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abhinav
GitHub 创作者资料

abhinav

按仓库查看 3 个 GitHub 仓库中的 28 个已收集 skills。

已收集 skills
28
仓库
3
更新
2026年10月20日
仓库浏览

仓库与代表性 skills

code-design
未分类

Use when designing, changing, or evaluating code ownership, boundaries, contracts, representations, dependency lifetimes, domain adapters, public API shapes, or where policy and state live, including while adding code or refactoring. Do not use for a local…

2026年10月20日
rust-development
未分类

Use when writing, changing, reviewing, testing, debugging, or explaining Rust code; designing Rust APIs and representations; or choosing Rust language and library idioms. Do not use when Rust is incidental context and no Rust-specific decision, artifact, or…

2026年10月20日
code-comments
未分类

Use when writing, reviewing, revising, or deciding whether to add or remove code comments or in-code documentation; when introducing or changing domain concepts, non-obvious contracts, invariants, or representation boundaries; or when code's local model is…

2026年10月18日
git-spice
未分类

Use when performing Git repository operations involving commits, amendments, fixups, branch creation or movement, stacked branches, pushes, pull request creation, metadata updates, merges, review submission, publishing, or recovery from raw Git usage.…

2026年10月17日
code-readability
未分类

Use when writing, changing, organizing, or reviewing non-generated code; evaluating how readily a maintainer can understand and safely change it; or deciding source order, naming, control flow, locality, physical organization, or whether a boundary reduces…

2026年10月17日
writing-commit-messages
未分类

Use when drafting, revising, reviewing, or evaluating a commit message, pull request title or description, or source text intended to become or supply a commit message or pull request metadata. Do not use for ordinary change explanations, changelogs, release…

2026年10月17日
animated-explainer
未分类

Use when the user asks to explain or teach a concept with a Manim animation, especially an algorithm, equation, data flow, or system state transition with concise on-screen text. Do not use for static diagrams, decorative motion, interactive visualizations,…

2026年10月10日
prose-writing
未分类

Use for substantive explanations, comparisons, proposals, and multi-part answers in conversational chat; or when writing or substantially revising reader-facing prose outside the current conversation, including documentation, design documents, incident…

2026年10月4日
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