| name | 3dsmax-validation |
| description | Domain skill - run generic 3ds Max scene and asset-readiness validation checks before export, render, or handoff. |
| license | MIT |
| compatibility | dcc-mcp-core 0.17+, 3ds Max 2024+ |
| metadata | {"dcc-mcp":{"dcc":"3dsmax","version":"1.0.0","layer":"domain","stage":"authoring","search-hint":"3ds Max validation asset readiness naming transform pivot topology material texture UV overlap","tags":"3dsmax, validation, asset-readiness, topology, uv","tools":"tools.yaml"}} |
3ds Max Validation Tools
Run read-only asset-readiness checks over explicit nodes, selection, or the
current scene. Validators return per-node pass, fail, or warning results with
remediation hints and aggregate summaries that can be composed into larger
workflows.
These tools use generic checks only: naming, transforms, pivots, topology,
smoothing groups, materials, texture paths, UV channels, and UV overlaps.