| name | world-models-video-prediction-robotics |
| title | World Simulation with Video Foundation Models for Physical AI |
| version | 0.0.2 |
| engine | skillxiv-v0.0.2-claude-opus-4.6 |
| license | MIT |
| url | https://arxiv.org/abs/2511.00062 |
| keywords | ["World Models","Video Generation","Robotics","Physical Simulation","Unified Multimodal"] |
| description | Build unified world models using flow-based video generation architecture that handles Text2World, Image2World, and Video2World in a single model, trained on 200M video clips with RL post-training for improved instruction-following and video quality. |
Title: Generate Realistic Video Worlds From Multiple Input Modalities
Robotics and embodied AI require understanding how the physical world evolves. Cosmos-Predict is a unified world model that generates videos from text descriptions, images, or previous video clips using a flow-based architecture. The model operates at 1280×720 resolution, handles variable-length sequences, and grounds generation in physical reality through alignment with a physics-aware vision-language model.
The key innovation is unifying multiple input modalities (text, image, video) into a single generative framework, enabling flexible control of world simulation.
Core Concept
Unified Multimodal World Simulation:
- Single Flow-Based Model: Text2World, Image2World, Video2World share architecture
- Conditional Generation: Visual or textual conditions ground video generation
- Physics-Aware Grounding: Cosmos-Reason vision-language model provides semantic understanding
- Large-Scale Training: 200M curated video clips for diverse world dynamics
- RL Post-Training: Policy optimization for instruction-following and quality metrics
Architecture Overview
- Flow-Based Generator: Diffusion-style denoising for video generation
- Multimodal Conditioning: Text encoders (T5/LLM) + image encoders (ViT) + video encoders
- Vision-Language Grounding: Cosmos-Reason model for semantic grounding and physical understanding
- Resolution: 1280×720 with variable frame counts (typically 16-128 frames)
- Training Scale: 200M video clips, multi-GPU pre-training, RL refinement
Implementation Steps
1. Design Flow-Based Video Generator
Implement the core generative model using flow matching.
class CosmosFlowVideoGenerator(nn.Module):
def __init__(self, hidden_dim=2048, num_blocks=24):
self.hidden_dim = hidden_dim
self.video_encoder = nn.Sequential(
nn.Conv3d(, , kernel_size=(, , ), stride=(, , ), padding=(, , )),
nn.ReLU(),
nn.Conv3d(, , kernel_size=(, , ), stride=(, , ), padding=(, , )),
nn.ReLU()
)
.transformer = nn.ModuleList([
nn.TransformerEncoderLayer(d_model=hidden_dim, nhead=, batch_first=)
_ (num_blocks)
])
.video_decoder = nn.Sequential(
nn.ConvTranspose3d(, , kernel_size=(, , ), stride=(, , ), padding=(, , )),
nn.ReLU(),
nn.ConvTranspose3d(, , kernel_size=(, , ), stride=(, , ), padding=(, , ))
)
():
video = video.permute(, , , , )
latent = .video_encoder(video)
latent
():
video = .video_decoder(latent)
video = video.permute(, , , , )
video
():
latent = .encode_video(video)
batch, channels, frames, h, w = latent.shape
latent_flat = latent.permute(, , , , ).reshape(batch * frames * h * w, channels)
block .transformer:
latent_flat = block(latent_flat.unsqueeze()).squeeze()
latent = latent_flat.reshape(batch, frames, h, w, channels).permute(, , , , )
video_recon = .decode_latent(latent)
video_recon