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adventure-writing

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更新时间2026年6月18日 16:42

Use when designing, drafting, or revising a tabletop RPG adventure, scenario, campaign chapter, or sandbox opener for any system. System-agnostic. Covers the full architecture: cold open, historical/situational frame, faction wants, NPC casting, rumor seeds, consequence tracks, scene-by-scene branching grammar, dilemma design, distributed clues, combat-encounter blocks, multi-ending reckonings, sandbox exits, and pacing rhythms. Built from the design DNA of robust, replayable, choice-driven adventures that survive contact with players. Triggered by requests to "write an adventure", "design a scenario", "outline a campaign chapter", "draft a sandbox opener", "build an introductory module", or to revise/audit an existing adventure for branching, pacing, or robustness.

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

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