with one click
web-games
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
Menu
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
| name | web-games |
| description | Web browser game development principles. Framework selection, WebGPU, optimization, PWA. |
| risk | unknown |
| source | community |
| date_added | 2026-02-27 |
Framework selection and browser-specific principles.
What type of game?
│
├── 2D Game
│ ├── Full game engine features? → Phaser
│ └── Raw rendering power? → PixiJS
│
├── 3D Game
│ ├── Full engine (physics, XR)? → Babylon.js
│ └── Rendering focused? → Three.js
│
└── Hybrid / Canvas
└── Custom → Raw Canvas/WebGL
| Framework | Type | Best For |
|---|---|---|
| Phaser 4 | 2D | Full game features |
| PixiJS 8 | 2D | Rendering, UI |
| Three.js | 3D | Visualizations, lightweight |
| Babylon.js 7 | 3D | Full engine, XR |
| Browser | Support |
|---|---|
| Chrome | ✅ Since v113 |
| Edge | ✅ Since v113 |
| Firefox | ✅ Since v131 |
| Safari | ✅ Since 18.0 |
| Total | ~73% global |
navigator.gpu| Constraint | Strategy |
|---|---|
| No local file access | Asset bundling, CDN |
| Tab throttling | Pause when hidden |
| Mobile data limits | Compress assets |
| Audio autoplay | Require user interaction |
| Type | Format |
|---|---|
| Textures | KTX2 + Basis Universal |
| Audio | WebM/Opus (fallback: MP3) |
| 3D Models | glTF + Draco/Meshopt |
| Phase | Load |
|---|---|
| Startup | Core assets, <2MB |
| Gameplay | Stream on demand |
| Background | Prefetch next level |
| ❌ Don't | ✅ Do |
|---|---|
| Load all assets upfront | Progressive loading |
| Ignore tab visibility | Pause when hidden |
| Block on audio load | Lazy load audio |
| Skip compression | Compress everything |
| Assume fast connection | Handle slow networks |
Remember: Browser is the most accessible platform. Respect its constraints.
This skill is applicable to execute the workflow or actions described in the overview.
Use when CrossFrame Suite routes explicit Chinese casebook work: turning materials into reusable cases, anonymized entries, mechanisms, and retrieval indexes.
Use only when the user explicitly names crossframe-critical for a Chinese structural critique dossier, article plan, or long-form critical essay.
Use when CrossFrame Suite routes explicit Chinese proposition testing, debate analysis, hidden-premise review, rebuttal design, or withdrawal condition checks.
Use when CrossFrame Suite routes explicit Chinese reader replies, editor responses, consultation-style short answers, or boundary-aware structural advice.
Use when explicit CrossFrame work needs a Chinese critical insight essay, commentary, concept essay, public piece, or structure-to-article draft after diagnosis.
Use when CrossFrame Suite routes explicit Chinese notes for books, theories, articles, excerpts, bidirectional reading, absorption, or conflict mapping.