name: resonate-saga-pattern-go
description: Implement saga patterns for distributed transactions in Go with Resonate — forward steps tracked in a slice with compensating actions that unwind in reverse on failure, using explicit (T, error) returns and a type Step string + switch for compensation dispatch. Use when coordinating multi-step Go workflows that need consistency across failures without a distributed transaction. Pre-release caveat: the Go SDK has no semver-tagged release yet; every code block here is verified against develop/go.mdx at commit 22076134651f.
license: Apache-2.0
Resonate Saga Pattern — Go
Pre-release caveat. The Go SDK has no semver-tagged release yet — go get …@latest resolves to a pseudo-version; pin a commit for stability. APIs may change before the first tag is cut. Every code block here is verified against develop/go.mdx; there is no Go saga example repo yet, so all snippets use only documented SDK surface at commit 22076134651f.
Overview
A saga is a long-running transaction split into discrete steps, each with a compensating action. Forward steps execute top-to-bottom; on any failure, completed compensations run bottom-to-top. Because the whole workflow body re-runs on resume, the completed []Step slice is reconstructed deterministically on replay — each ctx.Run call short-circuits its settled durable promise in the same order, so the slice is rebuilt identically before reaching the point of failure.
For the language-agnostic mental model — including choreography vs orchestration, idempotency requirements, and when not to use sagas — see resonate-saga-pattern-typescript.
When to use
- Multi-step workflow where intermediate state is visible to other systems between steps
- Each step is individually compensable (inventory hold, payment charge, shipment create)
- You need "all or nothing" consistency without a distributed 2PC transaction
- Steps span services and may take seconds to minutes each
- Compensation logic exists and is idempotent for every committed step
Basic shape
package main
import (
"context"
"errors"
"fmt"
"log"
"time"
resonate "github.com/resonatehq/resonate-sdk-go"
)
type Step string
const (
StepInventory Step = "inventory"
StepPayment Step = "payment"
StepShipment Step = "shipment"
)
type OrderArgs struct {
OrderID string `json:"order_id"`
}
type SagaResult struct {
Status string `json:"status"`
OrderID string `json:"order_id"`
Compensated []string `json:"compensated,omitempty"`
}
type CompensateArgs struct {
Step Step `json:"step"`
OrderID string `json:"order_id"`
}
func placeOrder(ctx *resonate.Context, args OrderArgs) (SagaResult, error) {
var completed []Step
fInv, err := ctx.Run(reserveInventory, args.OrderID)
if err != nil {
return SagaResult{}, err
}
if err := fInv.Await(nil); err != nil {
return compensateAll(ctx, args.OrderID, completed, err)
}
completed = append(completed, StepInventory)
fPay, err := ctx.Run(chargePayment, args.OrderID)
if err != nil {
return SagaResult{}, err
}
if err := fPay.Await(nil); err != nil {
return compensateAll(ctx, args.OrderID, completed, err)
}
completed = append(completed, StepPayment)
fShip, err := ctx.Run(createShipment, args.OrderID)
if err != nil {
return SagaResult{}, err
}
if err := fShip.Await(nil); err != nil {
return compensateAll(ctx, args.OrderID, completed, err)
}
completed = append(completed, StepShipment)
return SagaResult{Status: "success", OrderID: args.OrderID}, nil
}
func compensateAll(
ctx *resonate.Context,
orderID string,
completed []Step,
forwardErr error,
) (SagaResult, error) {
_ = forwardErr
var names []string
for i := len(completed) - 1; i >= 0; i-- {
step := completed[i]
f, err := ctx.Run(compensate, CompensateArgs{Step: step, OrderID: orderID},
resonate.RunOpts{
Timeout: 10 * time.Minute,
RetryPolicy: resonate.ExponentialRetry{
MaxAttempts: 5,
Base: 200 * time.Millisecond,
Max: 30 * time.Second,
Jitter: true,
},
},
)
if err != nil {
return SagaResult{}, fmt.Errorf("dispatch compensation for %s: %w", step, err)
}
if err := f.Await(nil); err != nil {
return SagaResult{}, fmt.Errorf("compensation for %s failed: %w", step, err)
}
names = append(names, string(step))
}
return SagaResult{
Status: "failed",
OrderID: orderID,
Compensated: names,
}, nil
}
func compensate(_ *resonate.Context, args CompensateArgs) (struct{}, error) {
switch args.Step {
case StepShipment:
return struct{}{}, nil
case StepPayment:
return struct{}{}, nil
case StepInventory:
return struct{}{}, nil
default:
return struct{}{}, resonate.NewNonRetryable(
fmt.Errorf("unknown saga step %q — programming error", args.Step),
)
}
}
func reserveInventory(_ *resonate.Context, orderID string) (struct{}, error) {
_ = orderID
return struct{}{}, nil
}
func chargePayment(_ *resonate.Context, orderID string) (struct{}, error) {
_ = orderID
return struct{}{}, nil
}
func createShipment(_ *resonate.Context, orderID string) (struct{}, error) {
_ = orderID
return struct{}{}, errors.New("shipment service unavailable")
}
func main() {
r, err := resonate.New(resonate.Config{URL: "http://localhost:8001"})
if err != nil {
log.Fatalf("resonate.New: %v", err)
}
defer func() { _ = r.Stop() }()
placeOrderFn, err := resonate.Register(r, "placeOrder", placeOrder)
if err != nil {
log.Fatalf("Register: %v", err)
}
h, err := placeOrderFn.Run(context.Background(), "order-1", OrderArgs{OrderID: "order-1"})
if err != nil {
log.Fatalf("Run: %v", err)
}
res, err := h.Result(context.Background())
if err != nil {
log.Fatalf("Result: %v", err)
}
fmt.Printf("saga: %+v\n", res)
}
Each ctx.Run + Await pair is a durable checkpoint. If the worker crashes mid-saga, Resonate resumes from the last settled step — completed forward steps do not re-execute.
Compensation must be retryable
A compensation that exhausts retries leaves the system in a real inconsistency. Always give compensations a generous timeout and an explicit retry policy:
f, err := ctx.Run(compensate, CompensateArgs{Step: step, OrderID: orderID},
resonate.RunOpts{
Timeout: 10 * time.Minute,
RetryPolicy: resonate.ExponentialRetry{
MaxAttempts: 5,
Base: 200 * time.Millisecond,
Max: 30 * time.Second,
Jitter: true,
},
},
)
If f.Await(nil) returns an error after retries are exhausted, you have a manual-intervention situation — log the step name, the order ID, and alert before returning the error.
To fail a forward step immediately without retrying (useful for non-idempotent external APIs):
return struct{}{}, resonate.NewNonRetryable(errors.New("card declined — do not retry"))
Step dispatch via type Step string + switch
Go has no enum keyword. A type Step string with named constants gives the closed-step-set semantics of Rust's enum while staying serializable without extra infrastructure:
type Step string
const (
StepInventory Step = "inventory"
StepPayment Step = "payment"
StepShipment Step = "shipment"
)
switch args.Step {
case StepShipment:
case StepPayment:
case StepInventory:
default:
return struct{}{}, resonate.NewNonRetryable(
fmt.Errorf("unknown saga step %q", args.Step),
)
}
The default branch with NewNonRetryable turns a programming error (a new step added without a compensation) into a fast, observable failure rather than a silent infinite retry loop.
Distinct Go idioms
- Explicit
(T, error) returns handle forward-path propagation — there is no exception unwinding. You must check each if err != nil explicitly and call compensateAll yourself rather than relying on a try/except unwind.
if err := f.Await(nil); err != nil immediately after dispatch keeps each step sequential and is idiomatic for the saga forward path. Fan-out (dispatch all, then await all) is used for parallel work — sagas are sequential by nature.
completed []Step slice rebuilt on replay — on crash-resume the workflow body re-runs from the top; each ctx.Run call short-circuits its settled promise in order, so the slice is reconstructed identically before reaching the failed step.
for i := len(completed) - 1; i >= 0; i-- is the idiomatic Go reverse loop — no reversed() builtin or slices.Reverse needed.
type CompensateArgs struct with exported fields and json tags bundles step + order ID into a single serializable arg, matching the SDK's encoding contract.
struct{} as the result type for void leaf functions — idiomatic Go; avoids a named unit type.
Avoid
- Panicking inside a durable function —
panic in a ctx.Run leaf will crash the worker, not run compensations. Always return error explicitly.
- Non-idempotent compensations — each compensation
ctx.Run may execute more than once on retry. A compensation that double-refunds or double-releases is worse than the original failure.
- Reading the system-of-record without a fresh
ctx.Run — a raw DB/API call in the workflow body (outside a leaf) re-executes on every replay. Wrap any observable side effect in its own ctx.Run so the result is checkpointed.
- Swallowing compensation errors — if
f.Await(nil) returns an error during the compensation loop, surface it. Silently continuing produces a partially compensated saga with no audit trail.
Related skills
resonate-basic-durable-world-usage-go — ctx.Run, RunOpts, function signature variants
resonate-recursive-fan-out-pattern-go — parallel dispatch, can be composed with saga steps that fan out internally
resonate-external-system-of-record-pattern-go — idempotency keys and SoR reads inside durable leaves
durable-execution — foundational replay semantics that make the completed slice safe
resonate-saga-pattern-typescript — language-agnostic mental model, choreography vs orchestration, idempotency patterns
resonate-saga-pattern-rust — Rust sibling using Result<T> + ? and enum match