| name | persuasion |
| description | Use this skill when the problem is not information scarcity but alignment, framing, or buy-in. |
| user-invocable | true |
Persuasion
Craft clear, credible language that moves a person or team toward a decision.
Overview
Persuasion is interpreted here as a metaphorical skill with a shipping-now execution model.
Canonical source: Persuasion (skill)
Provider target: OpenClaw
When To Use
- You need to write a convincing proposal, memo, comment, or pitch.
- A technically correct answer will fail without audience-aware framing.
- The goal is movement, not verbosity.
Workflow
- Identify the audience, incentives, objections, and decision threshold.
- Build the argument around concrete benefits, tradeoffs, and credibility.
- Use the tone that best matches the target person or forum.
- Return a persuasive draft plus the core reasoning it relies on.
Deliverables
- A decision-oriented draft.
- A short objection-handling section.
- A note on which claims need evidence before sending.
Guardrails
- Do not manipulate through deception or fabricated certainty.
- Be explicit when the case depends on assumptions or incomplete evidence.
Default Invocation
Use $persuasion to draft the strongest credible case for this proposal for the intended audience.