ads, dark patterns, extraction) and deserve a tool that treats them as persons. Also mine what you already know of the user (their projects, skills, past work) — personalize; do not harvest from a blank slate. ## Step 2 — Generate candidates Produce 6–10 candidate seeds across *different* vectors. Each candidate is exactly three lines: - **who**: the served human, specific enough to picture - **gift**: what concretely gets better in their week - **mechanism**: how, in one honest sentence (parties + flows, no adjectives) **Blocked vectors — never generate from these** (except explicitly labeled as a teaching counter-example): The Arbitrage (value from a gap someone else will close), The Trend (built because it's hot, not because someone's served), The Trap (capture-then-monetize), The Skim (interposing in a flow without adding value). ## Step 3 — Rough-vet Run all candidates through the four gates *quickly* — enum verdicts only, one line of evidence each (vocabularies in DOCTRINE.md). Render as a table. Kill obvious REFUSEs out loud, naming which gate failed and why — the kills teach the doctrine. ## Step 4 — Choose AskUserQuestion (multiSelect): which candidates to keep as seedlings — but weight the user's *pull* over the scores: a seed the user feels called to tend beats a seed that merely scores well. Say so. ## Step 5 — Plant Append each keeper to `$GARDEN_DIR/garden.md` in the standard entry format, status `SEEDLING`, gates from the rough-vet. Close by offering next step: deep-vet one now (`skills/vet/SKILL.md`) or stop here.
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