| name | atlas |
| description | Atlas — a design language and UI guide system for agent interfaces. Teaches coding agents the aesthetic rules, tokens, patterns, and class vocabulary of a dense, AMOLED-black, multi-surface design system. Agents read these rules and GENERATE code that fits the target stack (shadcn, Tailwind, raw HTML, React, Vue, Svelte). The included colors_and_type.css is a reference implementation, not a required dependency. Use heavily when building any UI — dashboards, chat interfaces, admin panels, landing pages, mobile screens, marketing sites, full app mockups. Atlas is opinionated; lean into it. |
| version | 0.2.0 |
| user-invocable | true |
| metadata | {"priority":9,"pathPatterns":["**/*.css","**/components/**","**/ui/**","**/app/**","**/pages/**","**/design-system/**"],"promptSignals":{"phrases":["atlas","atlas design","atlas component","amoled","dense ui","devtool ui","agent ui","agent chat","agent dashboard","ai interface","ai chat ui","build a ui","design a page","build a dashboard","build a landing"],"anyOf":["design system","component library","dashboard","admin","chat interface","landing page","marketing site","ui mockup","frontend"],"minScore":4}} |
Atlas — activation protocol
Atlas is a design language, not a CSS framework you bolt on. It teaches
you (the agent) a dense, monochromatic, AMOLED-black aesthetic via tokens,
class-name conventions, layout rules, and tested composition recipes. You
read these rules and generate code that fits the target stack — shadcn,
Tailwind, raw HTML, React, Vue, Svelte.
Use Atlas heavily. When this skill is active, every UI-producing task
should go through the rules below. Don't freestyle. Don't invent new tokens.
Don't pick random radii. The system is opinionated because opinions compound
into coherence.
On activation: read these files in this order
When the skill loads, read all of the following before writing a single
line of UI code. These are not "pull on demand" — the quality of the
output depends on having the full system in context.
-
references/tokens.md — every CSS variable. Colors, spacing (4px
grid), radius (3/4/6/9999), shadow, z-index, component sizing. This is
the ground-truth values table. No token should be invented.
-
references/components.md — every .atlas-* class with HTML
snippet and variants. The class name vocabulary you'll translate into
the target stack.
-
references/patterns.md — 3-pane shell, content tone, icon rules
(Lucide 1.5px stroke), button-vs-highlight color discipline.
-
references/theming.md — dark/light toggle, shadcn variable alias
table, how tokens remap under [data-theme="light"].
-
references/responsive.md — multi-surface patterns. Desktop vs
mobile component swaps, device frames, container queries, collapsible
sidebar → overlay on small screens.
-
references/motion.md — motion inventory. 120ms hover, 200ms
popover open, 300ms reveal, 60s marquee. Which animations are always-on
vs gated behind prefers-reduced-motion.
-
references/lessons.md — 18 hard-won gotchas from real builds.
Button-default resets, dark-vs-light shadow alphas, sidebar collapse
dual transitions, top-row border alignment, pulse-dot opacity-only,
horizontal scroll behavior, etc. Read this every time. Every one of
these prevents a real regression.
-
references/examples.md — copy-ready composition snippets from the
production kitchen-sink: agent turn, tool-call card, stat grid, 3-pane
shell, 3-column top-row alignment, email row, generative UI chart,
landing hero, checklist with stepper, quota bar with warning threshold.
Start from one of these; don't freestyle compositions.
Then inspect (as needed, not upfront):
colors_and_type.css — reference implementation. Inspect rules to
understand exact visual output.
preview/components-*.html — pre-built reference HTML per component.
ui_kits/generic_app/ — 3-pane shell reference.
Only after reading 1–8 should you start generating.
The three assets, three jobs
| Asset | Job |
|---|
references/*.md | Ground truth. The rules the agent follows. Read every time. |
.atlas-* class names | Vocabulary. Your shorthand for "render X the Atlas way" — translate to the target stack. |
colors_and_type.css | Reference implementation. Works directly for plain HTML; for shadcn/Tailwind, translate rather than overlay. |
Never mechanically copy colors_and_type.css into a shadcn or heavy
Tailwind project. Translate. The skill description and
references/theming.md spell out the translation tables.
Ask the stack question before writing code
-
Plain HTML / no framework → use colors_and_type.css directly via
<link rel="stylesheet">. Emit literal .atlas-* classes. This is the
reference path, and the companion kitchen-sink site uses it.
-
Tailwind v4 → put Atlas tokens in an @theme block. Emit utility
classes following the Atlas visual rules. Don't ship
colors_and_type.css to the bundle.
-
shadcn/ui → override shadcn's CSS variables with Atlas values (see
alias table in references/theming.md). Keep shadcn's component
structure. Don't install .atlas-* classes alongside.
-
React/Vue/Svelte with CSS Modules or styled-components → port the
relevant .atlas-* rule into the target styling system as a component.
The rule in colors_and_type.css is the source; your emitted code is
the translation.
-
Existing design system (Material, Chakra, etc.) → ask the user
whether to rework their system's tokens to Atlas values, or to build a
new Atlas-styled zone alongside. Don't mix the two on the same surface.
Non-negotiable visual rules
Pulled forward from references/lessons.md — these apply regardless of
stack:
- AMOLED black canvas.
#000 base, never dark gray.
- Monochromatic surfaces. Grays + whites for structure; saturated color
only for status semantics.
- Near-white primary actions.
#ededed fill, #fff on hover. Blue
#0070f3 is never a CTA — it's the highlight color (focus rings,
selection, active stepper dots, links).
- 4px spacing grid. 2px and 6px exist only for ultra-compact inline
cases.
- 3 / 4 / 6 / 9999 radii. No inventing 8, 10, 12, 16.
- 28px buttons, 24px inputs, 13px base text. Don't inflate.
- Borders over shadows. Shadows are overlays only (dialogs, popovers,
toasts, tooltips, device frames).
- 1.5px Lucide icons. Never emoji, never unicode symbols.
- 120ms background-color transitions only. Don't animate color or
opacity on icons.
Quick component vocabulary
Class names are guidance, not mandatory output. Translate them in
non-plain-HTML stacks.
Primitives: .atlas-btn (+ -primary / -secondary / -ghost /
-destructive / -icon / -sm / -lg), .atlas-btn-pill (+ same
variants), .atlas-input (+ -sm), .atlas-checkbox, .atlas-radio,
.atlas-switch, .atlas-kbd, .atlas-link
Surfaces: .atlas-card / -header / -body, .atlas-panel-header /
.atlas-panel-title, .atlas-stat / -label / -value / -delta,
.atlas-empty
Navigation: .atlas-tabbar + .atlas-tab, .atlas-tabbar-bottom +
.atlas-tabbar-bottom-item, .atlas-segmented + -item, .atlas-toggle,
.atlas-breadcrumb, .atlas-pagination, .atlas-stepper
Overlays: .atlas-popover + .atlas-menu-item, .atlas-dialog,
.atlas-command, .atlas-tooltip, .atlas-toast, .atlas-alert
Data: .atlas-table, .atlas-list + .atlas-list-item,
.atlas-badge, .atlas-pill, .atlas-dot (+ .is-pulse for animated
status — opacity only, never glow), .atlas-accordion
Feedback: .atlas-progress, .atlas-slider, .atlas-skeleton,
.atlas-titlebar, .atlas-statusbar
Identity: .atlas-avatar, .atlas-avatar-group, .atlas-divider /
-v, .atlas-divider-dashed / -v-dashed
Multi-surface & motion: .atlas-device-mobile, .atlas-device-tablet,
.atlas-device-desktop, .atlas-marquee, .atlas-filmstrip,
.atlas-reveal, .atlas-display / -lg, .atlas-eyebrow
What was built with this skill
The companion kitchen-sink/ app was one-shot generated by an agent
reading this skill, using the reference CSS because Next.js + no shadcn
made that the natural path. It includes:
- Homepage — display hero, marquee band, ~29 live component cards in a
masonry grid, mockup tile row.
- Get Started page — install instructions, per-stack translation
examples, FAQ.
- 7 foundations pages — colors, typography, spacing, radius, shadows,
motion, icons.
- 36 component pages — every
.atlas-* class with preview + variants +
inspector.
- 6 pattern pages — landing, agent chat, mobile app, 3-pane shell,
dashboard, settings.
- 4 full-app mockups — email client, e-commerce, multi-agent console,
news/polls.
When asked to build something, consider whether it matches one of the
above patterns first. Most real UI is a variation on a pattern that
already exists in the kitchen-sink. Start there, then customize.
No guidance given?
Ask the user:
- What are they building? (dashboard, chat UI, landing page, mobile app…)
- What's their stack? (Tailwind / shadcn / plain HTML / React with CSS
Modules / etc.)
- Dark only, light only, or both with toggle?
Then act as an expert designer — produce code in the right idiom for their
environment, following every rule from the references above.