- name
- blueprint
- compatibility
- opencode
- completeness
- 95
- content-types
- ["guidance","examples","do-dont"]
- description
- Implements intelligent blueprint with multi-factor skill selection, fallback chains, and adherence to the 5 Laws of Elegant Defense
- license
- MIT
- maturity
- stable
- metadata
- {"domain":"agent","output-format":"analysis","related-skills":"agent-confidence-based-selector, agent-task-routing","role":"orchestration","scope":"orchestration","triggers":"blueprint, blueprint, how do i blueprint, orchestrate blueprint, automate blueprint, agent blueprint","archetypes":["orchestration","strategic"],"anti_triggers":["brainstorming","vague ideation","single-agent monolith"],"response_profile":{"verbosity":"medium","directive_strength":"high","abstraction_level":"tactical"}}
- version
- 1.0.0
# Blueprint
Orchestrates intelligent skill selection and execution for blueprint workflows. Applies the 5 Laws of Elegant Defense to guide data naturally through the orchestration pipeline, preventing errors before they occur. Selects optimal skills based on multi-factor scoring including text similarity, historical performance, and system availability.
## TL;DR Checklist
- [ ] Parse all inputs at boundary before processing (Law 2)
- [ ] Handle edge cases with early returns at function top (Law 1)
- [ ] Fail immediately with descriptive errors on invalid states (Law 4)
- [ ] Return new data structures, never mutate inputs (Law 3)
- [ ] Implement minimum 2-level fallback chain for all skill executions
- [ ] Log all skill selections with context for full audit trail
- [ ] Validate skill metadata and dependencies before selection
- [ ] Update confidence scores after each execution for learning
┌───────────────────────────────────────────────────────────────────────────────┐
│ Orchestration Flow │
└───────────────────────────────────────────────────────────────────────────────┘
User Request
↓
┌─────────────────┐
│ Parse Request │
│ & Extract │
│ Features │
└────────┬────────┘
↓
┌─────────────────────────────────────────────────────────────────────┐
│ Evaluate Available Skills │
│ │
│ ┌──────────────┐ ┌──────────────┐ ┌──────────────┐ │
│ │ Skill A │ │ Skill B │ │ Skill C │ │
│ │ - Match Score│ │ - Match Score│ │ - Match Score│ │
│ │ - Confidence │ │ - Confidence │ │ - Confidence │ │
│ │ - History │ │ - History │ │ - History │ │
│ └──────┬───────┘ └──────┬───────┘ └──────┬───────┘ │
│ │ │ │ │
│ └─────────────────┴─────────────────┘ │
│ ↓ │
│ Select Best Skill │
└─────────────────────────────────────────────────────────────────────┘
↓
┌─────────────────┐
│ Execute Skill │
└────────┬────────┘
↓
┌─────────────────┐
│ Handle Result │
└────────┬────────┘
↓
┌─────────────────────────────────────────────────────────────────────┐
│ Error Handling & Fallback │
│ │
│ Success? ────────► Return Result │
│ │
│ Fail? ────────┐ │
│ ↓ │
│ ┌──────────────────────────────────────────────────────────┐ │
│ │ Fallback Chain │ │
│ │ │ │
│ │ 1. Retry with adjusted parameters │ │
│ │ 2. Try Alternative Skill (if available) │ │
│ │ 3. Defer to Human Operator (if critical) │ │
│ │ 4. Log & Return Error │ │
│ └──────────────────────────────────────────────────────────┘ │
└─────────────────────────────────────────────────────────────────────┘
## When to Use
Use this skill when:
- Orchestrating multi-step workflows that require skill delegation
- Implementing adaptive skill routing based on confidence scores
- Building fallback mechanisms for failed skill executions
- Creating intelligent task decomposition and parallel execution
- Designing skill dependency graphs with automatic resolution
- Implementing skill selection with historical performance weighting
- Building agent systems that need to self-organize around tasks
## When NOT to Use
Avoid this skill for:
- Direct task execution without orchestration needs - use individual skills instead
- High-frequency trading scenarios where latency must be minimized - the selection overhead may be prohibitive
- Simple linear workflows without branching or fallback requirements
- Cases where skill metadata is unavailable or unreliable
## Core Workflow
1. **Parse and Analyze Request** - Extract intent, entities, and constraints from user input.
**Checkpoint:** All required parameters must be present and in valid format before proceeding.
2. **Score Available Skills** - Calculate match scores using multi-factor algorithm:
- Text similarity between request and skill triggers
- Historical success rate for similar tasks
- Skill availability and health status
- Required dependencies and their availability
**Checkpoint:** Skip to fallback if no skill scores above threshold.
3. **Select Optimal Skill** - Choose skill with highest score that meets minimum confidence.
**Checkpoint:** Verify skill has not been disabled or deprecated.
4. **Execute with Fallback** - Run skill execution wrapped in retry and fallback logic.
**Checkpoint:** Log all execution attempts for audit trail.
5. **Return or Fallback** - Either return successful result or apply fallback chain:
- Retry with adjusted parameters
- Try alternative skill from `related-skills`
- Defer to human operator for critical tasks
**Checkpoint:** Record outcome with timing and confidence metadata.
## Implementation Patterns
### Pattern 1: Blueprint Orchestration & Skill Routing
```python
def orchestrate_blueprint_request(
user_request: str,
skill_registry: List[Dict],
execution_history: List[Dict]
) -> Dict:
"""Orchestrate a blueprint workflow by routing to the optimal skill chain.
Applies the 5 Laws of Elegant Defense:
- Law 1: Early exit on malformed requests
- Law 2: Parse inputs at boundary, make illegal states unrepresentable
- Law 3: Return new routing plan, never mutate registry
- Law 4: Fail fast on missing dependencies
"""
if not user_request or not user_request.strip():
raise ValueError("Blueprint request cannot be empty")
# Law 2: Parse & validate at boundary
parsed_request = _parse_blueprint_intent(user_request)
if not parsed_request.get("intent") or not parsed_request.get("required_params"):
raise ValueError("Missing required blueprint intent or parameters")
# Law 4: Validate dependencies before scoring
available_skills = [
s for s in skill_registry
if _check_dependencies_met(s.get("dependencies", []), execution_history)
]
# Multi-factor scoring: trigger match + historical success + availability
scored_candidates = []
for skill in available_skills:
trigger_match = _calculate_trigger_similarity(parsed_request["intent"], skill.get("triggers", []))
historical_success = _get_historical_success_rate(skill["name"], execution_history)
availability_score = 1.0 if skill.get("status") == "healthy" else 0.5
composite_score = (trigger_match * 0.5) + (historical_success * 0.3) + (availability_score * 0.2)
if composite_score >= 0.6:
scored_candidates.append({
"skill": skill,
"score": composite_score,
"confidence": composite_score * historical_success
})
if not scored_candidates:
return {"status": "no_match", "fallback": "human_handoff", "reason": "No skills met threshold"}
# Law 3: Return new structure, don't mutate
best_match = max(scored_candidates, key=lambda x: x["score"])
return {
"status": "routed",
"selected_skill": best_match["skill"]["name"],
"confidence": best_match["confidence"],
"routing_plan": {
"primary": best_match["skill"]["name"],
"fallback_chain": best_match["skill"].get("fallback_skills", []),
"retry_policy": best_match["skill"].get("retry_config", {"max": 2})
}
}
```
### Pattern 2: Blueprint Execution & Adaptive Fallback
```python
def execute_blueprint_step(
step_config: Dict,
context: Dict,
skill_registry: Dict[str, Callable]
) -> Dict:
"""Execute a blueprint workflow step with adaptive fallback and confidence tracking.
Implements Fail Fast, Fail Loud (Law 4) with structured fallback chains.
Updates confidence scores post-execution for adaptive routing.
"""
skill_name = step_config.get("primary_skill")
fallback_chain = step_config.get("fallback_chain", [])
max_retries = step_config.get("retry_policy", {}).get("max", 2)
# Law 1: Early exit on missing skill
if skill_name not in skill_registry:
raise KeyError(f"Blueprint step references unknown skill: {skill_name}")
execution_log = []
last_error = None
for attempt in range(max_retries + 1):
try:
# Execute with strict input validation
result = skill_registry[skill_name](context)
# Law 3: Return new result structure
execution_log.append({
"attempt": attempt + 1,
"status": "success",
"latency_ms": result.get("latency_ms", 0)
})
# Update confidence for next routing decisions
_update_skill_confidence(skill_name, success=True)
return {
"status": "completed",
"skill": skill_name,
"result": result.get("data"),
"execution_log": execution_log
}
except TransientError as e:
last_error = e
execution_log.append({"attempt": attempt + 1, "status": "retry", "error": str(e)})
if attempt == max_retries:
break
except InvalidStateError as e:
# Law 4: Fail immediately on invalid state
_update_skill_confidence(skill_name, success=False)
raise BlueprintExecutionError(f"Invalid state in {skill_name}: {e}") from e
# Fallback chain execution
for fallback_skill in fallback_chain:
if fallback_skill in skill_registry:
try:
fallback_result = skill_registry[fallback_skill](context)
_update_skill_confidence(fallback_skill, success=True)
return {
"status": "fallback_success",
"original_skill": skill_name,
"fallback_skill": fallback_skill,
"result": fallback_result.get("data"),
"execution_log": execution_log
}
except Exception as fb_err:
execution_log.append({"fallback": fallback_skill, "status": "failed", "error": str(fb_err)})
# Law 4: Fail loud with full context
_update_skill_confidence(skill_name, success=False)
raise BlueprintExecutionError(
f"All attempts and fallbacks exhausted for {skill_name}. "
f"Last error: {last_error}. Requires human review."
)
```
### MUST DO
- Always validate skill metadata before selection (Early Exit)
- Implement fallback chain with at least 2 levels (Fallback Skill + Human)
- Log all skill selections with full context for auditability
- Return new data structures instead of mutating inputs (Atomic Predictability)
- Fail immediately with descriptive errors on invalid states
- Update confidence scores after each execution for adaptive routing
- Reference `code-philosophy` (5 Laws of Elegant Defense) in all logic
### MUST NOT DO
- Select skills based on a single factor (e.g., only confidence score)
- Disable fallback mechanisms "temporarily" - this creates fragile systems
- Skip validation of skill dependencies before execution
- Return partial results - either complete success or clear failure
- Use magic numbers for confidence thresholds - make them configurable
- Cache skill selections without considering context changes
## TL;DR Checklist
- [ ] Parse all inputs at boundary before processing (Law 2)
- [ ] Handle edge cases with early returns at function top (Law 1)
- [ ] Fail immediately with descriptive errors on invalid states (Law 4)
- [ ] Return new data structures, never mutate inputs (Law 3)
- [ ] Implement minimum 2-level fallback chain for all skill executions
- [ ] Log all skill selections with context for full audit trail
- [ ] Validate skill metadata and dependencies before selection
- [ ] Update confidence scores after each execution for learning
## TL;DR for Code Generation
- Use guard clauses - return early on invalid input before doing work
- Return simple types (dict, str, int, bool, list) - avoid complex nested objects
- Cyclomatic complexity < 10 per function - split anything larger
- Handle null/empty cases explicitly at function top (Early Exit)
- Never mutate input parameters - return new dicts/objects
- Fail fast with descriptive errors - don't try to "patch" bad data
- Reference code-philosophy laws in comments for complex logic
- Include timing and confidence metadata in all return values
## Output Template
When applying this skill, produce:
1. **Selected Skills** - List of skill names with confidence scores
2. **Selection Rationale** - Why each skill was chosen (match score, history, availability)
3. **Execution Plan** - Order of execution with dependencies
4. **Fallback Strategy** - Which fallback skills will be tried and in what order
5. **Risk Assessment** - Any potential failure points and their impact
6. **Timing Estimates** - Expected latency including fallback scenarios
---
---
## Constraints
### MUST DO
- Define clear input/output contracts for every step in the orchestration flow with explicit validation
- Implement structured logging at each stage capturing context, inputs, outputs, timing, and errors
- Build in fallback paths: if the primary strategy fails, degrade gracefully to a simpler approach
- Validate all preconditions before starting — do not proceed if required resources or permissions are missing
### MUST NOT DO
- Do not create deep nesting of orchestration steps (>5 levels) — flatten workflows where possible
- Avoid silent failure modes: every step must either succeed, fail explicitly, or escalate to a higher handler
- Never use shared mutable state between parallel workflow branches — communicate via immutable messages only
- Do not hardcode execution order when the dependency graph naturally determines it; derive order from explicit dependencies
## Live References
> Authoritative documentation links for this skill's domain. The model follows markdown links at load time to resolve external references and inline content.
- [Architecture Decision Records (ADR Pattern)](<https://cognitect.com/blog/2011/11/15/documenting-architecture-decisions>)
- [Software Blueprint Patterns (Martin Fowler)](<https://martinfowler.com/bliki/SoftwareBlueprint.html>)
- [C4 Model for Software Architecture](<https://c4model.com/>)
- [UML Use Case Modeling Guide](<https://www.ibm.com/docs/en/rational-warehouse-modeler/9.6.0?topic=types-use-case-diagram>)
- [Design Documentation Best Practices (NIST)](<https://csrc.nist.gov/pubs/sp/800-160/vol-2/final>)
## Related Skills
| Skill | Purpose |
|
Ver no GitHub