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apoapostolov
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apoapostolov

按仓库查看 8 个 GitHub 仓库中的 23 个已收集 skills。

已收集 skills
23
仓库
8
更新
2026-07-16
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仓库与代表性 skills

forbidden-lands-lore
技术写作员

Verify, organize, or extend published and campaign-created Forbidden Lands 2E lore. Use for geography, chronology, peoples, kin, gods, cults, religions, psychology, society, customs, magic traditions, monsters, artifacts, settlements, named characters, regional identity, personal campaign truths, tone, and sandbox-facing rumors or factions. Trigger whenever prose or game content makes a factual or campaign-lore claim about the Ravenlands, Bloodmarch, or Bitter Reach.

2026-07-16
forbidden-lands-writing-voice
技术写作员

Draft, revise, or audit Forbidden Lands 2E manuscript prose. Use for rules, examples, tables, vignettes, epigraphs, legends, NPCs, locations, encounters, and GM guidance that must be clear, concrete, setting-native, playable, and free of generic AI style. Covers concise rules voice, physical dark-fantasy fiction, dialogue, sensory detail, register control, and sandbox-facing situation writing.

2026-07-14
forbidden-lands-medieval-authenticity
技术写作员

Ground Forbidden Lands 2E prose, rules, settlements, travel, equipment, work, law, violence, and daily life in credible pre-industrial northern-European material and social constraints. Use for medieval realism, survival detail, crafts, food, shelter, roads, trade, households, customary law, wounds, care, warfare, labor, and anachronism audits. Apply authenticity to create decisions and consequences, not lectures or punitive bookkeeping.

2026-07-14
forbidden-lands-bestiary
技术写作员

Create, rewrite, audit, or balance Forbidden Lands 2E human adversaries, beasts, monsters, demons, enemy forces, bosses, legends, lore clues, encounters, attacks, weaknesses, and harvestable resources. Use whenever a bestiary entry or adversary-driven sandbox situation must be mechanically native, tactically deep, discoverable, fair, evocative, and ready to run.

2026-07-14
forbidden-lands-design
技术写作员

Design, audit, explain, or expand Forbidden Lands 2E rules and supplements. Use for mechanics, professions, talents, spells, lifepaths, journeys, strongholds, gear, campaign procedures, player experience, sandbox play, playtesting, and cross-chapter integration. Trigger whenever new content must feel native to the Year Zero engine and remain balanced, playable, psychologically satisfying, and useful in emergent play.

2026-07-14
forbidden-lands-synergy-analysis
技术写作员

Stress-test Forbidden Lands 2E talents, spells, kin abilities, professions, gear, artifacts, lifepaths, party builds, and new rules for unintended combinations. Use for broken combos, strongest builds, stacking questions, dominant strategies, niche protection, spotlight imbalance, campaign-pressure bypasses, and adversarial review before playtest.

2026-07-14
yze-design
技术写作员

Use when designing, abstracting, extrapolating, or INVENTING rules for the Year Zero Engine (YZE) by Free League Publishing — the D6 dice-pool RPG engine shared by Forbidden Lands 2E and Tales of the Old West 2E. Reverse-engineers both corebooks into one engine-agnostic design studio in four layers: UNDERSTAND — core resolution, character, conflict, harm, power, travel, orgs, gear, GM procedures, philosophy, design choices, the FL-vs-West divergence map; ORCHESTRATE — route work into analysis, host-game adaptation, complete-game build, rule invention, or playtest checks; INVENT — reusable patterns, advanced pattern blends, a dual-use matrix, and a 5-operator reinvention method for transplanting patterns into new systems; VALIDATE/PUBLISH — executable math, abuse checks, attrition, table-feel, naming, and publication-handoff procedures. Use it to build complete YZE games, extend existing YZE-style games, invent modular rules, validate balance/feel, name the game in flavorful language, and write publication-rea

2026-07-09
avoid-ai-writing
技术写作员

Audit and rewrite content to remove AI writing patterns ("AI-isms"). Use this skill when asked to "remove AI-isms," "clean up AI writing," "edit writing for AI patterns," "audit writing for AI tells," or "make this sound less like AI." Supports a detect-only mode, an edit-in-place mode for files, an optional voice profile (casual / professional / technical / warm / blunt), and an iterate-to-convergence pass.

2026-07-09
adventure-writing
技术写作员

Use when designing, drafting, or revising a tabletop RPG adventure, scenario, campaign chapter, or sandbox opener for any system. System-agnostic. Covers the full architecture: cold open, historical/situational frame, faction wants, NPC casting, rumor seeds, consequence tracks, scene-by-scene branching grammar, dilemma design, distributed clues, combat-encounter blocks, multi-ending reckonings, sandbox exits, and pacing rhythms. Built from the design DNA of robust, replayable, choice-driven adventures that survive contact with players. Triggered by requests to "write an adventure", "design a scenario", "outline a campaign chapter", "draft a sandbox opener", "build an introductory module", or to revise/audit an existing adventure for branching, pacing, or robustness.

2026-06-18
western-writing
作家与作者

Use when drafting, revising, or reviewing manuscript-facing prose for the Tales of the Old West 2E repo, or any gritty realistic western fiction in the McCarthy / McMurtry / Portis / Leonard / Hall / Lansdale / Swarthout / Hansen tradition. Applies the voice, structure, diction, knowledge base, and anti-AI rules so prose reads like native fiction — harsh, clear, physical, atmospheric, and free of generated-text tells. Covers corebook chapters, proposal prose, item and ability descriptions, flavor exposition, examples, and mixed fiction-and-rule bridges, plus standalone short fiction in the same register.

2026-06-18
pdf-to-rpg-markdown
软件开发工程师

Use when converting a tabletop RPG PDF into clean, structured markdown for `corebook/`, `rpg_projects/`, or similar source-document work. Covers layout-aware extraction, multi-pass cleanup, Tales of the Old West-specific repair rules, and final normalization.

2026-06-18
rpg-balance-analysis
技术写作员

Use when evaluating game balance in tabletop roleplaying games, especially when the task requires deep analytical and psychological analysis of game theory, player expectations, GM expectations, choice pressure, fairness, lethality, spotlight balance, and perceived versus actual balance.

2026-06-18
rpg-synergy-analysis
技术写作员

Use when auditing talent combinations, ability stacking, character builds, or any multi-rule interaction for balance-breaking potential. Triggers on questions like "is this combo broken", "what are the strongest builds", "does this talent stack with that ability", "can players exploit this", or any request to stress-test a rule interaction. Also use when designing new talents or abilities that might create unintended synergy with existing content. This skill distinguishes between creative high-risk play (healthy) and one-decision dominant lines (unhealthy).

2026-06-18
western-rpg-design
技术写作员

Use when explaining, designing, auditing, or extending the mechanics of the Tales of the Old West 2E repo. This skill maps the rules, design space, design logic, integration points, and gameplay logic so new mechanics fit the existing engine and manuscript structure.

2026-06-18
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