with one click
stemstudio-game-design
// Genre blueprints, game-feel guidance, and build-order planning for Studio 3D. Use when the user wants a whole game, a genre direction, or better game feel rather than a single asset or command.
// Genre blueprints, game-feel guidance, and build-order planning for Studio 3D. Use when the user wants a whole game, a genre direction, or better game feel rather than a single asset or command.
Asset search (local and external), asset metadata lookup, model import, and 3D model generation for Studio 3D. Use for finding, inspecting, downloading, and placing 3D models in the scene.
Scene lighting, light object properties, fog, background, tone mapping, and post-processing for Studio 3D. Use for mood, atmosphere, shadows, and visual environment setup.
Add sound effects and audio to 3D scenes in Studio 3D game engine. Use when the user asks to add sounds, music, audio feedback, or sound effects to objects or events. Covers the genericSound behavior for event-triggered audio, audio resource management, and common patterns like ambient sound, collision SFX, UI click sounds, and background music. Examples include "add a sound when the coin is collected", "play background music", "add footstep sounds to the character", or "make the button click sound".
Behavior discovery, creation, update, attach/detach, and configuration in Studio 3D. Use for built-in behavior reuse first, then custom behavior authoring only when needed.
Camera type, perspective, and configuration for Studio 3D. Use for camera type selection, FOV, clipping planes, and genre-appropriate camera setup.
Master routing skill for StemStudio ACP work. Use for broad or ambiguous requests such as "make a game", "build a scene", "improve this", or any task that needs skill selection, scene inspection, staged execution, and clean scene hierarchy.
| name | stemstudio-game-design |
| description | Genre blueprints, game-feel guidance, and build-order planning for Studio 3D. Use when the user wants a whole game, a genre direction, or better game feel rather than a single asset or command. |
This is a planning and composition skill, not a primary execution skill.
Use it when the task is about:
~/.claude/stemstudio-docs/physics-system.md "Physics Defaults by Genre" — gravity, player body type, environment shape, recommended preset. This row informs the very first object physics decisions; load it before any stemstudio-physics work.For broad "make a game" requests, use this order:
~/.claude/stemstudio-docs/genres/~/.claude/stemstudio-docs/game-design-patterns.md~/.claude/stemstudio-docs/camera-guide.md if camera choice is not already obviousUse these as compact starting points:
When a game feels flat, improve:
Typical polish routes:
stemstudio-vfxstemstudio-behaviorsstemstudio-atmospherestemstudio-camerastemstudio-prefabs~/.claude/stemstudio-docs/game-design-patterns.md~/.claude/stemstudio-docs/genres/~/.claude/stemstudio-docs/camera-guide.md~/.claude/stemstudio-docs/behavior-catalog.md~/.claude/stemstudio-types/stem-events-registry.jsonFor implementation, switch to the execution skill that matches the current layer instead of staying in this skill.
stemstudio-copilotstemstudio-scenestemstudio-objectsstemstudio-behaviorsstemstudio-atmospherestemstudio-camerastemstudio-vfx