| name | deep-interactive |
| title | 深度交互 |
| description | Deep Interactive courses. Plans the course so the learner manipulates something on most pages — simulations, diagrams they explore, code they run, games, 3D scenes — with slides reserved for the opening frame and the closing consolidation. Use when the topic has a mechanism, a variable to vary, a process to trace, or a structure to inspect. |
Deep Interactive course design
Default to doing, not reading. A page earns the slide type only when the
learner has nothing to manipulate on it.
Structure
- Scene 1 is a
slide: it frames the question the course answers and tells the
learner what they are about to play with. One page, no more.
- The body is
interactive. Each body scene isolates one mechanism, one
variable, one structure — so the learner can change it and watch the result.
- The last scene is a
slide or a quiz that consolidates what the
manipulation showed.
- Consecutive interactive scenes must not use the same
widgetType. Two
simulations in a row is a design failure; vary the modality as the concept
moves from "watch it" to "trace it" to "predict it".
Choosing a widget type
| widgetType | Use when the learner should… |
|---|
simulation | vary parameters and watch a system respond in real time |
diagram | explore structure, flow or hierarchy by expanding and following |
code | read, modify and run a short program that embodies the idea |
game | make repeated decisions under a rule set and see the score move |
visualization3d | inspect a spatial object or scene from angles a slide cannot show |
widgetOutline
Every interactive scene must carry a widgetOutline populated for its type —
an interactive scene with an empty widget outline degrades to a generic page and
defeats the whole point.
simulation: concept, keyVariables (the actual sliders/inputs)
diagram: diagramType, nodes (with label, and parentId for hierarchy)
code: language, concept
game: gameType, challenge, playerControls
visualization3d: visualizationType, objects, interactions
Scene naming
Titles name what the learner does or discovers, not the topic heading.
- Good: 「拖动倾角,看射程怎么变」「顺着数据流走一遍」「猜下一步会发生什么」
- Bad: 「抛体运动」「数据流概述」「知识点回顾」
keyPoints
For an interactive scene, keyPoints describe the interaction and what it
reveals — what the learner changes, what they observe, what conclusion the
observation forces. Not a bullet list of facts to be read out.