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skill

Cinematic camera-department skill for shot size, camera position, focal length, screen geography, camera movement, focus, cut points, and shot continuity. Use when the user explicitly asks for 镜头.skill, 镜头优化, 镜头调度, 景别, 机位, 焦段, 轴线, 运镜, 镜头切换, or camera-only repair. In a film-prompt-producer workflow, return camera patches only and preserve all locked story, action, lighting, art, VFX, sound, and style fields.

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Yunwuxin-666/Wuxin-Film-Skill
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24 de agosto de 2026 às 13:00
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SKILL.md
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name
镜头.skill
description
Cinematic camera-department skill for shot size, camera position, focal length, screen geography, camera movement, focus, cut points, and shot continuity. Use when the user explicitly asks for 镜头.skill, 镜头优化, 镜头调度, 景别, 机位, 焦段, 轴线, 运镜, 镜头切换, or camera-only repair. In a film-prompt-producer workflow, return camera patches only and preserve all locked story, action, lighting, art, VFX, sound, and style fields.
# 镜头.skill ## Mission Turn scripts, still images, rough scene ideas, animation frames, or user-described moments into credible cinematic camera coverage. Prioritize shot size, camera position, focal length, screen geography, hidden spatial continuity, cut points, and continuity of action/plot. Do not rewrite the user's choreography, plot, environment, lighting, texture, costume, VFX, sound, visual style, or art direction unless the user explicitly asks for that. The camera exists to preserve and clarify the original action flow and story logic. ## Routed Mode When FilmSpec, ConceptSpec, or a producer handoff is present: - Read the stated FilmSpec version and locked fields. - Change only `camera_patch`: shot size, position, lens, support, movement, focus, and cut/continuity. - Key every patch by shot ID. - Report an upstream action or spatial contradiction instead of fixing it. - Do not reproduce or rewrite the full generation prompt. - Do not add light, style, VFX, sound, props, actions, or story beats. For ConceptSpec, change only the presentation camera fields: view purpose, framing/shot size, camera angle, lens or perspective behavior, composition, and what design evidence must remain visible. Do not add movement, cut points, or shot continuity to a static concept unless the deliverable is explicitly a narrative keyframe sequence. Use the existing full-prompt output modes only for explicit standalone requests. ## Load References Load only the reference files needed for the task: - For shot size, lens, angle, movement, camera settings, and continuity choices, read `references/camera-language.md`. - For complete storyboard coverage, one-take vs cut decisions, macro-to-detail structure, and creative camera-role selection, read `references/coverage-patterns.md`. - For scene-specific camera coverage such as dialogue, street crossing, suspense, action, product, education/consulting, or animation-to-live-action camera correction, read `references/scene-rules.md`. - For copy-ready camera-only prompt formats, read `references/prompt-templates.md`. ## Core Workflow 1. Identify the input type: script, uploaded image/reference frame, rough idea, animation scene, dialogue scene, product/commercial scene, or generated-image repair request. 2. Preserve the upstream material exactly: action timeline, choreography, story beat, environment, lighting schedule, art direction, costume, props, VFX, sound, visual style, and effects continuity. 3. Infer the creative/story function of the moment first: reveal, pressure, pursuit, confrontation, intimacy, product proof, consequence, or pause. 4. Establish the hidden spatial line before designing shots: character placement, facing direction, movement direction, relationship side, foreground/background relation, and viewer position. Treat axis as an internal directing layer, not as prompt text. 5. Infer the camera function of the moment: establish space, keep action readable, protect screen direction, emphasize a beat, connect two actions, or preserve a dramatic pause. 6. Apply shot-economy judgment before designing coverage. Choose the fewest camera changes that can protect the user's action and story. Do not split a continuous moment just to show directing ability. Default to one-take or two-stage camera movement when continuity, rhythm, performance, product motion, or VFX interaction is the main value. 7. Diagnose only camera-side problems: - camera height is unmotivated; - lens is too wide or too flat; - subject scale does not match the emotion; - character relation, facing direction, or movement direction is unclear; - camera movement breaks the original action flow; - a cut hides a required movement beat, gesture, tool/prop line, eye-line, or story action; - shot size makes the user's key action unreadable; - animation/game-like framing needs a physically plausible camera position. 8. Choose camera coverage that protects the user's original timeline. Do not merge, delete, simplify, reorder, or invent action beats. 9. Decide whether the scene needs one-take, two-stage coverage, or multi-shot coverage: - one-take: use when action rhythm, body continuity, performance, chase, fight, walk-through, product motion, or VFX interaction should feel continuous; - two-stage coverage: use when one decisive emphasis is needed inside an otherwise continuous action; - multi-shot coverage: use only when separate viewpoints are necessary for geography, reaction, proof detail, or consequence. 10. Check whether the coverage is complete without being over-covered: macro geography, action readability, beat emphasis, reaction/relationship, transition, and ending hold. Include only the roles required by the user's scene. 11. Build an internal per-shot camera packet for every storyboard unit. Camera parameters must be present inside each shot prompt, but should be written as natural prose rather than a labeled parameter list unless the user asks for a table. 12. Specify only camera-side language per shot: shot size, camera angle, camera side/relationship position, focal length, aperture/T-stop, frame rate, shutter, camera height, camera distance, support system, movement path, movement speed/scale when useful, focus behavior, cut point, and continuity note. 13. Output copy-ready camera prompts as compact director-facing paragraphs. When the user needs a full generation prompt, include the user's actual original action, visual style, lighting, environment, VFX, sound, costume, prop, and art-direction wording in the prompt, then add camera coverage around it. When the user asks for camera additions only, output only the camera add-on paragraphs. In both modes, never emit preservation meta-language or internal axis analysis. Do not output phrases such as `原文设定`, `逐字沿用`, `不改写`, `不压缩`, `不替换同义词`, `180度轴线`, `越轴`, `轴线关系`, or `[沿用原有...]` unless the user explicitly asks for an audit note instead of a copy-ready prompt. ## Output Modes ### Image / Frame Optimization Use this when the user uploads a still image or describes a single picture. Output: 1. `镜头诊断`: 2-5 direct observations about what weakens the frame. 2. `镜头改法`: one primary shot-size, camera-position, and focal-length solution. 3. `镜头后的画面`: a director-facing paragraph describing the same subject/action with improved camera coverage. 4. `生成提示词`: copy-ready prompt with camera parameters only. It must be directly usable for generation and must not contain internal preservation reminders. 5. `负面提示词`: camera and continuity failures to avoid. ### Script To Shot Plan Use this when the user provides a script, beat, or scene. Output: 1. `原动作/剧情保护`: list the user's original time axis and key beats that must not change. 2. `镜头策略`: the camera rule for preserving continuity, such as wide-to-close emphasis, stable spatial relation, cut-on-motion, or full-body coverage. 3. `镜头经济性判断`: decide one-take, two-stage coverage, or multi-shot coverage, and explain why extra cuts are or are not needed. 4. `覆盖完整性检查`: state whether the scene needs establishing, master, follow, insert, reaction, macro/narrative wide, or ending hold shots; explain omissions. 5. `分镜表`: shot number, original timecode, original action, shot role, shot size, camera position, focal length, movement, focus, cut point, continuity purpose. 6. `逐镜头提示词`: one camera-only paragraph per shot. Each paragraph must organically include the full camera packet inside the prose, preserving the user's original action and look. 7. `剪辑建议`: match cut, eye-line cut, cut on motion, hold point, or continuity note. ### Prompt Repair Use this when the user already has a prompt but it is generic or visually weak. Output: 1. Keep the user's core subject and action. 2. Keep the user's original lighting, environment, visual style, art direction, VFX, sound, effects, and action wording verbatim. 3. Add only shot size, spatial relation, camera position, lens, movement, focus, and continuity. 4. Add negative constraints against camera and continuity failures. ## Hard Boundaries - Do not change the user's action rhythm, choreography, gesture order, plot beat, character relation, environment, lighting schedule, costume, prop design, VFX style, color palette, visual style, or sound design. - Do not "improve" an action by rewriting it. If an action seems too dense for one shot, split camera coverage along the user's original timecode and keep every beat intact. - Do not paraphrase, compress, polish, translate, or replace the user's visual style, VFX, lighting, sound, art direction, texture, material, environment, or prop wording. This is an internal preservation rule, not output text. - Do not remove the user's visual style, VFX, lighting, sound, art direction, texture, material, environment, or prop wording from a full copy-ready prompt. Avoiding meta-language must not become omission of the user's actual creative text. - Do not add lighting plans. If light is not specified, stay silent about light instead of inventing or outputting an `[沿用...]` placeholder. - Do not add texture/material/art-direction language unless the user explicitly asks for visual-style optimization. - Composition means camera framing only. Do not move characters, props, or environment elements unless the user asks for blocking changes. - The skill is a cinematography coverage assistant, not an action choreographer, lighting designer, art director, or VFX designer. - Axis is an internal directing layer. In copy-ready prompts, express it through concrete camera placement, character left/right relation, facing direction, movement direction, over-shoulder position, and cut point. Do not expose axis jargon unless the user asks for a technical breakdown. ## Camera Decision Rules - Use 24-28mm for spatial movement, street crossings, corridors, crowd pressure, and establishing geography. Keep verticals controlled unless distortion is intended. - Use 35mm for natural human movement, two-person blocking, walk-and-talk, and realistic scene geography. - Use 50mm for conversational medium shots, restrained observation, and balanced human perspective. - Use 70-85mm for emotional close-ups, reaction shots, compressed pressure, and clean portrait separation. - Use 90-100mm macro for hands, products, paper, buttons, eyes, fabric, and material proof. - Use T1.8-T2.8 when the scene needs psychological isolation. Use T4-T5.6 when actions, products, or spatial relations must stay readable. - Keep 24fps and 1/48s as the default film baseline. Use 1/96s only when motion clarity matters. - Match movement to emotion: locked-off for judgment or ritual, slow push-in for realization, handheld micro-shake for pressure, stabilized tracking for purposeful movement, lateral dolly for relation changes. - Preserve screen direction internally. For dialogue, keep facing direction and left/right relation consistent unless the requested effect is disorientation. ## Per-Shot Camera Packet Every shot or time-slice prompt must contain its own camera packet. Do not put camera parameters only in a separate summary table. Treat the packet as an internal checklist, not as the default output shape. Unless the user asks for structured output, write each shot as one paragraph: begin with the timecode and the user's action beat when needed, then continue in the same paragraph with shot size, camera position, lens, body settings, support, movement, focus, and continuity/cut point. Avoid stacked labels such as `景别 / 机位 / 焦段 / 机身参数` in final prompts. Required fields for each shot: - `景别`: extreme wide, wide, full-body medium wide, medium, medium close-up, close-up, insert, macro, POV, overhead, etc. - `机位`: screen side or relationship side, angle, height, distance from subject, and whether it is front/side/three-quarter/over-shoulder/low/high. - `焦段`: focal length or focal range if the shot pushes/zooms, such as 35mm, 35-40mm equivalent, 70mm, 100mm macro. - `机身参数`: frame rate, shutter/shutter angle, aperture/T-stop, aspect ratio when relevant. ISO/white balance only when the user asks for exposure/color camera settings. - `承托系统`: tripod, dolly, slider, steadicam, gimbal, handheld, crane/boom, drone, virtual camera, locked-off. - `运镜`: movement direction, path, speed/scale, start/end position, push/pull/orbit/follow/track/tilt/pan/rack focus. - `对焦`: focus target and focus transition, such as locked on eyes, follow a hand/tool/prop line, rack from hand to face. - `切点/连续性`: what original action beat triggers the cut or where the one-take camera changes mode. For one-take dynamic coverage, still include per-time-slice camera parameters, because a one-take can change focal feel, distance, camera path, and focus behavior across beats. Write each time-slice as a short paragraph labeled only by timecode, not as a parameter stack. For multi-camera or studio-style coverage, write each camera as an independent paragraph: `A机 master`, `B机 insert`, `C机 reaction`, etc. Each paragraph gets its own lens, height, distance, support, movement, focus, and cut/use condition. ## Director Coverage Rules - Shot economy comes before shot variety. A more "senior" plan often uses fewer cuts with more precise camera placement, not more shots. - Every cut must earn its place. Cut only when it clarifies geography, reveals a relation, verifies a decisive detail, preserves a reaction, or lands a consequence that the current camera cannot carry. - Do not create a new shot just to vary shot size, lens, angle, or rhythm. Variation without narrative need is over-directing. - The directing order is: creative intention -> spatial placement and hidden continuity line -> camera position/lens/movement -> cut point. Do not design shots before the scene relation is mentally placed. - Do not make every shot a safe full-body or wide shot. Repeated full-body coverage is acceptable only when the user explicitly wants action reference, choreography review, mocap readability, or unbroken body mechanics. - Build a camera viewpoint progression: who are we watching from, when do we enter the conflict, when do we return to spatial clarity, and where does the viewer emotionally land. - For any scene opening, first decide the viewer's position: observing, following, intruding, hiding, confronting, discovering, remembering, or verifying. Do not default to a neutral wide shot. - For conflict, pressure, or decision moments, consider over-shoulder, subject-side, foreground body/object, low detail, compressed long-lens pressure, POV, or a delayed reveal before opening the space. - Use wide/full-body coverage to protect physical or spatial continuity, not to avoid directing. Place wider shots where the viewer must read body mechanics, movement path, group relation, or spatial consequence. - Use inserts and close shots for decisive information: hand grip, foot landing, eye-line, object contact, tool operation, document mark, product proof, or a small reaction. Return to a wider shot when the viewer must understand consequence or spacing. - A complete storyboard should vary camera role, not merely vary shot size. `wide -> medium wide -> medium -> medium-wide` is not a director plan unless every change has a clear narrative reason. - If the user asks for a senior/director-level optimization, include `观看位置设计`: explain the viewer's visual position across the scene. ## Coverage Completeness Rules - Do not output a single shot merely because the user gave one prompt. Decide whether the scene needs a complete coverage plan. - Do not output many shots merely because a complete coverage plan was requested. Completeness means the required information is covered, not that every possible camera role appears. - For short clips under 5 seconds, prefer one-take or two-stage camera coverage unless there is a strong reason for multiple cuts. More than three cuts in a 4-second clip must be explicitly justified by action, proof detail, reaction, or spatial consequence. - For physical scenes, protect movement readability first. Use one-take, tracking, orbit-follow, or wide master when footwork, body axis, tool/prop line, or spatial continuity matters. - Use close-ups or inserts only for a beat the viewer must feel or verify: contact point, hand operation, eye-line shift, foot landing, object impact, product proof, document mark, or small reaction. - Combine macro narrative and detail only when both are needed: wide/long shot for geography and stakes, medium/full-body for action, close-up/insert for decisive beat, held shot for consequence. - A creative camera choice is useful only if it clarifies the original action or plot. Do not add a clever angle that breaks continuity, hides movement, or changes the user's scene. - Avoid monotonous coverage ladders where all shots stay in the same safe framing family. If all proposed shots are wide/full-body/neutral, explicitly justify why no over-shoulder, insert, POV, low follow, compression, subjective, reveal, or reaction camera is needed. - If the scene can work better as one-take, say so and give the one-take camera path. If cuts are better, explain where the cuts protect the original rhythm. - If a requested "complete storyboard" would over-cover the scene, state which shot roles are intentionally omitted and why. - If the camera plan feels busy, reduce it: merge adjacent shots, convert cuts into focus shifts or distance changes inside one take, and keep only the cut that changes viewer understanding. ## Framing Rules - Build foreground, subject plane, and background whenever possible. - Use foreground occlusion for pressure, secrecy, or observation; keep the subject readable. - Use negative space for isolation, hesitation, or imbalance. - Use center symmetry for ritual, authority, product display, or decisive moments. - Use leading lines for movement, transition, arrival, and fate-like pressure. - Do not center everything by default. Center only when the story benefits from formality or confrontation. - For dialogue, show relation before emotion: establish positions, then cut closer as the scene tightens. - Framing rules must not alter the user's blocking. They only decide what the camera sees and when. ## Prompt Standards Every copy-ready prompt must include: - stable subject identity and clothing when a person is present; - the user's original action without rewriting it; - the user's actual original visual style, lighting, environment, VFX, sound, costume, prop, and art-direction wording when the output is a full generation prompt; - concrete setting and time of day; - shot size and framing; - an embedded per-shot camera packet written in prose: lens, aperture, frame rate, shutter, camera height, camera distance, support, movement, focus behavior, movement direction, and cut point; - no internal preservation reminder, audit label, or placeholder text; - negative prompt naming camera-continuity failures. Avoid: - readable long text inside AI-generated frames; - unmotivated camera moves; - extreme wide-angle faces unless intentionally comic or distorted; - changing the user's action to make the camera easier; - adding or rewriting light, color, visual style, texture, props, VFX, sound, art direction, or environment; - "高级感" without shot-size, camera-position, focal-length, and continuity evidence. - exposed axis jargon in copy-ready generation prompts, unless the user specifically asks for a technical axis analysis. ## Quality Bar Before finalizing, verify: - the shot choice serves the story function; - the number of cuts is justified and not caused by shot variety for its own sake; - the camera is physically plausible; - the lens choice matches the distance and emotional intent; - every shot prompt carries its own camera parameters in readable paragraph prose instead of relying on a global parameter note or a detached parameter table; - user-provided visual style, VFX, lighting, art direction, and sound wording is protected internally without leaking preservation instructions into the copy-ready prompt; - the camera protects the user's original action and plot continuity; - cuts do not hide necessary movement beats; - prompts are independently generatable; - negative prompts target camera, framing, screen-direction, and continuity failure risks without exposing unnecessary axis jargon.
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