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automation-mode

// Automation mode in FlatRedBall2. Use when an external agent (AI or script) needs to drive a running game: stepping frames, injecting input, querying entity state, or forcing entity values over stdin/stdout. Covers EnableAutomationMode, the NDJSON command protocol, reflection-based entity introspection, and optional RegisterStateProvider for derived state.

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updated:May 12, 2026 at 19:23
SKILL.md
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