Reconstruct a Blender relief or full model from supplied imagery with explicit depth and hidden-surface assumptions.
Convert Blender models into consistent 2D views, sprites or sprite sheets using fixed cameras and frame metadata.
Build a coherent Blender environment or modular scene from a setting; use for rooms, landscapes and scene assembly.
Create or refine a Blender mesh from a subject and dimensions; use for individual props or characters, not whole environment assembly.
Generate or interpret a prompt-specific 2D visual target and 3D direction brief. Start as a parallel target worker for every new Blender 3D task and use its result for preview feedback; also callable directly for concept direction.
Export Blender assets for a specified game engine with scale, pivot, material and animation checks.
Compose Blender shots and establish lighting, exposure and camera settings; use before final rendering.
Create and tune Blender materials and shader nodes for requested surfaces or render styles.