| name | comic-json-compiler |
| description | Phase-1 (S9, the FINAL comic-author step) — assemble the LOCKED storyboard + locked per-panel blueprints into ONE schema-valid `comic.json` (the comic-ir/1.0 contract boundary handed to comic-director / run_comic.py). Project the page_order + each panel's condition{} + render fields into `pages[]` + keyed `panels{}` per schemas/comic.schema.json; author ONLY authored fields and leave image_path/active_attempt_id/wiki_node_id EMPTY for the engine. THE step where page-count integrity is reconciled and the orphan-panel class of bug is caught (a panel defined in panels{} that no page references — ship that and the finale silently vanishes) — caught by an INLINE whole-comic reconcile this skill runs (page_refs vs panels{} keys vs the storyboard page_order), because the deterministic scripts are per-page and the schema leaves condition/content_svg OPTIONAL. Gated by comic-cross-layer-gate --gate compile (the DETERMINISTIC gate: both run_comic.py --dry-run AND cli/validate_wiki.py must exit 0). Use when the user says '编译 comic.json', 'compile the comic', 'assemble comic.json', '出 comic.json', or the storyboard + all blueprints are locked and you need the single IR to hand to Phase 2/3. Do NOT use to author the page order (that is comic-storyboard-creator) or to bake panels (that is comic-director). |
comic-json-compiler — locked storyboard + blueprints → one schema-valid comic.json (S9)
The last node of the left third of Figure 1: take the locked storyboard_spec (the authoritative page
order + the MOTIF STATE TABLE) and the locked per-panel blueprint nodes and compile them into the single
comic.json (comic-ir/1.0) that is the contract boundary to comic-director
(Phase 2/3). You don't hand-write this file panel-by-panel — that already happened upstream; this step is the
deterministic projection + reconciliation that turns the authoring nodes into the IR and catches the
integrity bugs that only show up once everything is assembled — chiefly the page-count / orphan-panel
mismatch (the orphan-panel class). The two deterministic scripts the compile gate runs are
per-page (run_comic.py needs --page/--panels) and the JSON schema leaves condition/content_svg
OPTIONAL — so neither of them sees the whole pages[]/panels{} set and neither catches an orphan. That
whole-comic reconciliation against the storyboard authority is THIS skill's own inline job (the ~7-line set
diff below), run before the gate; the gate then certifies the per-page + wiki-conformance floor.
locked storyboard_spec (page_order = AUTHORITY) ┐
locked motif_ledger (per-panel ground-truth) │
locked panel_spec × N (the 9-field specs) ├─▶ ① ASSEMBLE pages[] + panels{} per comic.schema.json
locked blueprint × N (content_svg + expected_literals) │ (author ONLY authored fields; engine fields EMPTY)
locked prompt_bundle × N (optional, identity refs) ┘ ▼
② RECONCILE page-count integrity ── INLINE python (this skill; no phantom script)
(orphans · dangling refs · page_count vs page_order · grid2x2==4 · recap legitimacy)
▼
③ VALIDATE jsonschema(comic.schema.json) — SHAPE only (it does NOT enforce content_svg/literals)
▼
④ FAIL-CLOSED contracts (every panel a content_svg · baked figure ⇒ expected_literals) ← THIS skill asserts; schema won't
▼
⑤ comic-cross-layer-gate decision:compile_<slug> --gate compile (DETERMINISTIC: run_comic.py --dry-run per page AND cli/validate_wiki.py both exit 0)
▼
approve? ─ revise ─▶ fix the OFFENDING node upstream, recompile (you don't invent content)
│ approve
▼
⑥ EMIT comic.json (output-versioning) + movie.project.json pointer-hub + asset-copy manifest
Constants
- CONTRACT BOUNDARY =
comic.json (comic-ir/1.0) + the assets it references. Everything downstream
(comic-director, run_comic.py, the Phase-3 viewer build packages/viewer/build_comic.py) reads ONLY this
file + its assets — so a bug that survives this step survives to production.
- AUTHORITY = the storyboard's
page_order. When the assembled comic.json page set disagrees with the
locked storyboard_spec.page_order, the storyboard wins — the compiler conforms, it does NOT silently
ship its own page count. (This is the converse of the storyboard gate's page-order veto.)
- GATE =
comic-cross-layer-gate decision:compile_<slug> --gate compile (the target is the real wiki
decision node this skill writes — there is NO comic node type and comic.json is not a wiki node, so it
can never be a gate target or an edge endpoint). Per comic-cross-layer-gate
the compile gate is purely DETERMINISTIC: NO review:* fan-out, NO Codex adjudication (so unlike every
other gate, the "create review nodes first" pre-step does NOT apply here). It PASSES (approve) iff BOTH
on-disk scripts exit 0: python3 skills/comic-director/scripts/run_comic.py --project <dir> --page <P> --panels <ids> --dry-run (per page) AND python3 cli/validate_wiki.py <dir>; else revise with their
stderr as the blocker list. (The whole-comic orphan/page-count catch is NOT in either script — it is this
skill's inline step ② below, run before the gate.)
- VERDICT enum (the
compile gate's legal set, per the gate skill): approve / revise. On approve flip
the compile decision to final and emit; on revise fix the offending upstream node and recompile (the
compiler never patches content into comic.json by hand). A verdict is never a node status: the status the
FLIP writes is locked on advance, under_review on needs-work, rejected on a terminal fail
(schema-enum statuses only — revise/regenerate are verdicts, not statuses).
- NO INVENTION — the compiler is a projection + reconciliation step. It must NOT invent a panel, a
number, an
expected_literal, a page, or a content_svg. A missing piece is a HALT with the offending node
id, not a fabrication (artifact-integrity).
- ENGINE FIELDS STAY EMPTY —
image_path / active_attempt_id / wiki_node_id are written by the spiral
engine on KEEP. Authoring them is a veto (you'd be claiming a bake that never ran).
- ASCII node-id discipline — every wiki touch goes through the one
node_id_to_filename helper (: → _),
per wiki-helper-resolution.
Input contract — what must be LOCKED before you compile
This is a compile step: it consumes locked upstream nodes, it does not author them.
- One
storyboard_spec (status: "locked") — its page_order (the authority), page_ids, panel_ids,
global_policies (page-order authority, text-mode rules, mirror-lock policy), motif_ledger_id,
consolidated_asset_requests.
- The
motif_ledger it points at — the per-panel ground-truth the gate uses to confirm condition prose
agrees with each panel's continuity row.
- One
panel_spec per panel (status: "locked") — page_type, world, text_mode, expected_literals,
content_blueprint, bubbles, side_narration, motifs, (cover/finale: safe_zones + endcard fields).
- One
blueprint per panel (status: "locked") — content_svg, expected_literals (verbatim),
safe_zones, html_bubbles, crop, negative_space_policy, generator_script, file_sha256.
- (optional) the
prompt_bundle per panel — for identity_ref_paths (else fall back to the project
canonical from identity_refs).
- HALT if any of these is not
locked (or its content_svg/output_ref file is missing) — name the
offending node id. Convergence is the upstream gate's job, not yours.
Workflow (the inline reconcile + the two deterministic gate scripts — all runnable, no phantom tool)
① ASSEMBLE pages[] + panels{}
Project the locked nodes into the IR. Copy examples/comic_m3_audit/comic.json as the shape.
- Top level —
schema_version: "comic-ir/1.0", comic_id, defaults (text_mode, default_locale,
panels_per_page_cap, nav_default, pixel_rendering), identity_refs (the locked cast hex table from
the style bible — pure pointer/hex hub, never duplicated art), ui_tokens (viewer theming, palette pinned).
pages[] — reading order, ONE entry per storyboard_spec.page_order page, in that exact order —
EXCEPT a declared endcard page (the ENDCARD FOLD, below: an endcard/finale storyboard page compiles into
the PRIOR page's closing{}, never its own pages[] entry). Each entry: id (the stable FINAL page id,
e.g. P00_cover/P_B03/P02_b08 — see the PAGE-ID rule below), type
(cover|single|grid|grid2x2|feature|finale), panel_ids (the panel ids that page shows), plus optional
beat/beat_title/narration/skill/title/links (cover/closing buttons — https:// only).
panels{} — ONE keyed entry per panel id that appears in any page. Per panel project:
condition{} (what to GENERATE): content_svg (the locked blueprint's deterministic SVG = the
content authority), expected_literals (verbatim from the blueprint), world, identity_ref
(from the prompt_bundle or null → project canonical), identity_desc, characters, scene.
- render fields (for the viewer):
text_mode, crop (shape∈hero|wide|square, position [x,y] in
0..1, zoom ≥ 1), safe_zones (each with an id), bubbles (speaker∈researcher|executor|reviewer,
style∈say|shout|terse|thought|whisper, text{zh,en}, optional anchor = one of this panel's
safe-zone ids), overlays, caption{zh,en}.
- leave EMPTY:
image_path, active_attempt_id, wiki_node_id.
- Emit
movie.project.json — the pure pointer-hub manifest (project_id, title{zh,en}, story,
schema_version, comic_json, art_bible, identity_ref, dirs, text_mode_default, palette). It
names the other artifacts; it NEVER duplicates their content.
Two storyboard→IR projections step ② MUST know (or the reference itself looks broken):
- THE ENDCARD FOLD. A storyboard page of type
endcard (the finale card) does NOT compile to its own
pages[] entry: its single panel becomes the PRIOR page's closing.image (with the logo/tag/links in
the same closing{} block). Reference: the storyboard declares 19 pages ending in a standalone
P03_end[S22·endcard]; the compiled IR ships 18 pages[] with P_B12 (type finale, panels S20+S21)
carrying closing.image: "S22". The 19-vs-18 difference IS the fold — by design, not a lost page. NOTE the
schema does not model closing{} at all (it validates via additionalProperties), so asserting "the fold
actually happened" is step ②'s inline job, nobody else's.
- THE PAGE-ID RULE. The compiled IR's canonical page ids are beat-keyed (
P_B<beat>: P_B03…P_B07,
P_B08_0…P_B12), while the human STORYBOARD_DRAFT.md's first-third draft ids are ordinal-prefixed
(P02_b03/P03_b04/…). The stable key is the beat token (b03 ↔ B03, case-insensitive); the
already-canonical anchors (P00_cover, P01_b02, P02_b08) keep their ids. The LOCKED
storyboard_spec.page_order — the reconcile authority — must be authored in the FINAL IR vocabulary;
the compiler never renames silently. Never build a page_order for the reconcile from the .md draft's
ordinal ids — that draft is a human artifact, not the locked node, and an element-wise compare against it
false-blocks the shipped reference.
② RECONCILE page-count integrity (the heart of this skill — INLINE python, NO external script)
There is no reconcile_pages.py — it never existed. This catch is run inline (the schema and the
per-page run_comic.py are both blind to it), so paste-and-run this ~15-line whole-comic diff against the
storyboard authority. This is where the orphan-panel class dies. Exit non-zero on ANY blocker; do NOT proceed to
the gate until it is clean.
import json, sys, re
c = json.load(open("comic.json", encoding="utf-8"))
sb = json.load(open("wiki/nodes/storyboard_<slug>.json", encoding="utf-8"))["payload"]
page_refs = [pid for p in c["pages"] for pid in p["panel_ids"]]
closing_refs = [(p.get("closing") or {}).get("image") for p in c["pages"] if (p.get("closing") or {}).get("image")]
ref_set = set(page_refs) | set(closing_refs); defined = set(c["panels"])
orphans = sorted(defined - ref_set)
dangling = sorted(ref_set - defined)
comic_order = [p["id"] for p in c["pages"]]
sb_order = list(sb["page_order"])
gp0 = sb.get("global_policies", {})
endcard_map = dict(gp0.get("endcard_folds") or {})
sb_order_cmp = [pid for pid in sb_order if pid not in endcard_map]
endcard_unfolded = sorted(pn for pn in endcard_map.values() if pn not in set(closing_refs))
order_mismatch = comic_order != sb_order_cmp
order_missing = [pid for pid in sb_order_cmp if pid not in comic_order]
order_extra = [pid for pid in comic_order if pid not in sb_order_cmp]
page_id_dups = sorted({pid for pid in comic_order if comic_order.count(pid) > 1})
bad_grid = [p["id"] for p in c["pages"] if p["type"] == "grid2x2" and len(p["panel_ids"]) != 4]
empty_pg = [p["id"] for p in c["pages"] if not p["panel_ids"]]
def cond(pn): return pn.get("condition") or {}
no_csvg = sorted(pid for pid, pn in c["panels"].items() if not cond(pn).get("content_svg"))
def emode(pn): return pn.get("text_mode") or (c.get("defaults") or {}).get("text_mode") or "html"
def baked_lits_bad(pn):
if emode(pn) != "baked" or not cond(pn).get("content_svg"): return False
exp = cond(pn).get("expected_literals")
return not (isinstance(exp, list) and len(exp) > 0
and all(isinstance(e, str) and re.findall(r"[a-z0-9+._-]+", e.lower()) for e in exp))
baked_lits_fail = sorted(pid for pid, pn in c["panels"].items() if baked_lits_bad(pn))
engine_authored = sorted(pid for pid, pn in c["panels"].items()
if pn.get("image_path") or pn.get("active_attempt_id") or pn.get("wiki_node_id"))
def sz_ids(pn): return {z.get("id") for z in (pn.get("safe_zones") or [])}
bad_anchor = sorted(f"{pid}:{b.get('anchor')}" for pid, pn in c["panels"].items()
for b in (pn.get("html_bubbles") or pn.get("bubbles") or [])
if isinstance(b, dict) and b.get("anchor") and b["anchor"] not in sz_ids(pn))
gp = sb.get("global_policies", {})
sanctioned = set(gp.get("recap_panel_ids") or gp.get("sanctioned_recap") or [])
dups = sorted({pid for pid in page_refs if page_refs.count(pid) > 1} - sanctioned)
blockers = {"orphans": orphans, "dangling": dangling, "order_mismatch": order_mismatch, "order_missing": order_missing,
"order_extra": order_extra, "page_id_dups": page_id_dups, "endcard_unfolded": endcard_unfolded,
"bad_grid2x2": bad_grid, "empty_pages": empty_pg,
"undeclared_dups": dups, "content_svg_null": no_csvg, "baked_literals_invalid": baked_lits_fail,
"engine_fields_authored": engine_authored,
"bubble_anchor_unresolved": bad_anchor}
if any(blockers.values()):
sys.exit(f"RECONCILE BLOCKERS: {blockers} (pages {len(comic_order)} vs storyboard {len(sb_order_cmp)} after endcard fold)")
print("reconcile OK")
- The orphan check counts
closing.image. In the reference comic.json, S22 (the wordless constellation
finale) is the endcard of the finale page P_B12 (P_B12.closing.image = "S22") — a legitimate use, NOT
an orphan. (An earlier draft of this check read only panel_ids and FALSE-flagged it.) A TRUE orphan is a
panel in panels{} referenced by neither a page's panel_ids NOR any closing.image; that is a real BLOCKER
the compiler must catch, not ship — page it, or (if genuinely cut) make an upstream storyboard edit + re-lock,
never a quiet drop. When a locked storyboard_spec node is present, its page_order is the element-wise page
authority (reorder / missing / extra / duplicate page id all block) — after excluding its declared endcard
pages, which by contract have no pages[] entry (the fold itself is asserted separately via
endcard_unfolded).
- Recap reuse is the ONE legitimate multi-reference and must be declared, not inferred. In the
reference comic,
S12,S13,S14,S15 are each referenced twice — once as individual single pages
(P_B08_1..4) and once in the grid2x2 recap/hero page (P02_b08). That is by-design (the storyboard's
mirror_locks / recap policy), so a panel referenced >1 time is a veto ONLY if it is not on the
storyboard's declared recap/grid set. The diff reads the storyboard's global_policies (the sanctioned
recap ids) to know which reuses are sanctioned — an undeclared duplicate reference is still a BLOCKER.
③ VALIDATE against the schema (SHAPE only — it does NOT enforce the fail-closed contracts)
python3 -c "import json,jsonschema,sys; jsonschema.validate(json.load(open(sys.argv[1]+'/comic.json')), json.load(open('schemas/comic.schema.json')))" <project_dir>
Know exactly what this does and does NOT catch. schemas/comic.schema.json leaves condition,
condition.content_svg, and condition.expected_literals all OPTIONAL (it constrains their shape when
present but never requires them). So jsonschema PASSES a panel with content_svg: null/absent or a baked
panel with empty expected_literals — exactly the states vetoes #5/#6 and the two fail-closed contracts forbid.
Therefore the schema is NOT the contract enforcer — step ④ (this skill's own assertion) and the
run_comic.py --dry-run cfg_usable fail-closed (step ⑤) are what bite. Do not rely on jsonschema for them.
build_comic.py is NOT a compile-time fallback. It lives at packages/viewer/build_comic.py and is
the Phase-3 post-bake viewer build: it requires every panel's image_path to be present and a real
image on disk. A freshly-authored comic.json (engine fields EMPTY, per this skill) would make build_comic.py
hard-fail on the missing images — it is the wrong tool here, and it never checks orphans. Cite it only for the
post-bake viewer stage (Phase 3), with its real packages/viewer/ path; the compile-time deterministic floor
is cli/validate_wiki.py + run_comic.py --dry-run (step ⑤), not build_comic.py.
④ Enforce the two FAIL-CLOSED engine contracts (see the dedicated section below)
Every panel has a real content_svg (never null); every baked figure-panel has non-empty,
ASCII-tokenizable expected_literals. The one nuance — the zero-text panel (S22) — is spelled out below.
⑤ Run the compile gate (DETERMINISTIC = both scripts exit 0; no reviewer fan-out)
The --gate compile floor is two real on-disk scripts. run_comic.py is a per-page spiral runner —
its argparse marks both --page and --panels as required, so it must be invoked once per page with that
page's panel ids (the project-only command crashes with an argparse error). It does NOT validate jsonschema
and never sees the whole pages[]/panels{} set — so it CANNOT catch the orphan/page-count (that was step
②). Its --dry-run job is per-page bake-readiness: it asserts every text_mode:"baked" figure-panel on that
page carries ascii-tokenizable expected_literals (the cfg_usable fail-closed) and prints each concrete bake
prompt (real scene + real literals, no placeholders).
python3 skills/comic-director/scripts/run_comic.py --project examples/comic_m3_audit --page P02_b08 --panels S12,S13,S14,S15 --dry-run
python3 cli/validate_wiki.py examples/comic_m3_audit
First write the compile decision node + its edges (§ "Node it reads / writes"), then defer to the gate.
comic-cross-layer-gate decision:compile_<slug> --gate compile is purely deterministic (per the gate
skill): NO review:* nodes, NO Codex adjudication — it simply runs the two scripts above and returns approve
iff both exit 0, else revise carrying their stderr as the blocker list. (This is the one gate where the
"create review nodes first" pre-step does NOT apply — the scripts ARE the judge.) On approve → flip the
decision to final and emit; on revise → fix the offending upstream node and recompile. The gate (the
deterministic scripts, a different acquittal organ) — never this compiling agent — acquits
(acceptance-gate).
⑥ EMIT
Write comic.json + movie.project.json via output-versioning
(timestamped + fixed-name latest; downstream reads the fixed name). Emit the asset-copy manifest — the
flat list of every content_svg / identity_ref the IR references and where each lives — so Phase 2/3 can
stage them. Append the wiki nodes/edges (§ below) and trace the gate round to trace.jsonl
(review-tracing).
EXACT gate (compile) — deterministic checks, thresholds, vetoes
The compile gate's legal verdicts are {approve, revise} (per
comic-cross-layer-gate — this gate is purely deterministic: NO
reviewer fan-out, NO 0–5 scoring, NO Codex adjudication). The checks below are therefore machine predicates,
each PASS/FAIL, owned by a specific on-disk enforcer — not reviewer dimensions. The gate returns approve
iff its two scripts (run_comic.py --dry-run per page and cli/validate_wiki.py) exit 0; the whole-comic
structural predicates (orphan / page-count / dangling / grid arity) are this skill's inline step ②, asserted
before the gate (the scripts are per-page/wiki-only and cannot see them). Each predicate below is tagged with
[who enforces it] so there is no claim that a tool checks something it doesn't.
Structural predicates (each PASS/FAIL):
schema_valid [jsonschema, step ③] — comic.json validates against schemas/comic.schema.json
(SHAPE only; required top-level keys present; schema_version == "comic-ir/1.0"). NOTE: the schema does NOT
require condition/content_svg/expected_literals, so it does NOT enforce the contract predicates below —
those are owned by step ④ + run_comic.py. build_comic.py is NOT a fallback here (Phase-3 viewer build).
panel_refs_resolve [inline step ②] — every pages[].panel_ids entry exists as a key in panels{}
(no DANGLING ref).
page_count_authority_match [inline step ②] — the pages[] count + ids reconcile with the locked
storyboard_spec.page_order after excluding the storyboard's declared endcard pages (an endcard folds
into the prior page's closing{}, never its own entry; the fold is asserted via endcard_unfolded). No
short-count, no over-count, no re-ordering. This is the orphan-panel reconciliation predicate (neither
gate script sees it — it MUST run inline).
no_orphan_panels [inline step ②] — every panel defined in panels{} is referenced by at least one
page; any defined-but-unreferenced panel is surfaced (a sanctioned recap reuse counts as a reference).
grid2x2_arity [inline step ②] — every grid2x2 page carries exactly 4 panel ids; no empty page.
engine_fields_empty [inline step ②] — image_path / active_attempt_id / wiki_node_id are
absent/empty on every panel (the engine owns them).
bubble_anchor_safezone [inline step ②] — every bubble.anchor (if set) resolves to one of its
panel's safe_zone ids; crop.position ∈ [0,1]², crop.zoom ≥ 1. (jsonschema only TYPES anchor as a
string — it does NOT enforce the cross-reference, so this is asserted inline, not by the schema.)
Contract predicates (each PASS/FAIL — and note the schema does NOT enforce these, so step ④ + run_comic.py do):
every_panel_has_content_svg [inline step ④] — no panel has condition.content_svg: null or a
missing condition.content_svg. (jsonschema leaves it optional, so this MUST be asserted inline.)
baked_figure_has_literals [run_comic.py --dry-run cfg_usable, step ⑤] — every panel whose
text_mode == "baked" declares a non-empty, ASCII-tokenizable condition.expected_literals (run_comic.py
EXITS non-zero otherwise; the actual token blind-diff happens later, at BAKE time in the engine — here it is
only the presence assertion). The zero-text exception (negative_space_policy: "zero_glyph", build-time
assert "<text" not in svg) is the ONLY way an empty expected_literals passes — and only with
text_mode != "baked" (see the contracts section).
identity_refs_resolve [inline step ④] — every condition.identity_ref resolves to a real file (or
is null → the project canonical exists in identity_refs); the cast hex table is present.
asset_manifest_complete [inline step ④/⑥] — every referenced condition.content_svg /
identity_ref exists on disk and appears in the asset-copy manifest; no inline-invented asset.
manifest_is_pointer_hub [inline step ④] — movie.project.json names (does not duplicate)
comic.json, art_bible, identity_ref; schema_version matches.
Hard vetoes (any one → revise):
- An orphan panel — a panel defined in
panels{} referenced by neither a page's panel_ids NOR any
closing.image endcard (the orphan-panel class; a finale endcard via closing.image is a legitimate
use, NOT an orphan — see S22). Authority = the storyboard's page order — conform, do not ship the short count.
- A dangling page ref — a
pages[].panel_ids entry with no panels{} key.
- Page count disagrees with the storyboard authority (short, over, or re-ordered vs
page_order,
measured AFTER excluding declared endcard folds) — or a declared endcard panel appears on no page's
closing.image (the fold never happened: the vanished-finale case).
- A
grid2x2 page without exactly 4 panel ids, or any empty page.
- A panel with
condition.content_svg: null (or missing) — the engine fail-closed rejects it (asserted
inline at step ④; jsonschema will NOT catch it).
- A baked figure-panel with empty/non-ASCII
condition.expected_literals (and not the declared zero-glyph
exception) — run_comic.py --dry-run cfg_usable refuses it (the later bake-time blind-diff would have
nothing to verify, so a wrong number could slip).
- An engine field authored (
image_path / active_attempt_id / wiki_node_id non-empty) — you'd be
claiming a bake that never happened.
- An undeclared duplicate panel reference — a panel referenced by >1 page that is NOT on the storyboard's
sanctioned recap/grid list.
- An invented field — any panel/number/
expected_literal/page/content_svg not traceable to a locked
upstream node (compiler must not fabricate).
- Manifest duplicates content —
movie.project.json inlines what it should only point at, or its
schema_version mismatches comic.json.
Node it reads / writes (schemas/node_schema.json)
Reads (all must be status: "locked"):
- one
storyboard_spec (storyboard:<slug>) — payload source_outline_id, page_order, page_ids, panel_ids, global_policies, motif_ledger_id, consolidated_asset_requests. page_order is the page-count
authority the compile reconciles against.
- the
motif_ledger (motif:<slug>) it names — payload source_storyboard_id, columns, rows, invariants, mirror_locks; the gate uses rows to confirm each panel's condition prose agrees with its continuity row,
and mirror_locks to know which recap reuses are sanctioned.
panel_spec × N (panel:<slug>) — payload source_storyboard_id, page_id, panel_id, sequence_index, page_type, world, asset_ids, text_mode, expected_literals, content_blueprint, bubbles, side_narration, motifs.
blueprint × N (blueprint:<slug>) — payload source_panel_id, content_svg, expected_literals, safe_zones, html_bubbles, crop, negative_space_policy, generator_script, file_sha256.
- (optional)
prompt_bundle × N (prompt:<slug>) — payload source_panel_id, source_blueprint_id, style_prefix, composed_prompt, banned_vocab_scan, identity_ref_paths.
Writes:
- the
comic.json artifact (the comic-ir/1.0 IR — NOT a wiki node: there is no comic node_type and no
comic: node_id prefix, so it can never be an edge endpoint or a gate target; it is the contract boundary
file) + the movie.project.json pointer-hub + the asset-copy manifest.
- one
decision node (node_id decision:compile_<slug>, matching the schema pattern
^(intent|…|decision|fail):[a-z0-9_-]+$) — payload must contain every PAYLOAD_REQUIRED field for
decision: target_node_id, verdict, gate_kind (set gate_kind: "compile", verdict ∈ {approve, revise}, target_node_id = the storyboard_spec id storyboard:<slug> — the real wiki node whose
page_order the compile reconciles against, the only schema-legal target). status: "final" on the gate's
return.
- NO
review node here. The compile gate is purely deterministic (no reviewer fan-out, no Codex), so —
unlike every other gate — this skill does NOT mint review:* nodes or a reviews edge. (Writing a phantom
review would also fail the gate's own "the two scripts are the judge" contract.)
Author edges (all legal EDGE_TYPES in cli/validate_wiki.py, all between REAL wiki-node endpoints — NEVER
the comic.json file, which has no node_id): decides (decision:compile_<slug> → storyboard:<slug>),
derived_from (decision:compile_<slug> → storyboard:<slug>, the authority it was compiled against), and
one uses_blueprint per panel (decision:compile_<slug> → each blueprint:<slug>, the per-panel provenance).
There is NO compiled_from edge type — it is not in EDGE_TYPES, so writing it fails validate_wiki.py;
derived_from + uses_blueprint are the legal substitutes. The verdict-bearing runtime edges
(attempt_of/rollback_of/reviews) belong to Phase 2/3, not here.
Two engine contracts to author to (fail-closed)
The compiler's last duty is to guarantee the IR can never make the spiral REFUSE a panel for a structural
reason — verify both at compile time, do not defer to the dry run alone:
- Every panel needs a
condition.content_svg — a deterministic blueprint (figure OR scene-anchor
layout). condition.content_svg: null is rejected by the engine (spiral_engine.js reads
.condition.content_svg); assert it INLINE at compile time (jsonschema leaves it optional). A dialogue/scene
panel with no audited numbers still carries a layout blueprint (the scene composition + the
negative-space safe zones).
- A
baked figure-panel MUST declare non-empty, ASCII-tokenizable condition.expected_literals
(exact numbers/keys/fn-names/verdicts, verbatim) — else run_comic.py --dry-run's cfg_usable exits
non-zero (there'd be nothing for the later bake-time blind-diff to verify, so a wrong number could slip). A
scene panel with no audited numbers → text_mode: "html" (its text becomes an HTML overlay, not baked glyphs).
- The ONE documented exception — the zero-text panel. The reference S22 is the wordless constellation:
condition.content_svg set, condition.expected_literals: [], world: "starfield",
characters: "NONE … no text anywhere in the image", blueprint negative_space_policy: "zero_glyph"
enforced by a build-time assert "<text" not in svg. An empty expected_literals is legitimate only
when the blueprint is provably zero-glyph and text_mode != "baked" (the panel gates on
stray_text_absence, not a literal token-diff). Any other empty-literals baked figure-panel is veto #6.
Note S22 (the wordless finale) is the one panel with nothing to literal-gate — it gates on
stray_text_absence, not a token-diff — and it is wired as the finale via P_B12.closing.image, the
legitimate zero-glyph endcard (the closing-aware orphan check counts that as a use, so it is NOT an orphan).
Worked example
The canonical exhibit is examples/comic_m3_audit/comic.json
(comic-ir/1.0, comic_id: aris_comic_v1) + its pointer-hub
examples/comic_m3_audit/movie.project.json
(project_id: comic_m3_audit), the IR for the 24-panel "ARIS — I Handed Over Those 24 Hours" comic.
Copy its exact shape — and copy how it fails the integrity check, because that is the teaching case:
- The closing-aware orphan check — the reference IS the PASSING fixture. That file ships 18 pages /
24 panels (verified) — while its
STORYBOARD_DRAFT.md declares 19 pages (TOTALS: "24 panels · 19
pages") ending in a standalone P03_end[S22·endcard]. Both are right: the endcard FOLDS (P03_end →
P_B12.closing), so 19 declared − 1 fold = 18 pages[]. The draft's first-third ordinal ids
(P02_b03…P06_b07) also appear in the IR as beat-keyed P_B03…P_B07 (the PAGE-ID rule) — two projections a
naive element-wise diff against the draft would false-flag; the reconcile compares against the LOCKED
storyboard_spec.page_order (final IR vocabulary) minus its declared endcard pages, never the .md draft.
S22 (the wordless finale constellation) is NOT an orphan: it is wired as the
finale endcard via P_B12.closing.image == "S22", so the step-② reconcile (which counts closing.image
as a use) reports orphans = [] and prints reconcile OK on this file. A panel_ids-ONLY check would
FALSE-flag it — exactly the weaker-than-the-floor bug step-② fixes. To watch the orphan blocker FIRE, use a
deliberately-broken copy (delete P_B12.closing.image) → S22 is then referenced by neither a panel_ids
nor a closing.image, a TRUE orphan, and the reconcile exits non-zero. That is the fixture PAIR:
import json
c = json.load(open("examples/comic_m3_audit/comic.json"))
page_refs = {pid for p in c["pages"] for pid in p["panel_ids"]}
closing_refs = {(p.get("closing") or {}).get("image") for p in c["pages"]} - {None}
defined = set(c["panels"])
print("ORPHANS :", sorted(defined - page_refs - closing_refs))
print("DANGLING :", sorted((page_refs | closing_refs) - defined))
(The reference exhibit is a completed runtime trace with no Phase-1 storyboard_*.json node; in a real
compile run that node exists and the reconcile compares pages[] element-wise to its page_order — final
IR page ids, endcard pages excluded per the declared endcard_folds. Do NOT reconstruct a page_order from
STORYBOARD_DRAFT.md to "test" the reconcile on the reference: its 19 draft pages + ordinal ids would fire
order_missing/order_extra on a correct IR.)
- The legitimate recap reuse to PASS. In the same file
S12,S13,S14,S15 are each referenced twice —
the individual single pages P_B08_1..4 and the grid2x2 recap/hero page P02_b08. That is the
storyboard's declared recap (a mirror_lock), so those duplicate references are NOT veto #8 — the inline
reconcile (step ②) reads the storyboard's global_policies to know they are sanctioned. (A panel referenced
twice with NO such declaration would be a blocker.)
- A fully-projected baked panel to copy —
panels.S11 (the REJECT card): condition.content_svg: "assets/reject_verdict_round1_v1.svg", condition.expected_literals: ["REJECT","37","T-16:05"],
world: "dark-cyber", a rich scene + characters, text_mode: "baked", and bubbles carrying
{zh,en}. This is the shape every authored figure-panel takes.
- The zero-glyph finale to copy —
panels.S22: condition.content_svg: "assets/constellation_layout_v1.svg",
condition.expected_literals: [], condition.world: "starfield", condition.characters: "NONE …",
text_mode: "html". Empty literals are legitimate only because the blueprint is provably zero-glyph
(contract §2 exception); S22 is wired as the finale via P_B12.closing.image (the endcard), which the
closing-aware orphan check counts as a use.
- Engine fields in the reference are FILLED — every panel in that exhibit already has
image_path /
active_attempt_id / wiki_node_id populated, because it is the artifact of a completed run; that is
what the engine wrote back on KEEP. When you author a fresh comic.json, those fields are absent.
Use the reference for the condition{} + render-field shape, not as proof those fields belong in your output.
- The manifest pattern —
movie.project.json is a 13-key pointer hub: it names comic.json,
ART_BIBLE.md, assets/duo_canonical_ref_v001.png, the dirs{}, the text_mode_default, and the
two-world palette note — and duplicates none of their content.
Hard do / don't (earned lessons)
- DO treat the storyboard's
page_order as the page-count authority — reconcile comic.json against
it and BLOCK on any mismatch; conform to the storyboard, never silently ship a different page set.
- DO run the orphan / dangling / page-count check before the schema validate — the schema alone does
NOT catch an orphan panel (it is structurally valid JSON; only the storyboard-reconciliation catches it).
This is the single bug this skill exists to stop.
- DO author only the authored fields and leave
image_path / active_attempt_id / wiki_node_id
empty for the engine.
- DO verify both fail-closed contracts at compile time: every panel a real
condition.content_svg (assert
INLINE — the schema leaves it optional); every baked figure-panel non-empty ASCII
condition.expected_literals (run_comic.py --dry-run enforces this) — the zero-glyph panel is the one
documented exception, and only with text_mode != "baked".
- DO keep
movie.project.json a pure pointer hub; never duplicate comic.json/bible/asset content into it.
- DO emit via output-versioning (timestamped + fixed-name) and ship the asset-copy manifest so Phase 2/3
can stage every referenced SVG/ref.
- DON'T invent a page, a panel, a number, an
expected_literal, or a content_svg to "make it validate."
A missing piece is a HALT with the offending node id — the fix lives upstream (storyboard / blueprint), and
a genuinely-cut finale is a storyboard edit + re-lock, not a quiet drop here.
- DON'T "fix" an orphan by deleting the panel — the authority is the storyboard's page order, so the fix is
to add the missing page (or re-lock the storyboard if the cut was real); deleting a defined panel discards
authored work and authored provenance.
- DON'T accept a
condition.content_svg: null, a null-literals baked figure (outside the zero-glyph
exception), or an undeclared duplicate reference — each is a hard veto.
- DON'T write a
compiled_from edge or make comic.json an edge endpoint / gate target — neither is legal
(compiled_from ∉ EDGE_TYPES; comic.json has no node_id). Use derived_from + uses_blueprint from the
real decision:compile_<slug> node, and pass THAT node id to the gate.
- DON'T mint a
review:* node or a reviews edge for the compile gate — --gate compile is purely
deterministic (the two scripts ARE the judge); a phantom review would be a fabricated acquittal.
- DON'T self-acquit.
--gate compile acquits via its two deterministic scripts (run_comic.py --dry-run per page + cli/validate_wiki.py, both exit 0), gated AFTER this skill's inline reconcile; the
loop drives, it can't acquit.
Protocols (governance contracts this skill honors)
acceptance-gate — the loop can DRIVE but can't ACQUIT: the compile
gate's verdict is purely deterministic — approve iff BOTH run_comic.py --dry-run (per page,
bake-readiness + fail-closed literals) and cli/validate_wiki.py (wiki/node/edge conformance) exit 0,
gated AFTER this skill's inline page-count reconcile. The scripts — never this compiling agent — acquit.
output-versioning — emit comic.json + movie.project.json as a
timestamped file plus a fixed-name latest copy; downstream (comic-director / run_comic.py) reads the
fixed name and need not know the timestamp.
artifact-integrity — the compiler projects + reconciles, it
never originates content; numbers/literals/pages are verified to trace to a locked upstream node, never
invented to pass validation.
wiki-helper-resolution — every wiki node id (the
decision:compile_<slug> it writes, the storyboard:<slug> / blueprint:<slug> it edges to) is resolved to
a filename through the single node_id_to_filename helper (: → _).
review-tracing — the compile gate round (the two scripts' commands +
their exit codes + any stderr) is logged to trace.jsonl so the deterministic verdict is auditable.
(No reviewer fan-out here — --gate compile runs no Codex/Gemini, so reviewer-independence /
reviewer-routing do not apply to this gate; they govern the upstream score-fused gates instead.)