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rehan-remade
Perfil de criador do GitHub

rehan-remade

Visão por repositório de 22 skills coletadas em 2 repositórios do GitHub.

skills coletadas
22
repositórios
2
atualizado
30 de out. de 2026
mapa de repositórios

Onde as skills estão

Principais repositórios por número de skills coletadas, com sua participação neste catálogo do criador e sua distribuição ocupacional.

explorador de repositórios

Repositórios e skills representativas

reverse-engineering
sem classificação

Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file format and prove it…

30 de out. de 2026
blitz3d-decomp
sem classificação

Decompile a Blitz3D game to readable Blitz source with B3DDecomp and port what it does to another engine. Covers SCP - Containment Breach-era and other .bb games, B3DDecomp, Blitz3D runtime behaviour (fixed tick, Animate, CurveValue, Euler angles,…

27 de out. de 2026
mod-any-game
sem classificação

Mod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups. Use when the user wants to mod, extend, hack on,…

27 de out. de 2026
fal-assets
sem classificação

Generate game assets with fal (fal.ai) through the fal MCP server, the `um fal` CLI (REST) or `fal api`. Covers sprites and icons with transparent backgrounds, consistent variants and animation frames, pixel art, seamless textures, PBR material maps,…

21 de out. de 2026
share-field-notes
sem classificação

Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts, verification, gotchas). Use before starting work on a game ("has…

21 de out. de 2026
game-recon
sem classificação

Figure out how a specific installed game can be modded, before writing any mod code. Covers where it's installed, the engine and version, managed vs native code, anti-cheat, loaders already present, save and config folders, and the community's modding route.…

18 de out. de 2026
mashup-mods
sem classificação

Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind. Covers passthrough mods (two games running at once and exchanging state, rendering and collision), porting one game's content or mechanics into…

12 de out. de 2026
port-a-mod
sem classificação

Port an existing mod to a newer game version or another mod loader while keeping its behaviour, values and quirks. Typical cases are an old Forge 1.7.10 or 1.12 Minecraft mod moving to modern Fabric or NeoForge, a Skyrim LE plugin moving to SE/AE, or a…

12 de out. de 2026
Mostrando 8 de 20 skills coletadas.
Mostrando 2 de 2 repositórios
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