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geargrafx-debugging

// Debug and trace TurboGrafx-16 / PC Engine / SuperGrafx games using the Geargrafx emulator MCP server. Provides workflows for HuC6280 CPU debugging, breakpoint management, hardware inspection, disassembly analysis, and execution tracing. Use when the user wants to debug a PC Engine game, trace code execution, inspect CPU registers or hardware state, set breakpoints, analyze interrupts, step through HuC6280 instructions, reverse engineer game code, examine VDC/VCE/PSG registers, view the call stack, or diagnose rendering, audio, or timing issues. Also use when the user mentions PC Engine development, TurboGrafx-16 homebrew testing, SuperGrafx debugging, CD-ROM game debugging, or HuC6280 debugging with Geargrafx.

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updated:April 24, 2026 at 22:52
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