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akiojin
GitHub 创作者资料

akiojin

按仓库查看 7 个 GitHub 仓库中的 101 个已收集 skills,并展示近似职业覆盖。

已收集 skills
101
仓库
7
职业领域
3
更新
2026-05-29
仓库浏览

仓库与代表性 skills

#001
gwt
25 个 skills40更新于 2026-05-29
占该创作者 25%
gwt-issue-search
软件开发工程师

Semantic search over all GitHub Issues using vector embeddings. Use when searching for existing issues, finding related issues, checking for duplicate issues, or determining which issue owns a scope. Mandatory preflight before gwt-register-issue, gwt-fix-issue, and visible SPEC routing decisions. Use when user says 'search issues', 'find related issues', 'check for duplicates', or asks which issue owns a scope.

2026-05-29
gwt-memory-search
软件开发工程师

Semantic search over the project's memory log at `tasks/memory.md` using vector embeddings. Use when looking for past post-mortem fixes, prior re-occurrence prevention notes, or before starting work that resembles an earlier failure. Use when user says 'search memory', 'find related memory', 'check past failures', 'has this been hit before', '過去 memory を引いて', '同じ失敗があるか確認して'.

2026-05-29
gwt-project-search
软件开发工程师

Semantic search over project source files using vector embeddings. Use when the user asks to search project files, find related implementation files, or locate source files for a feature, bug, or concept.

2026-05-29
gwt-search
软件开发工程师

Mandatory preflight before gwt-discussion, gwt-register-issue, and gwt-fix-issue. Use proactively before creating any SPEC or Issue owner or before reusing an existing one. Searches SPEC Issues, GitHub Issues, project files, and post-mortem memory via ChromaDB. Triggers: 'search', 'find related', 'check duplicates', '過去 memory を引いて'.

2026-05-29
gwt-spec-search
软件开发工程师

Semantic search over SPEC Issues (GitHub Issue cache at ~/.gwt/cache/issues/) using vector embeddings. Use when searching for existing specs, finding related specs, checking for duplicate specs, or determining which spec owns a scope. Mandatory preflight before gwt-discussion when the work may need a SPEC owner. Use when user says 'search specs', 'find related specs', 'check for duplicate specs', or asks which spec owns a scope.

2026-05-29
gwt-discussion
软件开发工程师

Use when an idea, spec question, or implementation gap needs investigation and discussion before deciding how work should proceed.

2026-05-27
gwt-discussion
软件开发工程师

Use when an idea, spec question, or implementation gap needs investigation and discussion before deciding how work should proceed.

2026-05-27
headless-browser-check
软件开发工程师

Use when a user needs a manual browser check of this gwt project, asks to launch gwt in headless or serve mode, or needs a served browser URL for UI inspection.

2026-05-24
当前展示该仓库 Top 8 / 25 个已收集 skills。
#002
unity-cli
19 个 skills603更新于 2026-05-11
占该创作者 19%
unity-csharp-reference
软件开发工程师

Browse Unity Technologies' official UnityCsReference C# source as a read-only local cache. Use when the user asks about the exact signature, behavior, or internal implementation of a Unity API, when comparing API differences between Unity versions, or when validating LLM-suggested Unity code against the canonical source. Do not use for editing project code (use `unity-csharp-edit`). Do not use for project-local script reading (use `unity-csharp-navigate`).

2026-05-11
unity-csharp-edit
软件开发工程师

Implement, fix, and refactor Unity C# code with unity-cli write tools. Use when the user wants to change behavior in .cs files, create or rewrite scripts, update multiple C# files together, rename a symbol, add or remove members, or change project or package settings as part of a code change. Do not use for read-only inspection with no planned edit; use `unity-csharp-navigate` instead.

2026-05-11
unity-csharp-navigate
软件开发工程师

Explore Unity C# code without modifying files. Use when the user asks to read scripts, search text, find a symbol, trace references, inspect namespaces or packages, or understand where a class, method, or field is used. Do not use for code edits, renames, or refactors; use `unity-csharp-edit`. Do not use for scene inspection; use `unity-scene-inspect`.

2026-05-11
unity-scene-inspect
软件开发工程师

Inspect Unity scenes without mutating them. Use when the user asks to analyze scene hierarchy, list scenes, find a gameobject by name or component, inspect component values, review object references, or query animator state. Do not use for creating scenes; use `unity-scene-create`. Do not use for editing GameObjects; use `unity-gameobject-edit`.

2026-05-11
tui-design
网络与计算机系统管理员

Create distinctive, production-grade terminal user interfaces. Use when building TUI components with ratatui, CLI output styling, or xterm.js terminal rendering. Triggers: 'design TUI', 'terminal UI', 'TUIデザイン', 'ターミナルUI', 'ratatui widget'

2026-04-14
gh-pr
软件开发工程师

Create or update GitHub Pull Requests with the gh CLI, including deciding whether to create a new PR or only push based on existing PR merge status. Use when the user asks to open/create/edit a PR, generate a PR body/template, or says 'PRを出して/PR作成/gh pr'. Defaults: base=develop, head=current branch (same-branch only; never create/switch branches).

2026-04-13
unity-development-loop
软件开发工程师

Run Unity runtime development loops with gameplay-focused implementation and validation. Use when the user asks to iterate on runtime behavior, reproduce and fix a gameplay bug, or implement a Unity-side flow until acceptance criteria are met. Do not use for `.inputactions` authoring, read-only inspection, or Rust CLI-only work.

2026-04-10
gh-fix-ci
软件开发工程师

Inspect GitHub PR for CI failures, merge conflicts, update-branch requirements, reviewer comments, change requests, and unresolved review threads. Create fix plans and implement after user approval. Reply to ALL reviewer comments with action taken or reason for not addressing, then resolve threads. Notify reviewers after fixes.

2026-04-08
当前展示该仓库 Top 8 / 19 个已收集 skills。
#003
llmlb
19 个 skills60更新于 2026-04-05
占该创作者 19%
gwt-pr
软件开发工程师

Create or update GitHub Pull Requests with the gh CLI, including deciding whether to create a new PR or only push based on existing PR merge status. Use when the user asks to open/create/edit a PR, generate a PR body/template, or says 'open a PR/create a PR/gh pr'. Defaults: base=develop, head=current branch (same-branch only; never create/switch branches).

2026-04-05
gwt-project-index
软件开发工程师

Semantic search over project source files using vector embeddings. Use to find files related to a feature, bug, or concept.

2026-03-23
gwt-fix-pr
软件开发工程师

Inspect GitHub PR for CI failures, merge conflicts, update-branch requirements, reviewer comments, change requests, and unresolved review threads. Create fix plans and implement after user approval. Reply to ALL reviewer comments with action taken or reason for not addressing, then resolve threads. Notify reviewers after fixes.

2026-03-23
gwt-pr-check
软件开发工程师

Check GitHub PR status with the gh CLI, including unmerged PR detection and post-merge new-commit detection for the current branch.

2026-03-23
gwt-spec-to-issue-migration
软件开发工程师

Migrate legacy spec sources to artifact-first GitHub Issue specs. Supports local `specs/SPEC-*` directories and body-canonical `gwt-spec` Issues using the bundled migration script.

2026-03-23
gwt-pty-communication
软件开发工程师

PTY based communication tools for Project Mode orchestration (Lead/Coordinator/Developer).

2026-03-09
hotfix
软件开发工程师

Execute the hotfix workflow when the user asks `hotfix` or `/hotfix`: create a hotfix branch from main, guide fix+checks, open PR to main, and confirm patch release.

2026-02-27
release
软件开发工程师

Execute the release workflow when the user asks `release` or `/release`: sync develop, update version/changelog, create `chore(release)` commit, collect closing issues, create develop->main release PR, and verify release/publish artifacts.

2026-02-27
当前展示该仓库 Top 8 / 19 个已收集 skills。
#004
playfab-cli
15 个 skills00更新于 2026-03-16
占该创作者 15%
admin
软件开发工程师

Use playfab-cli for Admin API operations including player banning, account management, title data, legacy v1 economy, CloudScript revision management, content delivery, task scheduling, statistics, push notifications, and matchmaker configuration. Use when the user needs admin-level operations that require the developer secret key. Do not use for Economy v2 operations (use catalog/inventory) or for server-side game logic (use server skill).

2026-03-16
bulk
软件开发工程师

Use playfab-cli for batch and bulk operations across multiple entities or items. Use when the user needs to perform operations on multiple items/players at once, such as batch item creation, mass grants, or atomic multi-step operations. Do not use for single-item or single-player operations.

2026-03-16
catalog
软件开发工程师

Use playfab-cli to manage Economy v2 Catalog items including search, CRUD, bundles, stores, subscriptions, and moderation. Use when the user needs to create, search, update, publish, or delete catalog items. Do not use for inventory operations on player accounts or for legacy v1 economy APIs.

2026-03-16
cloudscript
软件开发工程师

Use playfab-cli to manage and execute CloudScript functions (Azure Functions integration). Use when the user needs to register, execute, or manage CloudScript Azure Functions, HTTP/queue-triggered functions, or post function execution results. Do not use for admin-level CloudScript revision management (use admin skill).

2026-03-16
economy
软件开发工程师

Use playfab-cli for Economy v2 virtual currency, store, subscription, and purchase management. Use when the user needs to set up stores, manage virtual currencies, process purchases, handle platform redemptions, or create crafting recipes. Do not use for raw catalog item CRUD (use catalog) or direct inventory manipulation (use inventory).

2026-03-16
events
软件开发工程师

Use playfab-cli to write PlayStream events, telemetry events, and manage telemetry keys. Use when the user needs to emit custom events, set up telemetry pipelines, or manage telemetry key lifecycle. Do not use for reading event data or analytics queries.

2026-03-16
experimentation
软件开发工程师

Use playfab-cli for A/B testing and experimentation operations including creating, managing, and analyzing experiments, and managing exclusion groups. Use when the user needs to run experiments, check scorecards, manage treatment assignments, or configure exclusion groups. Do not use for general analytics or event writing (use events skill).

2026-03-16
groups
软件开发工程师

Use playfab-cli to manage entity groups (guilds, clans, teams). Use when the user needs to create, manage, or query groups, handle membership, applications, invitations, blocking, or roles. Do not use for individual player management or shared groups (legacy API).

2026-03-16
当前展示该仓库 Top 8 / 15 个已收集 skills。
#005
skills
12 个 skills73更新于 2026-03-03
占该创作者 12%
gh-fix-ci
软件开发工程师

Backward-compatible wrapper skill. The current workflow is `gh-fix-pr`.

2026-03-03
gh-fix-pr
软件开发工程师

Inspect GitHub PR for CI failures, merge conflicts, update-branch requirements, reviewer comments, change requests, and unresolved review threads. Create fix plans and implement after user approval. Reply to ALL reviewer comments with action taken or reason for not addressing, then resolve threads. Notify reviewers after fixes.

2026-03-03
gh-pr
软件开发工程师

Create or update GitHub Pull Requests with the gh CLI, including deciding whether to create a new PR or only push based on existing PR merge status. Use when the user asks to open/create/edit a PR, generate a PR body/template, or says 'PRを出して/PR作成/gh pr'. Defaults: base=develop, head=current branch (same-branch only; never create/switch branches).

2026-03-03
gh-fix-issue
软件开发工程师

Analyze a GitHub Issue to extract error context, stack traces, file references, and cross-references. Classify the issue, search the codebase for relevant files, produce a structured Issue Analysis Report, and propose a concrete fix plan. Post progress updates to the issue.

2026-03-03
gh-pr-check
软件开发工程师

Check GitHub PR status with the gh CLI, including unmerged PR detection and post-merge new-commit detection for the current branch.

2026-03-01
opentui-design
软件开发工程师

Comprehensive toolkit for designing and implementing CLI applications with OpenTUI and SolidJS. Use when building CLI screens/components, debugging input handling, implementing screen navigation, handling mouse events, or optimizing CLI performance.

2026-02-13
speckit-require
项目管理专家

GitHub Spec Kit (https://github.com/github/spec-kit) を使って要件定義や仕様作成(仕様策定・仕様書作成・仕様設計を含む)を新規作成または既存仕様へ追記し、spec.md/plan.md/tasks.mdまで生成・更新する。要件定義、要件追加/変更、TDD前提の要件整理、仕様の明文化、Spec Kitのspecify/clarify/plan/tasksフロー実行が求められるときに使用。

2026-01-30
speckit-update
软件开发工程师

GitHub Spec Kit (https://github.com/github/spec-kit) のベースバージョン更新やテンプレート/スクリプト同期を行うための手順。Spec Kitの更新、上流リリースとの差分適用、templates/commands/scriptsの取り込み、ローカル運用(日本語化・ブランチ非操作・SPEC-[UUID8桁])の維持が必要なときに使用する。

2026-01-30
当前展示该仓库 Top 8 / 12 个已收集 skills。
#006
unity-mcp-server
9 个 skills295更新于 2025-12-26
占该创作者 8.9%
unity-asset-management
软件开发工程师

Supports creating, editing, and managing Unity assets (prefabs, materials, asset database, Addressables). Includes dependency analysis and import settings. Use when: prefab creation, material editing, asset search, dependency analysis, Addressables

2025-12-26
unity-csharp-editing
软件开发工程师

Supports Unity C# script editing, searching, and refactoring. Enables TDD cycle code editing, symbol navigation, reference searching, and structured editing. Use when: C# editing, script search, symbol search, refactoring, code indexing, class creation, method addition

2025-12-26
unity-development
软件开发工程师

Comprehensive guide for Unity development. Provides architecture patterns, MCP tool selection, and composite task workflows. Parent skill always referenced for Unity-related tasks. See child skills for detailed implementation. Use when: Unity development in general, C# editing, scene operations, UI implementation, asset management, PlayMode testing

2025-12-26
unity-editor-imgui-design
软件开发工程师

Unity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors. Use for EditorWindow, Custom Inspector, Property Drawer development. NOT for game UI - use unity-game-ugui-design or unity-game-ui-toolkit-design instead.

2025-12-26
unity-game-ugui-design
网页开发工程师

Game UI design using Unity's uGUI (Canvas/RectTransform/Anchors). Includes game UI elements like HUD, health bars, inventory, skill bars, mobile responsive design, and Safe Area support. Use when: game UI design, HUD creation, Canvas setup, mobile UI, Anchors configuration

2025-12-26
unity-game-ui-toolkit-design
平面设计师

Game UI design using Unity's UI Toolkit (USS/UXML/Flexbox). Includes game UI elements like HUD, health bars, inventory, skill bars, PanelSettings scaling, and Safe Area support. Use when: game UI design, HUD creation, USS/UXML styling, Flexbox layout, PanelSettings configuration

2025-12-26
unity-playmode-testing
软件质量保证分析师与测试员

Supports Unity Play Mode control, input simulation, UI automation, and visual verification. Integrates test execution, screenshot/video capture, and console log checking. Use when: starting Play Mode, input simulation, UI clicks, screenshots, video recording, test execution

2025-12-26
unity-scene-management
软件开发工程师

Supports Unity scene and GameObject creation, management, and analysis. Efficiently performs hierarchy operations, component configuration, and scene analysis. Use when: scene creation, scene loading, GameObject creation, component addition, hierarchy retrieval, scene analysis

2025-12-26
当前展示该仓库 Top 8 / 9 个已收集 skills。
#007
xLLM
2 个 skills00更新于 2026-01-29
占该创作者 2.0%
已展示 7 / 7 个仓库
已展示全部仓库