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graph

Query forge's live, always-fresh code map — a dependency graph of the repo with god-nodes, modules, and neighbors/impact (blast-radius) queries. Use before editing to know what depends on a file, to find the most-depended-on hotspots, to map an unfamiliar codebase's architecture, or whenever you need current structural context instead of guessing.

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vasu-devs/Forge
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7 de junho de 2026 às 09:21
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SKILL.md
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name
graph
description
Query forge's live, always-fresh code map — a dependency graph of the repo with god-nodes, modules, and neighbors/impact (blast-radius) queries. Use before editing to know what depends on a file, to find the most-depended-on hotspots, to map an unfamiliar codebase's architecture, or whenever you need current structural context instead of guessing.
``` ██████╗ ██████╗ █████╗ ██████╗ ██╗ ██╗ ██╔════╝ ██╔══██╗██╔══██╗██╔══██╗██║ ██║ ██║ ███╗██████╔╝███████║██████╔╝███████║ ██║ ██║██╔══██╗██╔══██║██╔═══╝ ██╔══██║ ╚██████╔╝██║ ██║██║ ██║██║ ██║ ██║ ╚═════╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═╝ ╚═╝ ``` # The live code map forge keeps a **dependency graph of the whole repo** — built once, then patched automatically as files change, so your structural context never goes stale. It's a zero-dependency, fully-local synthesis of the three things a code graph is good for: - **god-nodes** — the most-depended-on files (highest fan-in); the architectural hotspots to touch with care. - **modules / clusters** — the architecture at a glance (which directories form cohesive units, how many communities exist). - **neighbors / impact** — who imports a file, and the **transitive blast radius** of changing it. - **cycles · dead files · orchestrators** — dependency cycles (refactor hazards), orphaned files (0 in / 0 out, non-entry), and high-fan-out composition roots. It updates itself: a `SessionStart` hook injects a fresh map and triggers a background refresh; the `Stop` hook patches changed files after every turn (mtime-diff — only changed files are reparsed). You usually **read the injected map for free**; reach for the CLI when you need a specific answer. ## When to use it - **Before editing a shared file** — run `impact` to see everything that could break. - **Entering an unfamiliar repo** — run `map` to learn the hotspots and module layout in one call (cheaper and more accurate than grepping around). - **"Where is X / what uses X"** — `neighbors` gives importers and imports directly. - It's the structural layer `forge:understand` leans on — use the graph first, then read only the files on the path. ## Commands ```bash G=~/.claude/skills/forge/scripts/graph.js node "$G" map # god-nodes + module map for this repo node "$G" neighbors <file> # direct imports ↑ and importers ↓ of a repo-relative file node "$G" impact <file> # transitive blast radius — who breaks if this changes node "$G" stats # files / deps / clusters / last-built node "$G" refresh # build if missing, else mtime-patch (the hooks do this for you) ``` Paths are **repo-relative with `/` separators** (e.g. `src/api/client.ts`), exactly as the map prints them. ## What it does and doesn't see - **Edges = static imports/requires/includes**, resolved to real repo files: JS/TS (`import`/`require`/dynamic-`import`, relative + index resolution **+ tsconfig/jsconfig `baseUrl`/`paths` aliases like `@/…`**), Python (absolute + relative, incl. nested-package suffix match), C/C++ (`#include "…"`), Ruby (`require_relative`), Rust (`mod`). It respects the repo's `.gitignore` (single-name dir/file entries) so generated/ignored code isn't counted. - It does **not** follow dynamic dispatch / runtime reflection, monorepo *workspace-package* imports (bare `@scope/pkg` → another package), or Go module-path imports. Languages without an extractor yet — **Go, Java, Kotlin, PHP, C#, Swift** — are counted as files but appear as **edgeless nodes**. Treat the map as a high-accuracy skeleton, not a completeness proof; confirm a critical call path by reading the code (`forge:verify`). - If a deeper **symbol-level** call graph is available (e.g. CodeGraph MCP via `/codegraph-here`), prefer it for precise caller/callee analysis; forge:graph is the always-on, zero-setup baseline. ## Freshness The map is patched after each turn, so during a session it tracks your edits. If you've just made sweeping changes and want certainty before a big query, run `node "$G" refresh` first. Disable the whole subsystem with `FORGE_GRAPH=off`.
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