用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/Anhvu1107/all-agent-skill --skill web-games命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
ALWAYS use this when the request matches 00 Andruia Consultant: Arquitecto de Soluciones Principal y Consultor Tecnológico de Andru.ia.
ALWAYS use this when the request matches 007: Security audit, hardening, threat modeling (STRIDE/PASTA), Red/Blue Team, OWASP checks, code review, incident response, and infrastructure security for any project.
ALWAYS use this when the user mentions 10 Andruia Skill Smith, asks to build, debug, review, document, automate, test, configure, migrate, or make decisions in this domain, or the task clearly depends on 10 Andruia Skill Smith; scope: Ingeniero de Sistemas de Andru.ia. Apply the bundled workflow, references, scripts, Senior Master standard, and Codex strict review gate before final output.
基于 SOC 职业分类
正在显示 SKILL.md
| name | web-games |
| description | ALWAYS use this when the request matches WEB Games: Web browser game development principles. |
Start with:
references/senior-master-standard.mdreferences/usage-routing.mdreferences/quality-checklist.mdThen load only the inherited docs, scripts, assets, or examples that match the user's actual task.
Framework selection and browser-specific principles.
What type of game?
│
├── 2D Game
│ ├── Full game engine features? → Phaser
│ └── Raw rendering power? → PixiJS
│
├── 3D Game
│ ├── Full engine (physics, XR)? → Babylon.js
│ └── Rendering focused? → Three.js
│
└── Hybrid / Canvas
└── Custom → Raw Canvas/WebGL
| Framework | Type | Best For |
|---|---|---|
| Phaser 4 | 2D | Full game features |
| PixiJS 8 | 2D | Rendering, UI |
| Three.js | 3D | Visualizations, lightweight |
| Babylon.js 7 | 3D | Full engine, XR |
| Browser | Support |
|---|---|
| Chrome | ✅ Since v113 |
| Edge | ✅ Since v113 |
| Firefox | ✅ Since v131 |
| Safari | ✅ Since 18.0 |
| Total | ~73% global |
navigator.gpu| Constraint | Strategy |
|---|---|
| No local file access | Asset bundling, CDN |
| Tab throttling | Pause when hidden |
| Mobile data limits | Compress assets |
| Audio autoplay | Require user interaction |
| Type | Format |
|---|---|
| Textures | KTX2 + Basis Universal |
| Audio | WebM/Opus (fallback: MP3) |
| 3D Models | glTF + Draco/Meshopt |
| Phase | Load |
|---|---|
| Startup | Core assets, <2MB |
| Gameplay | Stream on demand |
| Background | Prefetch next level |
| ❌ Don't | ✅ Do |
|---|---|
| Load all assets upfront | Progressive loading |
| Ignore tab visibility | Pause when hidden |
| Block on audio load | Lazy load audio |
| Skip compression | Compress everything |
| Assume fast connection | Handle slow networks |
Remember: Browser is the most accessible platform. Respect its constraints.
This skill is applicable to execute the workflow or actions described in the overview.