一键导入
blueprint-fix
Generate step-by-step fix instructions for Blueprint bugs found during audit. Use when the user wants to fix specific issues.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Generate step-by-step fix instructions for Blueprint bugs found during audit. Use when the user wants to fix specific issues.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | blueprint-fix |
| description | Generate step-by-step fix instructions for Blueprint bugs found during audit. Use when the user wants to fix specific issues. |
| allowed-tools | ["Read","Write","Glob","Grep","Bash"] |
Generate detailed, beginner-friendly fix instructions for Blueprint bugs. Every fix must be wirable by someone who has never coded before.
Read the knowledge base:
${CLAUDE_SKILL_DIR}/../../data/patterns/ue5-universal-patterns.md${CLAUDE_SKILL_DIR}/../../data/language-rules.mdThe user will reference either:
Read the relevant export data. Identify:
For each bug:
Follow the language rules STRICTLY. Each step must include:
For each fix step, verify:
=== FIX: [FunctionName] ===
BUGS FOUND: [count]
DIFFICULTY: [Easy / Medium / Hard]
--- Bug [N]: [Pattern ID] — [Short Name] ---
WHAT'S WRONG (plain English):
[2-3 sentences from the player/user perspective]
WHY THIS HAPPENS:
[Simple analogy — e.g., "Like editing a photocopy instead of the original"]
FIX STEPS:
1. Right-click in an empty area and search **[NodeName]**. Place it near [reference node].
2. Drag a wire from the **[color] [pin name]** pin on the **right side** of **[SourceNode]** to the **[color] [pin name]** pin on the **left side** of **[TargetNode]**.
[...continue with all steps...]
BEFORE → AFTER:
Before: Entry → OldNode → Return
After: Entry → OldNode → NewNode → Return
Be encouraging. Blueprint debugging is hard and the user is learning.
Deep audit of exported Blueprint data — full pattern scan, graph health checks, and cross-function analysis. Use after blueprint-export has generated T3D or snapshot files.
Analyze pasted Blueprint data for bugs and anti-patterns. Use when the user pastes Blueprint nodes or T3D text and wants a review.
Export Blueprints from a running UE5 Editor for analysis. Use when the user wants to export, scan, or snapshot their Blueprints.
Set up the UE5 Blueprint plugin — enables Python remote execution in the Unreal Editor so Claude can export and analyze Blueprints.